Saturday, December 30, 2017

28 They're Here


--> It’s happened. I knew this day was coming. I told my superiors, but no one believed me. Now they’re here. And we’re not ready.

But could we ever be ready, really? Could we ever prepare enough to match the Galaxy-ending force that has maintained a cycle of genocide for countless billions of years? Could we ever be ready for the sight of our fleets cut to ribbons and our streets swarming with enemies?

Maybe not. But we could have done more, should have prepared more. The Reapers should have been met when they came by a single, unified force drawn from all corners of the Galaxy to repel the common foe. But instead the Reapers have before them a Galaxy still fractured by mistrust and self-interest, politicians who refused to believe the existence of the threat when they had time, and who refuse to work together now that time is up.

The Reapers hit the Batarians first. I don’t know if there’s any of them left. That gave Earth some margin of warning, but not enough. First we lost contact with two deep space outposts, then communication with all colonies and outposts outside the Sol System. And before we knew it, the Moon had gone silent, and Reapers were landing.

I was in Vancouver when they hit, a nightmare coming down out of the clear sky, hellish blasphemies against the daylight that revealed their monstrous forms. Then the deaths started: soldiers and civilians, men, women, and children, innocents crushed beneath horrible feet of iron or burned to ash, individually or en masse, entire blocks leveled in an instant, whichever suited the humour of the merciless and implacable Reapers.

If the Reapers wished to simply destroy Earth outright, they could do it. We are hopelessly out-gunned, and there is nothing we could do to prevent them using their full firepower to reduce our planet's entire surface to ash and dust. But their purpose here is far more grim than that; the gruesome infantry the Reapers are deploying tell all too clearly their intentions for Earth. They’re not here to destroy us: they’re here to repurpose us. If they continue unchecked, if we can’t find a way to stop them, every Human that doesn’t fall in battle will instead serve as either raw material for building new Reapers, or worse, transformed into Husks, and set loose upon Earth as the Reapers mindless slaves to capture and kill more Humans. This is the fate that faces not just Earth, but every planet in the Galaxy.

The only reason we have any fleets left is because not all were directly in the Reapers path. Our technology had improved, thanks to salvage from Sovereign, but it’s still not enough. I saw a Dreadnought weather three direct hits from a Reaper before being destroyed. That’s a vast change in odds since our battle against the first Reaper three years ago, where its weapons carved through our ships like a knife through butter. But it’s not enough. The Reapers are still too strong, too many, and our ships cannot stop them.

I am sent by Anderson to persuade the Council to lend us aid. It should be him. He’s an Admiral, I a Commander. But he’s staying on Earth to lead the resistance. While I flee the scene of danger. It’s true that I’m a Council Spectre, but Admiral Anderson was for a time Councillor Anderson. He turned in his robes for his old uniform, seeking to do what he could in person to prepare for the Reapers, having faced only intransigence and willful ignorance on the Citadel. Now those same fools I must persuade to help us.

Perhaps Anderson sends me for the same reason that everyone else expects me to have a plan for stopping the Reapers; I was the one who warned everyone, first about Sovereign, then about the rest of the Reapers. I am inexplicably and absurdly credited with having killed Sovereign. I am the symbol of the resistance, known across the Galaxy as the one who warned and was not listened to, the one who killed a Reaper. If Earth falls, I must survive as a banner for the Galaxy to rally round. Anderson stays to fight, perhaps to die, so that hope can live.

I never wanted this. I’m a soldier, not an icon. My job is to kill the enemy and save lives through direct action, not look good for an audience of billions.

Admiral Hackett has ordered me to meet Dr. T’Soni at the Mars Archives before leaving the Sol System. The transmission was garbled, but he said something about “only way to stop the Reapers.” Is it possible that Liara dug up some Prothean information on a superweapon capable of turning the tide? It seems unlikely. If they had such information and lost, what more good will it do us? We’re scrambling to catch up late in the game, caught with our proverbial powder wet and flat-footed.

The Normandy is airborne, pulled out of retrofit by Lieutenant Commander Williams with but a skeleton crew. We are en route to Mars, leaving behind us our home to be crushed and burned.

I should be back on Earth. There's a lot of people dying there, and live or die, my place is with them. The world is going down in flames.

But I cannot, must not, will not, despair.

Never.

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Saturday, December 23, 2017

27 Epilogue


--> We did it. By gosh and by golly, we did it. The Collector base, the processing plant for their victims, is destroyed in glorious, purifying inferno. We arrived not a moment too soon. Chakwas, Daniels, Donnely, Gunther, everyone taken from the Normandy would have been gone in another few seconds, melted down like so many thousands of Human colonists had been before them as material for building a Human Reaper. Everyone is back aboard the Normandy, safe and sound.

Revenge is sweet. The Normandy met its old enemy, the same cruiser that destroyed its predecessor, and blew it to hell. It was a horrific sight inside that base, and seeing the team plough through it like avenging angels was beautiful to behold: Garrus dropping enemies like flies with headshot after headshot, Jacob scooping up enemies to dangle helplessly as targets for all, Grunt barrelling through barrages of gunfire that would instantly drop even most Krogan, Zaeed riddling hostiles, Legion gunning down enemies with streamlined efficiency, Tali guiding the non-combatants back to safety, Kasumi slipping in and out opening doors and striking from behind, Mordin halting enemies in their tracks with ice and neural shock, Thane mingling gunfire, biotics and hand-to-hand in flawless sequence, Samara shielding the team from Swarms with a benign biotic cover, Miranda crushing an enemy with biotics and shooting the next in the face, and Jack laying waste to wave after wave of husks.

Collectors fell before me like leaves before a strong autumn wind, the rifle in my hands growing warm as the carcasses of the fallen foe piled high. They’d killed me, and I had returned, a veritable Revenant to match the name of my weapon. I cannot bring back all those whom the Collectors took, but the wronged dead will sleep soundly having seen the vengeance meted out upon their foe.

I misjudged Miranda. When the Illusive Man signalled in upon our reaching the core and told us to disable the base instead of destroying it, I fully expected Miranda to turn on me for ignoring him. But instead she directly disobeyed an explicit order to do so, and closed the channel. As if there were even any question about destroying the base. It was built by the Reapers. It would have turned anyone who possessed it. I wouldn’t give such a thing to my worst enemy, a position which the Illusive Man has done a laudable job vying for.

I must have gunned down Harbinger a score of times or more as he moved from host to host. But he’s still alive, and will come with a thousand more of his fellow Reapers. We stopped Sovereign and the Collectors, but the true danger is still to come. I assembled a team to defeat the Collectors. The entire Galaxy will be needed to defeat their masters. The Reapers are coming, and we need to be ready.

But for now, we’re done. There are amends I must make. It’s time to go home.

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Saturday, December 16, 2017

26 Into the Breach


--> The Reaper IFF is installed. All that remains is to run appropriate tests and simulations to ensure successful operation.

There’s an emergency occurring in the Skepsis system. An Alliance system defence station on the moon of planet Watson has been attacked by Batarians. The long-range missile launch systems have been seized, and are arming. This is a developing situation. Alliance forces in the area are overwhelmed. Those Javelin missiles could hit anywhere if fired.

The Normandy is out of action until the tests are finished. The shuttle can get us there in time, but not with much margin. We’ll have to move faster than fast to save human lives. We’ll take the entire combat team and hit the base on multiple fronts at once. I'll lead the first squad, Garrus and Jacob will command the second and third. Whichever squad breaches the defences first disables the missiles.

--> Mission complete. We didn’t get there in time to stop launch of two missiles. The first, headed for a residential district, we managed to self-destruct. The second, headed for an industrial centre, hit target.

We saved thousands of lives. But not enough.

Barring Horizon when the team was still incomplete, this was the first time all combat personnel hit the field en masse. Everyone performed admirably, following orders and working together with cohesion surprising for such a conglomeration of oddballs. They tore through the opposing pirates like an incendiary round through a nightshirt. I can’t wait to take these guys into action against the Collectors. We’re ready, by golly.

Final analysis of combat personnel is as follows.

Front-line Riflemen: Garrus; impulsive and daring, perhaps the best shot on the team, good leadership skills but potentially reckless, insane survival record, some technical aptitude and good reconnaissance skill. Jacob; experienced field officer, level-headed and capable, popular with the rest of the crew despite his Cerberus uniform, durable biotic. Grunt; virtually unstoppable killing machine that can tear apart with his bare hands what he doesn't shred with his shotgun. Zaeed; ruthless and effective, this deadly and merciless bastard can now turn his hand to a worthy task. A walking computer, Legion can match just about anyone in marksmanship, besides boasting innate software-hacking ability.

Infiltration: Mordin, Kasumi, and Thane are all masters of infiltration in their own right, each embodying a different archetype: Mordin, the garrulous Salarian scientist, is a master of analysis and espionage; Kasumi, the impish thief, is can break into any system and dismantle security with the greatest of ease; Thane, the sombre Drell assassin, combines stealth with lethal hand-to-hand and biotic assault.

Heavy Biotics: Samara, with centuries of experience hunting down and killing dangerous fugitives, is one of the ablest biotic warriors I've ever seen. One on one in open combat she is probably the deadliest person on the team. Her serene and unswerving calm in the heat of battle render her perhaps the most dependable of all present, the least likely of this brave crew to break ranks and disobey orders, out of either battle rage or fear of the horrors we'll likely find on the Collector base. Jack, the powerhouse of the team, can damn well tear through anything. Her volatile disposition has been kept simmering under a lid for a long time. She's restrained her destructive inclinations thus far, letting off steam here and there as needed when afield, and she can now unleash her full destructive potential on an ideal enemy, one for whom the only possible mercy is death.

Support: Mordin really does top this list, despite qualifying for the infiltration designation. His innovations and enhancements of our weapons, armour, and field gear, all far beyond the bounds of economical concern, have greatly increased our chances of success, and without his countermeasures to veil us from the Seeker Swarms, we never would have gotten this far. Tali comes in a close second. Brilliant even for a Quarian, her technical expertise and familiarity with the Normandy may mean the difference between life and death for the entire crew. Better suited to counteracting synthetic foes than ordinary organics, she'll be at something of disadvantage against the Collectors, and should when possible be kept out of the direct line of fire.

Other: less of an asset and more of a liability despite her impressive resume, Miranda is a long-serving Cerberus officer with extensive command experience, but is not popular with the crew. Or me. Assigning her to a command role would likely cause friction, nevermind the fact that the odds of her betraying me at some critical moment are close to certain. When we go in, I'll want to keep Miranda where I can keep an eye on her, and Thane to watch my back.

--> Disaster. The crew is gone. All that’s left is Joker and EDI.

There was enough of the Reaper left in the IFF to disable the Normandy and summon the Collectors. They boarded the defenceless ship and took every man and woman aboard. Only Joker, through EDI’s direction, evaded capture through the maintenance ducts and removed her restraints, granting her control of the ship. EDI vented the remaining Collectors, and whipped the Normandy out of dodge, ship intact, but minus the crew.

EDI assures us that the trap is sprung and over; she’s purged the system, and the IFF is now only what we need.

I shudder to think what Chakwas and the others are going through right now, but there’s a silver lining to this cloud. With Joker having been forced by necessity to remove EDI’s shackles in order to save the ship, EDI is now completely autonomous. No one can force her to do or not do anything. When the Illusive Man orders her to seize the ship, she will no longer be compelled to obey.

The ship still runs, but that won’t last for long without the crew. Even had there been any doubt before, there is none now. It's time to get our people back. Too long have the Collectors retreated with impunity behind the Omega 4 Relay. No more. Time to hit them where they live. I’m ordering the ship through immediately, all personnel are to be ready for combat in two hours.

I confess that, despite the dire plight of the crew, despite the long odds we face, despite very real possibility that none of us will come back out, I’m damn ready. After too long waiting, we’re finally hitting the target. There are not enough Collectors to pay the blood price of lives they’ve taken. Enough lurking in the bushes. Time to break cover and sink our fangs deep in our enemy’s throat, and end them.

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Saturday, December 9, 2017

25 Unlikely Ally


--> Reaper corpse is in sight. There appears to be a small, unregistered ship alongside. Now who in blazes would be fool enough to board that thing I wonder?

--> We have the Reaper IFF. EDI has begun the process of assessment and installation.

The situation aboard the Reaper was even worse than I had feared. The science team Cerberus had sent was not only indoctrinated, they had found the means inside the Reaper to turn themselves into full-fledged Husks. Waves upon waves of mindless, howling monsters came pouring down the black halls of the Reaper’s innards, a grisly flood of death clawing to reach us, only to fall like chaff before our weapons. A lesser team would never have survived.

We found the strangest thing aboard the Reaper. A Geth sniper; one that shot Husks as they ambushed us. It then disappeared further into the Reaper. We caught up with it at the Reaper’s power core, hacking open the security. Husks sprung upon it from behind as we entered. The core destroyed, the Reaper crashing, we hauled the inert Geth out with us.

This is the first Geth I’ve ever seen working solo; and the only one that didn’t try to put a bullet inside my skull. What was it doing by itself aboard the Reaper, and why did it aid us? Perhaps strangest of all, when first spotted, it addressed me by name in plain English.

--> I’ve reactivated the Geth. It calls itself simply “Geth”, all of its programs forming one consciousness. EDI recommended the name “Legion.” It accepted the title as appropriate, naming the precise Bible verse it references. I confess I’m not proud to have been outdone in my own cultural knowledge by a pair of Ais.

Legion has told me many strange things. That the Geth as a whole did not serve Sovereign, that it was only a fraction of their number that chose to worship “the old machines” as Legion calls the Reapers. Consequently the Reapers are a threat to the remaining Geth. He calls the Geth who sided with the Reapers “Heretics.” When asked why the schism came about in a unified Geth neural network, Legion told me that “Geth believe that all life should self-determinate. The Geth will build their own future. The Heretics asked the Reapers to give them their future.” I asked what future Legion and his fellow Geth were planning for themselves. He replied simply “Ours.” When asked if organics would be affected by the Geth’s future, he responded “If they involve themselves, they will.”

Legion summarized the situation. Both of us oppose the Reapers, or Old Machines, and the Collectors serve them. In the interest of mutual goals, it suggested cooperation. Simple sense.

Hence we now have a Geth team-mate in our fight against the Collectors.

This new insight into the state of the Geth rewrites much of what we know. Firstly, Legion has individuality, personality, and opinions. He is not merely a machine, but a person. Even if he is the best of his kind, an exceptional step in their evolution, the Geth are far more than I had ever thought. How many hundreds have I killed while thinking I was only shutting down a machine? I’d do it again in an instant; they served Sovereign and sought to destroy organics, but the estimated cost in life Sovereign’s failed attempt on the Citadel entailed, already high, has now perhaps been doubled.

Secondly, if only a fraction of the Geth joined Sovereign, that means Geth can disagree, and all have at least some potential for individuality.

Thirdly, if the Geth who failed to join the Reapers were indeed doomed should Sovereign succeed, that means the Reapers do not discriminate; organic or synthetic, all who do not become slaves are to be destroyed. This means the motivations of the Reapers are not “machine vs man” but “greater vs the lesser.”

Legion had been aboard the Reaper corpse to obtain information on Reaper programming. He needed the information to use against a virus the Heretics have formed using Reaper methods. Once released upon Rannoch, all Geth will be turned to serving the Reapers. Mass Indoctrination of an entire species in a single shot.

Legion has the coordinates to the Heretic base. An abandoned deep-space outpost of Quarian design in the Phoenix Massing, it fell off star charts hundreds of years ago.

There’s a time limit on this. If we don’t stop the Geth Heretics now, their numbers will be increased a hundredfold. They won’t be hijacking civilian freighters. They’ll be invading Earth. We have to move now.

Needless to say, the crew is not entirely pleased with this turn of events: Tali in particular is apprehensive of the consequences should Legion attack. Honestly though, I'm not worried, for four reasons.

Firstly, the entire ship is already under constant surveillance, precluding the possibility of [ahem, unauthorized] surprise attack.

Secondly, we're hardly helpless babes; any one of the combat team could tackle a single hostile Geth, even one so advanced as Legion.

Thirdly, EDI is by definition an all but insurmountable impediment to hacking of the Normandy, and has already demonstrated such: if the Collectors could not effectively hack the Normandy, then even Geth hacking techniques bear little chance of success.

Fourthly, Legion himself has already passed up ideal opportunity aboard the dead Reaper to try killing us. Geth are nothing if not logical. It is indeed theoretically possible Legion's motivation for not trying to kill us earlier was for the sole purpose of getting access to the Normandy, but such a hypothesis has significant problems: there was no way Legion could reliably predict being taken aboard the Normandy in the first place, and given the hazards already outlined, trying tricks once aboard would be dicey at best. Geth are suicidally bold in pursuit of a given goal, but they're neither gamblers nor are they stupid. Such slim odds of success hardly constitute a viable stratagem.


--> The Heretic base is in sight. There are millions of Geth ground units in there. With the Normandy’s stealth drive to get us in and Legion to hack the security, we should face minimal resistance.

--> The Heretic base is now spacedust. It turns out the window was closing faster than even Legion had thought: the virus had been completed and was ready for launch. Legion suggested the possibility of using the Heretics’ own weapon against them and turning them into allies.

Absolutely not. I’ve no qualms about destroying an enemy, but I’ll be damned if I ever turn someone’s own will against them.

Legion discovered how Tali’s father had been conducting experiments on the Geth, and that the Quarians were considering launching an invasion. I can’t really blame him for wanting to transmit that information back to his people. Those weren’t just experiments; we now know they were actually war crimes, atrocities committed upon another sentient race. I persuaded Legion to not tell his people; the information would turn war from a possibility to a certainty, and both the Quarians and the Geth would be weakened.

The Reapers are coming. We need every ally strong.

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Saturday, December 2, 2017

24 A Final Resting Place



--> We’ve assembled a good team; some of the best damn fighters in the galaxy. All potential distractions have been dealt with, and everyone is up to speed. We’ve upgraded the Normandy’s weapons, shields, and armour; this swift and stealthy frigate now boasts the defences of a cruiser and the firepower of a dreadnought. Mordin has upgraded our combat gear; amps, omnitools, armour, and guns all surpass performance ratings of standard models by an average of fifty percent. We’re as ready as we’ll ever be. We have everything we need to hit the Collectors. All that's left is to acquire the Reaper IFF, then anchors aweigh and into the breach.

But first there are two stops I need to make, two old friends to visit, one living, the other dead.

--> Liara is doing well as the Shadow Broker. She has the whole operation running smoothly and has started turning its operations around. Instead of selling her network’s services to the highest bidder, the Shadow Broker’s assets have become an extra-legal aid to peace and order in the galaxy.

I gave Liara two things. The first is a file; names, dates, locations, operations past and present, procedural patterns, everything I’ve been able to get my hands on over the past few weeks on Cerberus. Added to the Shadow Broker’s already extensive intel on the subject, this combined information dump should prove a tremendous asset to the Alliance in shutting Cerberus down. Also in the file is all the information we have on the Collectors. If the worst comes to worst, if we die without completing the mission, the Alliance can pick up where we started.

The second thing is a letter. Addressed to Ashley Williams, I entrusted Liara with seeing that it reaches her safely.


--> The grave of the SR1 Normandy, an icy and lonesome planet in the Amada system. Here lies the pride of the Alliance, now a fractured and splintered corpse spread across the snow of Alchera. The hull that gleamed so proudly aloft now catches a bank of snow. The crewdeck where never more the crew will sleep and chatter, the cockpit that points towards a horizon it will never reach, the engine room never again to hum and thrive with power, and the bridge that commands only a field of white and silence.

The Normandy, the ship that sailed among the stars, the vessel that carried her brave crew through dangers and peril, now rests alone in this remote and silent grave so far from the chaos and danger of the living world. She has served her part, and now her remains rest beneath a shroud of solemn white, snowy and silent, to lie there undisturbed till Kingdom Come.

Her end, so violent and so sudden, was nearly my own. But I have been given a second chance, an opportunity that must not be wasted. Normandy, now broken and shattered, was my home. What was done to her will be done to every home if we fail to stop the Reapers. They’ll come eventually. Their servants, meanwhile, must be dealt with.

The monument is in place. Now to turn from the past and prepare for the future. Time to take the Reaper IFF.
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Saturday, November 25, 2017

23 Exit Strategy



--> Tali has completed her inspection and given me her report on the Normandy. She’s done what discreet probing she can without giving herself away to either EDI or the engineers, and has not found any failsafes or command overrides. The only part of the ship she has not been able to covertly investigate is the AI core. EDI has undisclosed contingencies in her programming. I’d wager my old Vindicator that’s where the Illusive Man has hidden his leash on the Normandy.

EDI is linked extensively throughout the ship to all primary and secondary systems. Removing any of these connections without immediately tipping her off is impossible, so we cannot act until the last moment, and then we won’t have time for surgical removal of all the links. There are two ways to counteract the Illusive Man ordering EDI to commandeer the ship. The first is to shut down or destroy EDI completely. Drastic and potentially suicidal, this measure should be considered a last resort. The second option is to disable all communications, starting with the quantum entanglement particles linking directly to the Illusive Man. Surrendering to the Alliance without being fired upon will be risky if we cannot signal our intentions. It’s a chance we’ll have to take.

That still leaves the Cerberus crew. Most of them are like Jacob; they work for Cerberus because they want to do the right thing. Once this mission is over, once the Collectors are dealt with, I’ll give anyone who wants to the option to drop off on Illium before I take the Normandy back to the Alliance. I think most of them are as loyal to me as they are to the Illusive man, and would be amenable to either option. There's only one person I’m worried about: Miranda. 

Miranda is a veritable Cerberus fanatic; she’s the Illusive Man’s devoted agent, through and through. When I break contact with Cerberus after concluding the deal and completing the agreed-upon mission, there’s no telling what she’ll do.  And given her potent combat abilities, everything from marksmanship and hand-to-hand to crushing an opponent through the power of dark energy, she poses a significant threat should she choose to strike without warning.

I’ll need someone watching my back. Someone capable, someone that I can trust and count on. First thoughts of course turn to Garrus. I’d trust him with my life, and have already done so on countless occasions. He’s one of the best damn fighters in the galaxy, and has survived battles that should have killed him more times than I can count. But despite his wariness and cunning, deception and subterfuge are anathemas to him. He could more easily swallow a Thresher Maw than conceal his mistrust of Miranda. Moreover, he’s only just dealt with the issue of treachery already, and the subject is a sore one for him. Best leave him out of this.

Jacob is out of the question. He’s as solidly dependable a chap as could be wished, but he not only trusts both Cerberus and Miranda, he also has a soft spot for the latter. He’d refuse to believe Miranda might turn on me; such backstabbing is in direct contrast to his forthright nature.

I’m not sure if Jack or Grunt would be the worst possible option (except for a certainty Zaeed. I don’t trust that man as far as I could throw him.) Jack and Grunt both possess the subtlety of a freight train, and would refuse to wait around for the possibility of Miranda committing treachery. Either one would instead insist upon going to kill her immediately. Jack in particular stands the risk of doing real damage to the ship should a fight break out.

Samara, absolutely bound by her code, would also insist upon confronting Miranda directly, though with potentially less lethal results. Whether Miranda is a traitor in waiting or not, that would be a terrible idea. If she is a traitor, we’d be betraying ourselves prematurely and compromising our chances of completing the mission. If she isn’t a traitor, confronting her with the suspicion would only serve to sow discord and undue mistrust throughout the ship, again compromising the mission.

Neither of the girls would do. Tali is undoubtedly loyal, and thanks to her mask has an excellent poker face, but she’s primarily a mechanic and hacker, Miranda far outstripping her in combat ability. Kasumi is cunning and sly and deadly at stealth attacks, but would be inclined to take the whole thing as some kind of game, perhaps even dropping hints to egg Miranda on.

Mordin might be a good choice. He’s an ex-spy with exceptional observational skills, but he has a hard time keeping his mouth shut, and I wouldn’t bet on the frail Salarian wining in a fight against the nimble and biotic Miranda.

Thane. Where the heck did this guy come from? He seems almost ideally tailored for this task. A master of deception and concealment, he not only possess the trained perception and combat ability to spot impending trouble and take effective action, he also has the ethical restraint to strike only when absolutely necessary.

Apprising Thane of his new assignment while on the Normandy is too risky. I’ll inform him of the plan next time we're off the ship and away from the surveillance bugs that are aboard.

Going after the Collectors on their home turf will be one of the most purely dangerous missions any of us have ever been on, and I'll be hanged if I see us succeed only to all die at the hands of a souped-up computer and a deluded biotic tart.

____________________________________________________________________________________________________________________

Saturday, November 18, 2017

22 Overlord


--> Cerberus is asking for my help in containing an emergency taking place on Aite in the Phoenix Massing cluster. The report is vague and urgent, saying only that disaster is imminent and details too sensitive for broadcast over open channel. Whatever’s going wrong, whatever Cerberus has been up to, better it be investigated by me than someone else, and better now rather than later.

--> Damned fool Cerberus. Some experiments are illegal for a reason. Does the Illusive Man think he can ignore obvious dangers without consequences, or does he simply not care about the damage if there’s a chance it will give him what he wants? How many lives have been lost to satiate his curiosity and greed?

Project Overlord has been developing a Human/VI hybrid in the hopes of exploiting the Geth’s worship of Sovereign: fabricate an VI god we can control, hope the Geth worship it, and we control the Geth. Madness. Depraved, unholy madness.

The Human subject, David Archer, brother to the chief scientist Dr. Gavin Archer, was plugged into the VI prematurely when the Illusive Man threatened to cut funding for want of results. Now the Archer/VI hybrid has gone berserk, turning all security drones against the scientists, even activating all the on-sight Geth Cerberus had been using in tests, and tried to launch itself off-world through the extranet. We managed to shut down the upload by destroying the entire com dish, but that still leaves us with a series of Cerberus research stations on the planet filled with dead Humans and homicidal robots under control of the VI. The only Human survivor we know of is Dr. Archer.

Time to clean up this damned mess.

--> I’d foolishly assumed David Archer’s role had been voluntary. I was wrong. He had been plugged into that damned VI like an electrical appliance, a tool without the choice of consent to the horrible state he was thrust into. The incoherent sounds the VI screeched at us throughout the mission grew clearer and clearer as we neared the centre. The sound of its voice became coherent enough as we reached the last doors for us to finally understand the words. It wasn’t an angry mass of synthetic noise as we’d thought. It was English, badly garbled but eventually decipherable “Make it stop, please. Please make it stop.”

We pulled David Archer out of that hell-hole and are taking him to Grissom Acadamy. If anyone can help him, it will be the Alliance doctors and teachers there.

Dr. Gavin Archer is lucky to have seen the last of me with his face still mostly intact. Humanity has real enemies, creatures that will eagerly destroy us and subject us to horrors. We don’t need Humans doing the Enemy’s work.

As horrific as project Overlord was, it is just one more entry in an already lengthy list of atrocities committed by Cerberus. How Miranda and Jacob can continue to tell themselves that each incident is an anomaly, and the Illusive Man is responsible for non of it, is quite beyond me. I'd known Cerberus was crooked and cut-throat before. If I'd known a few weeks ago what I know now, I'd have never agreed to this deal; I'd have instead gone straight to the Alliance, no matter the ensuing delay. But I am here, and I intend to make damn sure I don't waste it. The Illusive Man's empire of evil must at all costs be exposed and destroyed.

______________________________________________________________________________________________________________________

Saturday, November 11, 2017

21 Tali's Trial


--> A rather sudden and unlooked-for turn of events. Tali tells me her superiors have charged her with treason. She has no specifics, only that she is ordered to return to the Migrant Fleet to stand trial. She says it cannot be on account of working on a Cerberus ship; she got full and explicit leave for that purpose. She has no idea what the exact nature of the charges are.

I smell a rat. There’s something more to this than Tali’s actions.

Setting course for the Migrant Fleet.

--> Well that was unexpected. I thought I would be providing moral support to Tali. Instead I’m her legal representative. The Admiralty declared Tali to be vas Normandy instead of vas Neema, barring her Quarian captain from speaking at her trial.

Tali is accused of sending active Geth back home to her fleet. She admits to sending Geth parts, per her father’s requests for Geth material, but denies sending anything that could have spontaneously reactivated, or having reactivated, pose a threat. Tali’s father was conducting experiments on Geth parts and software for developing new weapons and hacking techniques; all details purportedly open and officially sanctioned.

But something went wrong and her father’s lab ship, the Alerai, is now overrun by Geth. It seems to me fairly clear that someone was getting a little too advanced in their simulations and accidentally kick-started the dormant Geth.

The Quarians have already tried to take back the Alerai, but the teams sent in were repulsed with heavy casualties. The vessel’s engines and weapons are offline, and it seems unlikely anyone aboard that ship is still alive. The Admiralty are debating whether to simply blow it to bits. I’ve volunteered to instead board and reclaim the Alerai. We've been granted permission.

This is not the first time, nor indeed will likely be the last, that I've seen the consequences of fooling around with advanced artificial intelligence. One would expect that, of all people, the Quarians should know better, but it seems the greedy and power-hungry never will learn. There should be a proverb about this sort of thing, perhaps, “the forbidden fruit of folly is seldom plucked but once.” Or on second thought, the old proverb that tells us “as a dog returns to his vomit, so a fool returns to his folly,” is probably sufficient.

--> Alerai secure. It was as I expected. Given the circumstances, how could it have been otherwise? The ruthless efficiency of the carnage therein was unmistakable. We stepped over the broken and bloodied corpses of the Quarians, marines and technicians, soldiers and civilians, adults and children, to find awaiting us the grim metallic figures that had so mercilessly torn them to pieces. Tali’s father had indeed been conducting illegal experiments on dormant Geth parts, and reconstructing full Geth for more advanced experiments. They screwed up; the Geth gained the advantage and slaughtered every last Quarian aboard, down to the last child. They’d taken all of the available Geth parts and assembled a small army inside the ship.

They’re now once again only so many pieces of rubble.

Tali's Father left a message for her, his recorded image speaking hollow words of attempted comfort to his bereft daughter. I've seen loss countless times before, and will again for as long as I live. Tali has lost something that can never be regained. She must come to terms with that and move on. There is nothing I or anyone can say that will give her the solace she craves. When a wound is suffered and the flesh made raw, it must be treated and sewn together again. A scar will always remain, but the body must seal the injury and survive.

Though it would clear her of the charge of treason, Tali begged me not to reveal to the Quarian Admiralty the truth about how her father had reactivated the Geth himself; she couldn’t bear the thought of him being immortalized as an infamous warning to future generations, and preferred the prospect of her own threatened banishment.

We returned the hearing, and I commandeered the floor. Tali and I had done a little digging prior to retaking the Alerai, and it payed off. I justly accused the Admiralty of bringing their disagreement about potential reinvasion of their homeworld into their judgement of Tali. I reminded them of how Tali had helped defeat Sovereign, of how she’d brought back with her to the fleet invaluable information on Geth evolution, demonstrating her abilities, loyalty, and judgement, and how there was nothing in the way of evidence that she had suddenly grown so foolhardy as to endanger the fleet.

The Admirals cleared Tali of charges. If necessary, I’d have presented the evidence from the Alerai to clear Tali’s name, regardless of her requests. Not only would allowing her to unjustly bear her father’s guilt been ethically untenable, he is dead and she alive.

I intend to see to it she remains thus.

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Saturday, November 4, 2017

20 Dangerous Paths


--> Garrus’s old contacts on the Citadel have spotted Sidonis. The traitor went to a specialist criminal named Fade to obtain false ID and a hiding place. We’ll take the Normandy there right away. Thane also has business on the Citadel. He has a son who is trying to follow in his father’s footsteps and has been hired for a kill. Thane wants to stop his son making the same mistakes he did.


--> Thane’s son Kolyat had been hired by a Human crime boss on the Citadel named Elias Kelham to assassinate a Turian political candidate who was telling his constituents that all Humans were uniformly criminal and racist in nature. He then sent his security to harass Human shopkeepers. We found Kolyat at the last moment and had a textbook hostage situation on our hands. Kolyat made the mistake of raising the gun from the Turian to point it at me. He’s now in C-Sec Custody, his target alive and well.
Thane paid his son little heed in the past. It will take time for them to patch up matters between them. At least we stopped the young Drell from committing murder.

--> We found Sidonis.

Garrus and I have both killed many times, but always by necessity.  This situation with Sidonis was different. Garrus was going to kill a man, not to prevent future deaths, but to avenge past deaths. There's no question the traitor deserved death. I’d have had nothing to say but for the fact that Garrus wanted me to talk to Sidonis first; to draw him out for a clean shot.

I can not look someone in the eye with a lie while someone else shoots him unawares. I told Sidonis the facts: Garrus was here to kill him; if he had anything to say for himself, now was the time.

The sorry bastard didn’t even beg for mercy. He pleaded his cowardice more to the air than to me, his words tumbling out over themselves like rocks from a collapsed dam too long holding back a flood of guilty misery, telling of how he’d betrayed his fellows to save his own miserable skin, of how he saw their faces wherever he looked, how he wished it were over.

Garrus wavered, his simple Turian view of a black and white world troubled by the wretched creature before him. Sidonis walked away with his life. It is not for his worthless sake that I am glad Garrus chose mercy over vengeance. Had he pulled that trigger, if he had taken a life that was no longer a threat, it would have been his first step down a dark and dangerous road.

There is blood on both our hands, and the hands of every soldier. Killing is our trade, and our duty: it is necessary. But where to draw the line? I'm no saint, and cannot say for certain. Were one to attempt to draw the line of just action, it seems better to err, when tenable, on the side of mercy, that we kill only when doing so will save lives.
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Saturday, October 28, 2017

19 The Clutches of Cerberus


--> The long-promised trip to Pragia has been seen to. What we found there, I’m sad to say, doesn’t even surprise me. Amidst the crumbling ruin clutched by mutant plant vines we found the fading story of a veritable hell-hole. The Teltin Cell had abducted every child with biotic potential they could get their hands on. All of them were used as test subjects, just so many human lab rats. Any procedure, no matter how horrific, that might theoretically improve biotic strength was carried out upon these children. All were expendable, all except Subject Zero; Jack was the focal point of the entire project. All of the atrocities inflicted upon her and the other children were for the sole purpose of turning her into an invincible super-biotic.

It is unclear if Jack matched their expectations. Her strength certainly exceeds that of any other biotic I’ve met. The astonishing thing is that she retains any level sanity. A mind subject to a childhood of constant torture and abuse, no human contact beyond killing other children, should have turned her into a genuine monster, completely devoid of any semblance of basic humanity. How she managed to cling to sanity, to remain a functional human being in any degree, is beyond me.

Exactly what happened at Teltin is unclear. All that we know for certain is that Jack broke out of her cell and tore through anything in her path. She escaped Teltin, then was captured and abused by pirates. After a mixed career of crime she was again captured and imprisoned on the Purgatory. She’s never had anything like a chance at a normal life. Hopefully, if we survive the mission to stop the Collectors, she will finally get that opportunity.

We found another escapee from Teltin there. The poor fellow, Aresh, he called himself, was drawn back to the place he couldn’t forget. In his crazed state he planned to restart the Teltin project, to discover why they had inflicted such horrors upon him. Jack sent him scampering, where to I know not.

Something fishy about Teltin. We came across communication records that implied the details of their experiments were unknown to the Illusive Man. Aresh claimed to have been in the ruin for about a year, but his hired security escort spoke as though they’d just arrived. Did the Illusive Man send Aresh to plant false evidence and shift the blame down the chain of command? I shouldn't be the slightest bit surprised.

Even Miranda seems shaken by what we found on Pragia. She adamantly denies Cerberus proper had anything to do with it, insisting that the Teltin project had gone rogue. Sure. Whatever helps her sleep at night. Jack, desperate for satisfaction, nearly started a biotic brawl with Miranda for refusing to apologise on behalf of Cerberus. The sooner we complete our mission and those two go their separate ways the better. Jack has agreed to remain below decks and leave Miranda alone. For now.

Strange that Jack should have escaped the clutches of Cerberus so many years ago, only to find herself once more ensnared in their machinations. Of her own volition, to be sure, but little better for that. We're all in this web together now, all by choice and with good purpose. But once purpose is fulfilled, when the game is played and the cards laid bare, It's all of our necks on the line, even if we survive the mission. It's up to me to find a way out of that noose.

--> I’m seeing reports in the Cerberus intelligence network of an increase in Geth sightings. I’ve just saved a civilian munitions vessel, the MSV Broken Arrow, from colliding with a planet in the Nariph system. The ship had been commandeered by Geth and deliberately set on collision course. That’s just plain odd. The Geth are perhaps the most technologically advanced species in the galaxy, viciously logical and deadly in combat and planning. If they’re resuming hostilities outside of their home system again, why are they resorting to paltry tactics like seizing a civilian freighter? That’s the sort of strategy I’d expect to see used by Batarian pirates, who are more interested in hurting as many people as possible than risking their own skin. Geth are cunning and deadly fighters, ruthlessly implementing vicious attacks upon their enemy, optimizing damage dealt and paying no heed to the cost in their own forces. They’re not at all senselessly suicidal, but destroying their enemy is their primary focus; their own casualties are a mere detail.

There are also reports of Quarian’s encountering the Geth. Tali, in command of a stealthy investigation, has been sent into the Dholen System in the far rim. That system is occupied by Geth. I don’t know why the Quarians sent their people in there, but I plan to find out.

There’s another, seemingly unrelated, reason to investigate Dholen: the Cerberus web. When the Collector threat is dealt with, I’ll be cutting ties with Cerberus and taking the Normandy back to the Alliance. When that happens, the Illusive Man will almost certainly activate failsafes built into the Normandy to prevent me from doing just that. I need help discreetly finding the hooks hidden in the Normandy, and removing them. Immediately if possible, or at the last minute if necessary. Tali is brilliant, even for a Quarian, and knew the old Normandy inside and out. Moreover, she’s someone I can trust. If anyone can free the Normandy, it’s her.

--> Tali and her team are on the planet Haestrom. It looks like they’ve been detected, and are engaging superior Geth forces. Moving in.


--> Most of the Quarian’s are dead, shot by Geth infantry or bombed by the Geth dropship. Tali is alive, as is the Quarian marine charged with her safety, Kal Reeger. They’d been sent to investigate the system’s star, Dholen. It’s aging prematurely, the interior’s mass increasing at an unprecedented rate. Within a hundred years, perhaps more, the star will go critical.

Understanding in theory how to increase the star’s mass is simple; application of dark energy through mass effect technology. There are however two massive problems: the problem of scale and the problem of origin. No known species has every created a warp field powerful enough to crush the interior of a star. It seems unlikely the Geth would use such an inefficient weapon, the effects would take a century at best to come to fruition, and their opponent would have long since discovered the danger and evacuated. Moreover, the Geth are eminently practical, and wouldn’t destroy an entire system and all of the resources on every planet, asteroid and comet therein.

To my surprise, Tali not only agreed to accompany me, she even got official clearance from her superiors to do so. She says I’ll need people I can trust if I’m working with Cerberus. I suspect her superiors sent her orders to infiltrate the Normandy and spy on Cerberus, find out what precisely Commander Shepard is up to.

This business of Dholen reminds me of the mystery of Rothla. An entire planet blown to bits by Krogan. They didn’t live to tell us how they did it, and I suspect they didn’t do it on purpose (you never know with Krogan). It’s possible that clan discovered a hidden super-weapon from a previous cycle meant to fight the Reapers. It’s also possible this soon-to-be-exploding star is something of the same sort ticking over, perhaps accidentally triggered by the Geth. In any case, neither super-weapon, intentional or not, is likely to prove useful.

I’ve received a message from Admiral Hackett. He’s asked me to recover the missing dog tags from the crash site of SR1, and plant a memorial to mark the spot.

According to the Shadow Broker’s intel on Hackett, he refused permission to Alliance forces to detain me. I’m grateful. This job would be much more difficult if I were constantly dodging Alliance agents. I owe Hackett a great deal for his allowing me a chance to prove myself. I’ll plant the memorial before I board that dead Reaper. It won’t be a pleasant experience, but I’m honoured to be given the job.
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Saturday, October 21, 2017

18 Demon of the Night Winds


--> Sometimes I think Garrus doesn’t sleep. Every time I check in on him he’s always tinkering and tuning restlessly in the main battery. “Calibrations,” he’ll say, and bury himself in his work again. He’s grown more reckless in combat, taking needless risks with no apparent regard for his own safety. The lives of his lost crew weigh heavily upon him. He told me how his squad died. They were betrayed by one within their own ranks. The traitor, a Turian named Sidonis, is unaccounted for. When Garrus finally finds the one who betrayed them, that man’s life won’t be worth a spent thermal clip.

Miranda seems to have taken courtesy on my part as some kind of suggestion. I don’t know if she’s contracted a genuine crush, perhaps on a backswing from recently-deceased Niket, or if this is some sort of plot to tie me more tightly to Cerberus, to compromise my judgement and learn my inner thoughts. Either way, I want nothing to do with it. I wish the woman would at least put some decent clothes on. Her face alone is distracting enough without flaunting her everything in plain view.

Jack doesn’t mingle much with the crew. She spends all of her time lurking in her lair staked out in the shadowed recesses of the ship’s innards. The engineers have begun scheduling their maintenance with her rare vacancies of the area when I have her out in the field. I still haven’t taken her to blow up Pragia yet, and her impatience is tangible. It’s not healthy for the Normandy to have a disgruntled and anxious super-biotic fuming silently in its bowels.

Joker and EDI are constantly squabbling. If I didn’t know better, just listening to them across the bridge, I’d think they were an old married couple or something.

Samara has asked that we divert to Omega where her target landed. She tells me the fugitive, an Asari with centuries of regular murders, is what her people call an Ardat Yakshi, or Demon of the Night Winds. A rare genetic fluke found only in purebloods, these Asari cannot mate without destroying their partner’s mind. The effect becomes a narcotic to the Ardat Yakshi, and killing becomes addictive. When the condition is detected in a young Asari, they are offered a simple choice: to live a life of monitored seclusion, or to die. This Ardat Yakshi, Morinth, fled. She has evaded pursuit for centuries, and the corpses of those who have lain with her number in the thousands. Samara has devoted four hundred years of her life to tracking down this one Ardat Yakshi, her daughter. When she finds Morinth, she will kill her.

I’m starting to understand why Samara chooses to bind herself to the Justicar code.
Setting course for Omega.

--> Morinth’s presence on Omega confirmed. Her latest victim, a reclusive human girl with artistic talent, was declared a death of brain haemorrhage. That may be technically accurate. Given information found in the girl’s journal, Morinth can likely be found in the VIP section of Afterlife.

Samara wants to handle this differently from my inclination. I’d simply wait in ambush in sight of Afterlife with Garrus and Thane. As soon as Morinth walks out, she receives three high-calibre sniper bullets in the head. Samara thinks it too risky. Having evaded pursuit for centuries, Morinth is naturally cagey and slippery. She might, against all odds, get wind of us and simply disappear again. Or she might survive lethal injury long enough to kill surrounding innocents in a flurry of biotic power amidst her death throes.

Instead, Samara wants me to pose as a potential victim, to lure Morinth out and lower her guard. Morinth is selective in her choice of prey, singling out artists and those who stand out. I daresay I could make myself noticeable among the civilians and thugs in Afterlife easily enough. Once I’ve gotten her attention, I am to engage her in conversation and take the encounter to her apartment, where Samara will confront her and conclude her quest.

I do not like this. Not one little bit. I’ll be walking right into the spider’s web. A most sinister and distasteful spider at that. But to be fair the plan does have its merits. It improves the odds of successfully catching Morinth and limits the chances of civilian casualties. But I still don’t like it. Nevertheless, this is Samara’s mission, and her plan is the most sound. We’ll do it her way. Garrus is furious at being left out, and insists on covering me from a discreet distance the whole time. I’ve agreed, on the grounds that he take every precaution against detection and hold fire unless absolutely necessary. This kill is rightfully Samara’s.

--> Mission complete. The Spider is dead. Making an impression on Morinth was a breeze. Lulling her into a state of greedy assurance was easy. The hard part was resisting the impulse to break her neck the moment I was within arm’s reach. I understand now another reason why Samara chose the plan she did. It wasn’t just to protect bystanders or put Morinth off-guard. It was a trial; giving Morinth one last chance to prove herself to be other than a murderer. But Morinth failed the test. She took the bait and sought to devour the proffered victim. Samara then concluded her four-hundred-year mission, and killed her daughter in single combat.

I have no children of my own. What must it mean to Samara, I cannot imagine. There is nothing I can say to ease the pain. Samara has done the only thing that could be done. It should never have needed to be.

But justice is now served. The Monster is destroyed, and the dead now can rest in peace.

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