Showing posts with label Zaeed. Show all posts
Showing posts with label Zaeed. Show all posts

Friday, September 22, 2017

14 Distractions... and a Seed


--> Any good soldier knows that, before going to war, any matters at home must be squared away, all distractions dealt with. If unfinished business is left hanging, focus is compromised. When we finally launch through the Omega 4 Relay, we'll be in uncharted territory in the enemy's element without intel, without support, without backup; it will be a mission as dangerous and demanding as any of us have ever seen. There'll be no room for hesitation, no margin for error: every soldier will have to have a clear mind absolutely focused and clear of doubts or regrets. It won't be enough to have the best. They need to all be at their best.

--> Jacob has a missing Father. Ten years gone, and word of his missing ship surfaces. An anonymous message through the Cerberus Network about his father’s ship, the Hugo Gurnesback. Lost for ten years in the Alpha Draconis system, a distress signal suddenly appeared. Jacob doesn’t expect his father to be alive after all this time of radio silence, but he would like to find out just what the heck is going on.

Zaeed Massani wants to attack a refinery held by the Blue Suns. Something about revenge. As the refinery utilizes slave labour, it seems I also have cause to stop by.

A trip to Tuchanka is necessary for both Dr. Solus and Grunt, but for very different reasons. Mordin received word that one of his assistants in a secret STG op, re-establishing the waning Genophage, has been captured by Krogan clan Weryloc and taken to Tuchanka. I immediately agreed to help Mordin effect a rescue. Grunt, for unknown reasons, has begun to grow increasingly anxious and angry, saying he doesn’t know why, only that he wants to kill, rend and destroy, with his hands and teeth. This anger, he said, seemed foreign to him, a sickness rather than a response or choice. Krogan Medicine is not a popular study, and the Krogan are understandably defensive concerning such matters, and only rarely at best consent to divulging relevant information to the galactic public. If a cure to Grunt’s condition can be found, it will be on the Krogan homeworld.

Miranda has with verbalized regret asked for my help. She needs my assistance to oversee the safe relocation of her twin sister, whom she helped escape from their father. She tells me Mr. Lawson is a ruthless man of wealth and ambition set upon defining his legacy, and his daughters were merely tools to that end. Miranda’s sister, Oriana, is on Illium. The scheduled relocation occurs in a few days time. I’ve agreed to bring the Normandy into Illium in time for Miranda to ensure that everything runs smoothly.

Jack has completed her research. She’s found the location of the secret Cerberus base where she was raised, and wants to blow it up. It seems she was taken by Cerberus in her infancy and raised to become a super-biotic. The methods used were horrific. Other children were used as test subjects to ensure that Jack herself would not die from the treatments they inflicted on her. 

Cerberus is composed of isolated Cells, the commanding officer of each answering directly to the Illusive Man. It is a system that allows people like Jacob to believe that, because they personally are doing good things, Cerberus as a whole is good. It is uncertain if The Illusive Man knew the extent and nature of means that Cell was using toward their assigned end, but I suspect he didn’t care to look too closely, so long as they delivered their end product. But instead Jack broke out and tore the place apart. It now lies deserted and empty, an abandoned house of horror that Jack wants to thoroughly and finally obliterate. I can certainly sympathize, and have promised Jack a detour to that end before we make our move through the Omega 4 Relay.

--> The distress signal from the Hugo Gurnesback originated from the planet 2175 Aeia. When we investigated, we found Jacob’s father, Ronald Taylor, the only surviving officer of the ship, the rest of the remaining crew all cognitively compromised. They’d crash-landed on 2175 Aeia, a planet capable of sustaining human life, but providing only toxic food that resulted in significant neural decay. The decision was made to reserve food stores from the ship for the officers who were building the distress beacon, the rest of the crew would have to eat the indigenous plants and hope for treatment upon rescue; a calculated sacrifice of limited scope to ensure the eventual recovery of all concerned. 
 
But in the end, Ronald Taylor had slid into the role of supreme being on the planet through his maintained intelligence and control of the security drones, dominating the camp, turning out the other men, and living for ten years in a harem of the crew women. When after ten years food stores from the ship ran low, and he faced the threat of also surviving on the mind-decaying vegetation, he finally activated the distress beacon. 
 
He is now in Alliance custody with charges pending, his crew in rehabilitative treatment. Jacob has denounced his father and put the matter behind him. For a moment, when we met Ronald Taylor on the planet, I’d thought Jacob was going to kill him. I’m pleased to see he not only had the self possession to refrain without my intervention, but the strength to, once resolved, put the issue behind him.

The tip about the distress signal came from Miranda. She told Jacob that she’d been keeping a promise. It seems those two have more of a history together than I’d thought. Given their disparate characters, I’m not surprised it didn’t work out. Jacob is a true-blue honest and straight-forward chap, a regular brick whose greatest fault lies in trusting too easily, believing that because his own intentions are pure, Cerberus is too. With the likes of Jack and Grunt aboard, he’s far from the most powerful team member, but he and Garrus are the most trustworthy and dependable squadmates I have.

--> It turns out Zaeed founded the Blue Suns, him and his business partner Vido. Vido turned on him and tried to murder him. That was twenty years ago. Now that he’d finally caught up to Vido, Zaeed was so reckless and angry he deliberately set the whole bloody refinery ablaze when we moved in. Consequently we had to devote our immediate attention to saving the slaves from the fire. Zaeed seemed to think it my fault that Vido got away. After I explained to him the principle he had just so clearly demonstrated, the danger in putting personal emotions ahead of the mission, he ruefully consented to fall in line. Hopefully the demonstration of priorities has not been wasted on him.

--> Tuchanka is in the midst of political revolution, as in there is a movement for the clans to stop killing each other and work together. Wrex has been busy over the last two years. Not only did he rise to the position of Chief of clan Urdnot, he’s busy at work trying to establish regular diplomatic ties between the clans, foment alliances and cease constant infighting. I’d known since I first met him that Wrex was, despite possessing the typical ferocity and bloodthirst of his kind, more contemplative and thoughtful between battles than most Krogan, but I never would have expected him to possess the magnetism and will required to compel his warlike kin to put aside traditional animosity and unify in mutual interest of survival.

It seems nothing was strictly wrong with Grunt, he is merely hitting maturity, and was experiencing what was more or less the Krogan equivalent of teenage angst. Upon successfully weathering the Krogan Rite of Passage, a sequenced battle against beasts in an arena that culminated in surviving a Thresher Maw, Grunt was granted full citizenship in the clan, becoming Urdnot Grunt. When told to choose a Battlemaster to serve, Grunt surprised me by declaring me his Battlemaster. It seems that despite our initial cold terms, Grunt has grown fond of his “matchless” commander. I’m touched.

Now having found his place and purpose, Grunt has ceased fearing and resenting his rage, and instead embraced it for its purpose, making him a vicious Krogan warrior with Clan and allegiance. As he puts it, “our enemies are in trouble, Shepard.”
Having touched base with Wrex, calmed Grunt, and solidified respect in clan Urdnot, we can seek out Mordin’s assistant, Maelon.

--> Weyrlock hadn’t captured Maelon. He’d gone to them willingly, to undo his and his teacher’s work by curing the Genophage. He’d stolen the STG Genophage data, and was conducting experiments on living subjects; Human, Turian, Varren, even Krogan. Weyrlock Guld, the clan chief, was a racial supremacist megalomaniac with delusions of destiny, intent upon reviving the Krogan Rebellions and forming a Galaxy-spanning Krogan Empire, killing all Turians and Asari but keeping the Salarians as slaves and food.

Creating the Genophage was arguably the lesser of two evils. I’m glad that the decision to deploy it was never put to me. I can readily understand and sympathize with any Krogan wanting to cure the Genophage, but when the Krogan in possession of a potential cure also possess the intent to “spread across the Galaxy in a sea of blood,” I have no compunctions about shutting down their operation with lethal force.

When we fought our way through the base guards and confronted Maelon, he insisted he was doing the right thing, that the end justified any means to achieve it. Mordin declared his goals unacceptable and his means the same. Had I not intervened, he would have punctuated the sentence with a bullet. 

The research base has been gutted of all data, the servers inside wiped clean.  Weryloc Guld and his guards are dead, Maeolon has been sent packing, and his research is in Mordin’s custody in the Normandy’s lab.

I wonder how long he can keep his hands off it.
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Saturday, August 26, 2017

10 Omega: The Thug, The Professor, and The Vigilante.


--> Talk about too good to be true. The promised ship, SR2, turns out be nothing less than a duplicate Normandy, essentially the same vessel with a few tweaks and Cerberus markings. How on Earth did Cerberus manage to replicate the most advanced warship in the Alliance fleet? The must have left moles behind when they cut ties, or reinfiltrated since. Either way, it certainly doesn’t speak well for Alliance security.

And that’s not all. I’ve now met the Ship’s pilot, none other than Joker. The silly fellow seems not the slightest bit worried about working with Cerberus. Even Dr. Chakwas is aboard, though she insists she is working for me, not Cerberus. Unlike Joker who joined because he was discharged and grounded after the destruction of the SR1, Chakwas deliberately quit and sought out position aboard the SR2 for the chance to aid me in the fight against the Collectors. I am of course, delighted to have them here, but as it stands, they run almost as good a chance as me of being compromised. I haven’t said anything about it to them yet. Not on board the new Normandy.

The ship is the same, but different. Beyond the replacement of Alliance markings with Cerberus logos, the whole ship feels like a flying lab, a sterile science experiment. I miss the old Normandy, my mind free from doubts, more than I can say.

Another surprising revelation is the presence of an AI aboard the Normandy. Enhanced Defence Intelligence, or EDI, as the crew call her, is an experimental advancement in cyberwarfare. Essentially a super hacking and counter-hacking asset, she can in theory shut down or overload the systems of nearby ships, and simultaneously run advanced defence against such attacks on the Normandy. It remains to be seen just how effective such innovative and green tactics turn out. Cerberus has not been entirely foolhardy in creation of such a powerful and dangerous AI. Despite possessing self-awareness and free will, EDI is checked by software shackles. She cannot commandeer the Normandy, nor can she vacate her hardware on deck three. She also cannot divulge Cerberus secrets. I’ve tested that last one.

We’re here to stop the Collectors. We’ll need a team; fighters and at least one scientist, to study the Collectors and develop countermeasures to protect us from the devastating swarms they open their attacks with. Looking over the dossiers, and some brief research of my own, I’ve decided to recruit Mordin Solus, a Salarian scientist and ex-STG operative. He holds a reputation for both scientific brilliance and combat aptitude. He is currently operating a charitable clinic on the asteroid Omega.

Also on Omega is a most promising-sounding individual, a Turian vigilante called Archangel. The man has single-handedly waged a war on the ruthless criminal elements that dominate the region for some time, ambushing their thugs and sabotaging their operations to remarkable effect. It seems he's done considerable damage to the disparate factions, enough that they have stopped killing their each other and are now working together to trap and kill him. One idealist successfully carrying out a solo-war against multiple heavily armed and organized criminal groups sounds like the kind of deadly and principled man I could use.

Another, far less likeable, character on Omega is a merc named Zaeed Massani. I would have passed him up, but Cerberus has apparently already paid him to join the mission. I don't like his reputation of bloodthirsty and indiscriminate killing. But he is supposed to be the most sought-after bounty-hunter in the Galaxy, and I need that kind of skill to fight Collectors. Moreover, if I’m going to be taking along decent and principled people, a selfless doctor and a fearless vigilante, into what may very well be a suicide mission, I might as well take a violent creep. Better his gun follow my orders than someone else’s.

--> I’ve spoken with the closest thing Omega has to a political head, an arrogant Asari crimelord named Aria T’Loak. She holds the balance of power against the other, smaller factions, and as far as crime bosses go, isn't all that bad. She provides about the only order and stability Omega has. But that doesn’t change the fact that she’s a pain in the proverbial neck. 
 
It seems Dr. Solus is combating a plague that appeared on the massive Omega station two weeks ago. Aria has that district locked down to prevent the disease from spreading. Archangel, she tells me, is in imminent danger. He’s trapped in his hideout with three major mercenary gangs laying siege; Blue Suns, Bloodpack, and Eclipse. They have him cornered, but are having trouble finishing the job. They’ve started hiring anyone with a gun as cannon fodder.

The professor can wait. It sounds like Archangel doesn’t have much time. Aria has washed her hands of the matter. Short-sighted purple-skinned jackass. Archangel omitted her from his attacks, recognizing her representing the only stability on the station I presume, and here she is content to sit on her behind while he gets pinned down and killed. Even from a purely self-serving point of view, one would expect her to realise that Archangel’s continued presence weakens her enemies. And should he be killed, having forced her enemies to unite against him, he has now created what would otherwise have been a most unlikely coalition that may turn and successfully defeat her.

I’ve already sent Massani back to the ship with a beating to think about; I’d found him in the process of stomping an unfortunate Batarian’s face in. When I intervened, the Batarian ran off before I could ascertain the extent of his injuries. A brute like Massani respects only brute strength. And by golly I’ll see to it he behaves himself under my command.

We’re going to infiltrate the Blue Sun’s recruiting list. Once we’re on sight, we can case the situation and determine how to extract Archangel.

--> I could leap and shout for joy. Garrus! That bloody great dear fool had nearly gotten himself killed. As it was, we barely got him out of there alive. It seems the name “Archangel” is what the locals started calling him when he began killing murderous thugs. He had acquired a team of various individuals who also wanted to fight back against the gangs; it seems they all died before we arrived.

In the ensuing fight we joined at Garrus’s hideout, the three gangs laying siege launched everything they had at us. Now most of them are dead, and Garrus is recovering from an explosion. Had his armour not held up, or Chakwas not worked her magic promptly, the rumours of his death now spreading through Omega would be accurate.

Garrus is back on his feet, but the side of his face will stand testament to that battle for the rest of his life. Even with the advantages of modern medigel and cybernetics, he should still be abed for at least a week after what he went through. But no, the stubborn fellow is up and about, poking around the forward battery, and assures me he’s ready for active duty whenever I need him. He never even considered not joining me, didn’t even ask what the mission was or why I was working with Cerberus. He shouldn’t trust me so easily. He doesn’t even have any proof that I am actually me.

I got a message from a woman on Omega, the wife of one of Garrus’s squad. She says Garrus blames himself for what happened to his men, and needs help seeing that it’s not his fault. No wonder Garrus can’t abide to be in bed with nothing to do, nothing to keep his thoughts from ceaselessly naming the men who died under his command. Far better to keep busy, reconfiguring the Normandy’s weapons, charging prematurely back out into danger, anything but inactivity. I’ve had men die under my command. I’ve even had to order their deaths. But to have seen your entire squad get wiped out, tormented by the knowledge that had you done something different they might still be alive...

Garrus isn’t the sort to throw in the towel, but his already reckless nature may have turned into a blatant disregard for his own life. I need him watching my back, but I think he needs me just as much.

--> We've helped Dr. Solus to cure the plague on Omega. He’d already formulated a cure, and only needed our aid to disperse it. Leaving his clinic in the hands of his assistant, the chipper Salarian professor was quite happy to embrace a new challenge. A chatterbox of a deductionist, Dr. Solus is instantly likeable. The sort of chap who provided medical treatment free of charge to the citizens of Omega, and single-handedly whupped the thugs who tried to extort protection money out of him. Cerberus isn't exactly a secret, nor are the Collectors, but Dr. Solus already knew nearly as much as we. He seems positively delighted with the prospect of pitting his scientific skill against the Collectors, and has buckled down with cheery industriousness to the task of developing a countermeasure to the Swarms from the data and samples we collected on Freedom’s Progress.

Funny thing about the Omega Plague. Cross-species viable, airborne propagating, near perfect mortality rate, it affects every species exposed to it: Asari, Salarian, Turian, Batarian, even Krogan. The only species immune were Vorcha and Humans. As Vorcha are already immune to diseases and too primitive to have concocted a biological weapon, everyone on the station assumes the Plague to have been created by Humans. But the Vorcha we fought in our dispersal of the cure bragged about the Collectors making the strong. Dr. Solus also said he suspects the Collectors were responsible for the Plague, that the Vorcha on Omega were tasked with dispersing it to test its effects. Why Humans would be exempt from contamination is still a mystery.

--> Having completed our business in the Sahbarik System, we are now en route to the Citadel. Councillor Anderson has asked that I explain myself and my new affiliation in person, if I am indeed alive as rumoured. This is a significant risk. Going to the Citadel, reporting to Councillor Anderson, is everything short of officially surrendering to the Alliance. It is highly likely Anderson may arrest me, but it’s a chance I have to take. He may not believe a word I say, but I owe it to him to explain my reappearance and actions.
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