-->
It’s easy to forget that not all of the combat-ready forces of the
galaxy are government-sanctioned fleets and armies. Besides local
militias and makeshift civilian resistance, there are also the
criminal elements, from local gangs to galaxy-class mercenary bands.
The Blue Suns, Eclipse, and Bloodpack are the three most powerful and
well organized of these disreputable brigands. They have thus far
taken but little part in the Reaper war, beyond of course avoiding
the Reaper invasion front and taking advantage of whatever resources
become exposed. If they could be recruited, it would add a welcome
boost to our combat-ready forces in this everywhere and everything
against the Reapers.
There
are two difficulties with such a plan. The first is getting them to
cooperate with our command structure. The second is getting them to
work together without tearing each other’s throats out. They are,
after all, criminals, and have fought each other perhaps even more
than the authorities.
As
fortune would have it, the second difficulty seems to be clearing
itself up already.
Prior to expulsion by Cerberus from her seat of power on the pretentiously named waste bin of Omega, Aria T’Loak was the biggest crime boss on that station, the centre of criminal enterprises in the whole of the Terminus Systems. Despite her sour disposition, Aria was an unusually pragmatic crime boss, providing what little security and stability Omega had. She’s currently trying to unite the Blue Suns, Bloodpack, and Eclipse under her rule. She's smart enough to realise that it’s in her interest to help combat the Reaper threat, and that she has the means to rally these disparate factions into a joint force for that purpose; and her own personal power of course.
Prior to expulsion by Cerberus from her seat of power on the pretentiously named waste bin of Omega, Aria T’Loak was the biggest crime boss on that station, the centre of criminal enterprises in the whole of the Terminus Systems. Despite her sour disposition, Aria was an unusually pragmatic crime boss, providing what little security and stability Omega had. She’s currently trying to unite the Blue Suns, Bloodpack, and Eclipse under her rule. She's smart enough to realise that it’s in her interest to help combat the Reaper threat, and that she has the means to rally these disparate factions into a joint force for that purpose; and her own personal power of course.
Under
any other circumstances, helping a crime lord amass more power would
be a capital offence, but we need more guns on the ground, and Aria’s
coalition presents an opportunity to take advantage of a resource
that would otherwise be very difficult to utilize. I am officially
requesting permission from Alliance Command to proceed with perhaps
the most unorthodox mission ever undertaken by an Alliance officer.
--> Orders
received. I am authorized to solidify Aria's control of the Terminus
gangs, and ordered to take all reasonable measures to obtain Aria's
cooperation against the Reapers.
As
part of our deal with T’Bitch, I will help her retake Omega and its
stores of Ezo. The Cerberus occupation force there is commanded by
Oleg Petrovsky, one of the Illusive Man’s top military strategists.
He should prove a tough nut to crack. Aria has made it clear she
cannot operate with my combat team. She named no names, but it seems
perfectly obvious the individual in question is Garrus. Archangel
united the merc bands once before in a group effort to kill him.
Bringing my best friend along would in this particular case be
inadvisable.
I’m
leaving the Normandy under Ashley’s command: her orders are to
continue running standard interference against Reaper occupation
forces. Williams knows the ship and crew, and should have little
difficulty keeping the Normandy intact and her crew alive.
I
can't say I'm looking forward to seeing Omega again. Aria's company
is also something I'd hoped to avoid. It's no accident such a
waspish and unprincipled individual feels at home on that filthy
rock.
--> Aria's
coalition has breached the Cerberus defence fleet and engaged the
entrenched enemy in a street-to-street, door-to-door fight through
the dark and dirty streets of Omega, the garish and neon lights of
shady vendors illuminating a gruelling and savage fight between
mutated soldiers
and murderous hoodlums. The
run-of-the-mill gang warfare
of Omega has merely been replaced by an augmented and intensified
variant, one where the usual factions have been united by the
intrusion of a new adversary, the jack-booted control of Cerberus
domination.
We've
got our first foothold, now it's time to make our next move.
Cerberus has blocked off most of the avenues of advance with energy
barriers. Aria's engineers are trying to find a way to bypass
control directly, but with little success. There are, however,
chinks in the armour. A small team can bypass the barriers through
maintenance routes without attracting attention. Aria's
ensuring all teams are ready to assault the moment the shields go
down.
--> I've
received an encrypted transmission from Ashley. She's caught wind of
some Cerberus defectors on the run in the
Minos Wasteland, and is taking the Normandy in to investigate.
Apparently she found it necessary to correct Javik's assumption that
the goal is to kill the defectors.
She
also relayed a surprising update from Hackett. The
Crucible is being built far
faster than I'd anticipated;
Alliance engineers have
through herculean effort completed perhaps fifty percent of the known
work. Once decoded, the plans are easily translated for seamless
construction. But even at
this late hour, we still
don’t know how it will utilize the massive power it stores. The
means for its application, the Catalyst, is still a complete mystery.
Despite
being our single most well-informed expert on Protheans, never in all
of her work did Liara find anything regarding the Catalyst, and
neither her extensive network of intelligence nor any government and
their official archives hold a solid lead on what it might be. Javik
is himself a Prothean soldier, and doesn't know squat; not surprising
as this Catalyst was obviously a tremendous military secret of the
Protheans. They apparently safeguarded this secret very well. So
well perhaps, we may never discover it.
What
an incredible irony. We've discovered and are well on our way to
completing the designs for this Prothean super-weapon, only to have
the same security of knowledge that preserved the plans for our time
prevent us from finding the last and crucial component. Could such
success be achieved only to be thwarted by one final, obstinate,
detail? God send that our fate will not prove so fickle.
--> Aria
and I have made contact with an old friend of hers. Nyreen Kandros,
ex Turian military, it seems she and Aria have a history. Apparently
they parted ways when their incompatibilities grew more clear than
infatuation. In Aria's sneering words, Kandros “practically oozes
virtue.” It's hard to see how this upright Turian soldier found
anything compelling in Aria. I personally find our Asari confederate
to be a pain in the neck.
Kandros
is running an underground network of militants in opposition to the
Cerberus occupation. They call themselves the Talons. She's agreed
to coordinate with our assault, on the condition that we ensure the
safety of civilians. It seems she not only commandeered this local
gang she now commands, she's whipped them into shape to resemble a
regular militia, uniformed and orderly. The ranks all seem to bear a
strong loyalty for their leader. They speak of her with genuine
regard, and salute with more than token spirit as she passes by. I
admit I'm impressed Kandros successfully transformed what had been an
ordinary gang of lowlifes into a disciplined and conscientious
defence force that prioritizes safety of civilians over their own
lives.
All
forces are set. Petrovsky's defences are waiting for us. He thinks
this is a game of chess. He's about to find out that his enemies
don't play chess. They play dirty.
This
is going to be bloody.
--> Operation
complete. Omega is under Aria’s control. The Cerberus forces
there have been driven out, Petrovsky taken prisoner. Aria had
wanted to kill him, and I’d have had no objection, but she let him
live long enough to surrender. Given that he’d ordered his men to
stand down and formally asked for quarter, I could not in good
conscience stand by while Aria strangled him. Aria and I nearly came
to blows when I demanded she desist. But the matter is resolved, and
Aria will be sending Omega’s considerable supply of Ezo to the
Alliance, in addition to fielding her forces alongside the Alliance
soldiers in combat.
Kandros
is dead. She sacrificed herself to save civilians from Cerberus
monsters. It appears Cerberus is not content merely to modify their
soldiers using Reaper methods, they’ve begun going the whole hog
and manufacturing monsters of their own design from the bodies of
prisoners. It is becoming more and more obvious that, whatever the
Illusive Man’s original intentions were, Cerberus is irredeemable.
Everything the Reapers are doing, Cerberus is doing, only slower.
With
Kandros gone, it's unclear what will happen to her followers. The
Talons will almost certainly fall under Aria's command. Whether they
will maintain their own structure and discipline without their leader
remains to be seen. Omega needs Kandros. One hopes her example, her
spirit, will not be forgotten. I've sent a report to the Turian
military, with a recommendation for Kandros' posthumous exoneration
and commendation.
I
now take my leave of Aria, and Omega. Normandy awaits!
_____________________________________________________________________________________________________________________
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