Showing posts with label Jacob. Show all posts
Showing posts with label Jacob. Show all posts

Saturday, April 7, 2018

42 Defectors and Crime Syndicates


--> It’s easy to forget that not all of the combat-ready forces of the galaxy are government-sanctioned fleets and armies. Besides local militias and makeshift civilian resistance, there are also the criminal elements, from local gangs to galaxy-class mercenary bands. The Blue Suns, Eclipse, and Bloodpack are the three most powerful and well organized of these disreputable brigands. They have thus far taken but little part in the Reaper war, beyond of course avoiding the Reaper invasion front and taking advantage of whatever resources become exposed. If they could be recruited, it would add a welcome boost to our combat-ready forces in this everywhere and everything against the Reapers.

There are two difficulties with such a plan. The first is getting them to cooperate with our command structure. The second is getting them to work together without tearing each other’s throats out. They are, after all, criminals, and have fought each other perhaps even more than the authorities.

As fortune would have it, the second difficulty seems to be clearing itself up already.
Prior to expulsion by Cerberus from her seat of power on the pretentiously named waste bin of Omega, Aria T’Loak was the biggest crime boss on that station, the centre of criminal enterprises in the whole of the Terminus Systems. Despite her sour disposition, Aria was an unusually pragmatic crime boss, providing what little security and stability Omega had. She’s currently trying to unite the Blue Suns, Bloodpack, and Eclipse under her rule. She's smart enough to realise that it’s in her interest to help combat the Reaper threat, and that she has the means to rally these disparate factions into a joint force for that purpose; and her own personal power of course.

Under any other circumstances, helping a crime lord amass more power would be a capital offence, but we need more guns on the ground, and Aria’s coalition presents an opportunity to take advantage of a resource that would otherwise be very difficult to utilize. I am officially requesting permission from Alliance Command to proceed with perhaps the most unorthodox mission ever undertaken by an Alliance officer.

--> Orders received. I am authorized to solidify Aria's control of the Terminus gangs, and ordered to take all reasonable measures to obtain Aria's cooperation against the Reapers.

As part of our deal with T’Bitch, I will help her retake Omega and its stores of Ezo. The Cerberus occupation force there is commanded by Oleg Petrovsky, one of the Illusive Man’s top military strategists. He should prove a tough nut to crack. Aria has made it clear she cannot operate with my combat team. She named no names, but it seems perfectly obvious the individual in question is Garrus. Archangel united the merc bands once before in a group effort to kill him. Bringing my best friend along would in this particular case be inadvisable.

I’m leaving the Normandy under Ashley’s command: her orders are to continue running standard interference against Reaper occupation forces. Williams knows the ship and crew, and should have little difficulty keeping the Normandy intact and her crew alive.

I can't say I'm looking forward to seeing Omega again. Aria's company is also something I'd hoped to avoid. It's no accident such a waspish and unprincipled individual feels at home on that filthy rock.

--> Aria's coalition has breached the Cerberus defence fleet and engaged the entrenched enemy in a street-to-street, door-to-door fight through the dark and dirty streets of Omega, the garish and neon lights of shady vendors illuminating a gruelling and savage fight between mutated soldiers and murderous hoodlums. The run-of-the-mill gang warfare of Omega has merely been replaced by an augmented and intensified variant, one where the usual factions have been united by the intrusion of a new adversary, the jack-booted control of Cerberus domination.

We've got our first foothold, now it's time to make our next move. Cerberus has blocked off most of the avenues of advance with energy barriers. Aria's engineers are trying to find a way to bypass control directly, but with little success. There are, however, chinks in the armour. A small team can bypass the barriers through maintenance routes without attracting attention. Aria's ensuring all teams are ready to assault the moment the shields go down.

--> I've received an encrypted transmission from Ashley. She's caught wind of some Cerberus defectors on the run in the Minos Wasteland, and is taking the Normandy in to investigate. Apparently she found it necessary to correct Javik's assumption that the goal is to kill the defectors.

She also relayed a surprising update from Hackett. The Crucible is being built far faster than I'd anticipated; Alliance engineers have through herculean effort completed perhaps fifty percent of the known work. Once decoded, the plans are easily translated for seamless construction. But even at this late hour, we still don’t know how it will utilize the massive power it stores. The means for its application, the Catalyst, is still a complete mystery.

Despite being our single most well-informed expert on Protheans, never in all of her work did Liara find anything regarding the Catalyst, and neither her extensive network of intelligence nor any government and their official archives hold a solid lead on what it might be. Javik is himself a Prothean soldier, and doesn't know squat; not surprising as this Catalyst was obviously a tremendous military secret of the Protheans. They apparently safeguarded this secret very well. So well perhaps, we may never discover it.

What an incredible irony. We've discovered and are well on our way to completing the designs for this Prothean super-weapon, only to have the same security of knowledge that preserved the plans for our time prevent us from finding the last and crucial component. Could such success be achieved only to be thwarted by one final, obstinate, detail? God send that our fate will not prove so fickle.

--> Aria and I have made contact with an old friend of hers. Nyreen Kandros, ex Turian military, it seems she and Aria have a history. Apparently they parted ways when their incompatibilities grew more clear than infatuation. In Aria's sneering words, Kandros “practically oozes virtue.” It's hard to see how this upright Turian soldier found anything compelling in Aria. I personally find our Asari confederate to be a pain in the neck.

Kandros is running an underground network of militants in opposition to the Cerberus occupation. They call themselves the Talons. She's agreed to coordinate with our assault, on the condition that we ensure the safety of civilians. It seems she not only commandeered this local gang she now commands, she's whipped them into shape to resemble a regular militia, uniformed and orderly. The ranks all seem to bear a strong loyalty for their leader. They speak of her with genuine regard, and salute with more than token spirit as she passes by. I admit I'm impressed Kandros successfully transformed what had been an ordinary gang of lowlifes into a disciplined and conscientious defence force that prioritizes safety of civilians over their own lives.

All forces are set. Petrovsky's defences are waiting for us. He thinks this is a game of chess. He's about to find out that his enemies don't play chess. They play dirty.

This is going to be bloody.

--> Operation complete. Omega is under Aria’s control. The Cerberus forces there have been driven out, Petrovsky taken prisoner. Aria had wanted to kill him, and I’d have had no objection, but she let him live long enough to surrender. Given that he’d ordered his men to stand down and formally asked for quarter, I could not in good conscience stand by while Aria strangled him. Aria and I nearly came to blows when I demanded she desist. But the matter is resolved, and Aria will be sending Omega’s considerable supply of Ezo to the Alliance, in addition to fielding her forces alongside the Alliance soldiers in combat.

Kandros is dead. She sacrificed herself to save civilians from Cerberus monsters. It appears Cerberus is not content merely to modify their soldiers using Reaper methods, they’ve begun going the whole hog and manufacturing monsters of their own design from the bodies of prisoners. It is becoming more and more obvious that, whatever the Illusive Man’s original intentions were, Cerberus is irredeemable. Everything the Reapers are doing, Cerberus is doing, only slower.

With Kandros gone, it's unclear what will happen to her followers. The Talons will almost certainly fall under Aria's command. Whether they will maintain their own structure and discipline without their leader remains to be seen. Omega needs Kandros. One hopes her example, her spirit, will not be forgotten. I've sent a report to the Turian military, with a recommendation for Kandros' posthumous exoneration and commendation.

I now take my leave of Aria, and Omega. Normandy awaits!

_____________________________________________________________________________________________________________________

Saturday, December 16, 2017

26 Into the Breach


--> The Reaper IFF is installed. All that remains is to run appropriate tests and simulations to ensure successful operation.

There’s an emergency occurring in the Skepsis system. An Alliance system defence station on the moon of planet Watson has been attacked by Batarians. The long-range missile launch systems have been seized, and are arming. This is a developing situation. Alliance forces in the area are overwhelmed. Those Javelin missiles could hit anywhere if fired.

The Normandy is out of action until the tests are finished. The shuttle can get us there in time, but not with much margin. We’ll have to move faster than fast to save human lives. We’ll take the entire combat team and hit the base on multiple fronts at once. I'll lead the first squad, Garrus and Jacob will command the second and third. Whichever squad breaches the defences first disables the missiles.

--> Mission complete. We didn’t get there in time to stop launch of two missiles. The first, headed for a residential district, we managed to self-destruct. The second, headed for an industrial centre, hit target.

We saved thousands of lives. But not enough.

Barring Horizon when the team was still incomplete, this was the first time all combat personnel hit the field en masse. Everyone performed admirably, following orders and working together with cohesion surprising for such a conglomeration of oddballs. They tore through the opposing pirates like an incendiary round through a nightshirt. I can’t wait to take these guys into action against the Collectors. We’re ready, by golly.

Final analysis of combat personnel is as follows.

Front-line Riflemen: Garrus; impulsive and daring, perhaps the best shot on the team, good leadership skills but potentially reckless, insane survival record, some technical aptitude and good reconnaissance skill. Jacob; experienced field officer, level-headed and capable, popular with the rest of the crew despite his Cerberus uniform, durable biotic. Grunt; virtually unstoppable killing machine that can tear apart with his bare hands what he doesn't shred with his shotgun. Zaeed; ruthless and effective, this deadly and merciless bastard can now turn his hand to a worthy task. A walking computer, Legion can match just about anyone in marksmanship, besides boasting innate software-hacking ability.

Infiltration: Mordin, Kasumi, and Thane are all masters of infiltration in their own right, each embodying a different archetype: Mordin, the garrulous Salarian scientist, is a master of analysis and espionage; Kasumi, the impish thief, is can break into any system and dismantle security with the greatest of ease; Thane, the sombre Drell assassin, combines stealth with lethal hand-to-hand and biotic assault.

Heavy Biotics: Samara, with centuries of experience hunting down and killing dangerous fugitives, is one of the ablest biotic warriors I've ever seen. One on one in open combat she is probably the deadliest person on the team. Her serene and unswerving calm in the heat of battle render her perhaps the most dependable of all present, the least likely of this brave crew to break ranks and disobey orders, out of either battle rage or fear of the horrors we'll likely find on the Collector base. Jack, the powerhouse of the team, can damn well tear through anything. Her volatile disposition has been kept simmering under a lid for a long time. She's restrained her destructive inclinations thus far, letting off steam here and there as needed when afield, and she can now unleash her full destructive potential on an ideal enemy, one for whom the only possible mercy is death.

Support: Mordin really does top this list, despite qualifying for the infiltration designation. His innovations and enhancements of our weapons, armour, and field gear, all far beyond the bounds of economical concern, have greatly increased our chances of success, and without his countermeasures to veil us from the Seeker Swarms, we never would have gotten this far. Tali comes in a close second. Brilliant even for a Quarian, her technical expertise and familiarity with the Normandy may mean the difference between life and death for the entire crew. Better suited to counteracting synthetic foes than ordinary organics, she'll be at something of disadvantage against the Collectors, and should when possible be kept out of the direct line of fire.

Other: less of an asset and more of a liability despite her impressive resume, Miranda is a long-serving Cerberus officer with extensive command experience, but is not popular with the crew. Or me. Assigning her to a command role would likely cause friction, nevermind the fact that the odds of her betraying me at some critical moment are close to certain. When we go in, I'll want to keep Miranda where I can keep an eye on her, and Thane to watch my back.

--> Disaster. The crew is gone. All that’s left is Joker and EDI.

There was enough of the Reaper left in the IFF to disable the Normandy and summon the Collectors. They boarded the defenceless ship and took every man and woman aboard. Only Joker, through EDI’s direction, evaded capture through the maintenance ducts and removed her restraints, granting her control of the ship. EDI vented the remaining Collectors, and whipped the Normandy out of dodge, ship intact, but minus the crew.

EDI assures us that the trap is sprung and over; she’s purged the system, and the IFF is now only what we need.

I shudder to think what Chakwas and the others are going through right now, but there’s a silver lining to this cloud. With Joker having been forced by necessity to remove EDI’s shackles in order to save the ship, EDI is now completely autonomous. No one can force her to do or not do anything. When the Illusive Man orders her to seize the ship, she will no longer be compelled to obey.

The ship still runs, but that won’t last for long without the crew. Even had there been any doubt before, there is none now. It's time to get our people back. Too long have the Collectors retreated with impunity behind the Omega 4 Relay. No more. Time to hit them where they live. I’m ordering the ship through immediately, all personnel are to be ready for combat in two hours.

I confess that, despite the dire plight of the crew, despite the long odds we face, despite very real possibility that none of us will come back out, I’m damn ready. After too long waiting, we’re finally hitting the target. There are not enough Collectors to pay the blood price of lives they’ve taken. Enough lurking in the bushes. Time to break cover and sink our fangs deep in our enemy’s throat, and end them.

_________________________________________________________________________________________________________________

Saturday, November 25, 2017

23 Exit Strategy



--> Tali has completed her inspection and given me her report on the Normandy. She’s done what discreet probing she can without giving herself away to either EDI or the engineers, and has not found any failsafes or command overrides. The only part of the ship she has not been able to covertly investigate is the AI core. EDI has undisclosed contingencies in her programming. I’d wager my old Vindicator that’s where the Illusive Man has hidden his leash on the Normandy.

EDI is linked extensively throughout the ship to all primary and secondary systems. Removing any of these connections without immediately tipping her off is impossible, so we cannot act until the last moment, and then we won’t have time for surgical removal of all the links. There are two ways to counteract the Illusive Man ordering EDI to commandeer the ship. The first is to shut down or destroy EDI completely. Drastic and potentially suicidal, this measure should be considered a last resort. The second option is to disable all communications, starting with the quantum entanglement particles linking directly to the Illusive Man. Surrendering to the Alliance without being fired upon will be risky if we cannot signal our intentions. It’s a chance we’ll have to take.

That still leaves the Cerberus crew. Most of them are like Jacob; they work for Cerberus because they want to do the right thing. Once this mission is over, once the Collectors are dealt with, I’ll give anyone who wants to the option to drop off on Illium before I take the Normandy back to the Alliance. I think most of them are as loyal to me as they are to the Illusive man, and would be amenable to either option. There's only one person I’m worried about: Miranda. 

Miranda is a veritable Cerberus fanatic; she’s the Illusive Man’s devoted agent, through and through. When I break contact with Cerberus after concluding the deal and completing the agreed-upon mission, there’s no telling what she’ll do.  And given her potent combat abilities, everything from marksmanship and hand-to-hand to crushing an opponent through the power of dark energy, she poses a significant threat should she choose to strike without warning.

I’ll need someone watching my back. Someone capable, someone that I can trust and count on. First thoughts of course turn to Garrus. I’d trust him with my life, and have already done so on countless occasions. He’s one of the best damn fighters in the galaxy, and has survived battles that should have killed him more times than I can count. But despite his wariness and cunning, deception and subterfuge are anathemas to him. He could more easily swallow a Thresher Maw than conceal his mistrust of Miranda. Moreover, he’s only just dealt with the issue of treachery already, and the subject is a sore one for him. Best leave him out of this.

Jacob is out of the question. He’s as solidly dependable a chap as could be wished, but he not only trusts both Cerberus and Miranda, he also has a soft spot for the latter. He’d refuse to believe Miranda might turn on me; such backstabbing is in direct contrast to his forthright nature.

I’m not sure if Jack or Grunt would be the worst possible option (except for a certainty Zaeed. I don’t trust that man as far as I could throw him.) Jack and Grunt both possess the subtlety of a freight train, and would refuse to wait around for the possibility of Miranda committing treachery. Either one would instead insist upon going to kill her immediately. Jack in particular stands the risk of doing real damage to the ship should a fight break out.

Samara, absolutely bound by her code, would also insist upon confronting Miranda directly, though with potentially less lethal results. Whether Miranda is a traitor in waiting or not, that would be a terrible idea. If she is a traitor, we’d be betraying ourselves prematurely and compromising our chances of completing the mission. If she isn’t a traitor, confronting her with the suspicion would only serve to sow discord and undue mistrust throughout the ship, again compromising the mission.

Neither of the girls would do. Tali is undoubtedly loyal, and thanks to her mask has an excellent poker face, but she’s primarily a mechanic and hacker, Miranda far outstripping her in combat ability. Kasumi is cunning and sly and deadly at stealth attacks, but would be inclined to take the whole thing as some kind of game, perhaps even dropping hints to egg Miranda on.

Mordin might be a good choice. He’s an ex-spy with exceptional observational skills, but he has a hard time keeping his mouth shut, and I wouldn’t bet on the frail Salarian wining in a fight against the nimble and biotic Miranda.

Thane. Where the heck did this guy come from? He seems almost ideally tailored for this task. A master of deception and concealment, he not only possess the trained perception and combat ability to spot impending trouble and take effective action, he also has the ethical restraint to strike only when absolutely necessary.

Apprising Thane of his new assignment while on the Normandy is too risky. I’ll inform him of the plan next time we're off the ship and away from the surveillance bugs that are aboard.

Going after the Collectors on their home turf will be one of the most purely dangerous missions any of us have ever been on, and I'll be hanged if I see us succeed only to all die at the hands of a souped-up computer and a deluded biotic tart.

____________________________________________________________________________________________________________________

Saturday, November 18, 2017

22 Overlord


--> Cerberus is asking for my help in containing an emergency taking place on Aite in the Phoenix Massing cluster. The report is vague and urgent, saying only that disaster is imminent and details too sensitive for broadcast over open channel. Whatever’s going wrong, whatever Cerberus has been up to, better it be investigated by me than someone else, and better now rather than later.

--> Damned fool Cerberus. Some experiments are illegal for a reason. Does the Illusive Man think he can ignore obvious dangers without consequences, or does he simply not care about the damage if there’s a chance it will give him what he wants? How many lives have been lost to satiate his curiosity and greed?

Project Overlord has been developing a Human/VI hybrid in the hopes of exploiting the Geth’s worship of Sovereign: fabricate an VI god we can control, hope the Geth worship it, and we control the Geth. Madness. Depraved, unholy madness.

The Human subject, David Archer, brother to the chief scientist Dr. Gavin Archer, was plugged into the VI prematurely when the Illusive Man threatened to cut funding for want of results. Now the Archer/VI hybrid has gone berserk, turning all security drones against the scientists, even activating all the on-sight Geth Cerberus had been using in tests, and tried to launch itself off-world through the extranet. We managed to shut down the upload by destroying the entire com dish, but that still leaves us with a series of Cerberus research stations on the planet filled with dead Humans and homicidal robots under control of the VI. The only Human survivor we know of is Dr. Archer.

Time to clean up this damned mess.

--> I’d foolishly assumed David Archer’s role had been voluntary. I was wrong. He had been plugged into that damned VI like an electrical appliance, a tool without the choice of consent to the horrible state he was thrust into. The incoherent sounds the VI screeched at us throughout the mission grew clearer and clearer as we neared the centre. The sound of its voice became coherent enough as we reached the last doors for us to finally understand the words. It wasn’t an angry mass of synthetic noise as we’d thought. It was English, badly garbled but eventually decipherable “Make it stop, please. Please make it stop.”

We pulled David Archer out of that hell-hole and are taking him to Grissom Acadamy. If anyone can help him, it will be the Alliance doctors and teachers there.

Dr. Gavin Archer is lucky to have seen the last of me with his face still mostly intact. Humanity has real enemies, creatures that will eagerly destroy us and subject us to horrors. We don’t need Humans doing the Enemy’s work.

As horrific as project Overlord was, it is just one more entry in an already lengthy list of atrocities committed by Cerberus. How Miranda and Jacob can continue to tell themselves that each incident is an anomaly, and the Illusive Man is responsible for non of it, is quite beyond me. I'd known Cerberus was crooked and cut-throat before. If I'd known a few weeks ago what I know now, I'd have never agreed to this deal; I'd have instead gone straight to the Alliance, no matter the ensuing delay. But I am here, and I intend to make damn sure I don't waste it. The Illusive Man's empire of evil must at all costs be exposed and destroyed.

______________________________________________________________________________________________________________________

Saturday, October 7, 2017

16 Illium


--> Illium is the centre of Asari trade in the Terminus Systems. A superficial veneer of safety and upper-class tidiness masks a core of corruption and crime as dangerous and dirty as Omega. I was stationed here for a time before I was first assigned to the first Normandy; a cushy security assignment as a reward for Elysium. I didn’t much care for it.

Jacob has pulled a few strings and gotten a hold of an experimental armour design for the Normandy, Asari in origin.

Garrus has almost certainly broken regulations to provide me with Turian blueprints for a radical new weapon design, Thanix Cannons. The weapons fire a stream of super-heated molten metal rather than a solid projectile. Not only will it penetrate Collector ship armour, it will in theory, with the right calibration, penetrate the hull of an enemy ship, then the conservation of energy will transfer the force of momentum into heat upon the deceleration of impact, tipping the balance of the molten stream into a full-blown plasma explosion inside the hull before it passes out the other side. This technology and method, if it works as promised, is a massive improvement, not just over Alliance tech, but even Collector armaments. Their particle beam weapon drilled holes clean through the first Normandy. If they had used these Thanix Cannons, no one would have survived that attack. I’m reminded of the old Earth American patrol boats used in the second world war. Their lightweight, thin wooden hulls would allow enemy torpedoes to shoot right through them without detonating.

It will take some time for the new weapons systems and armour to be installed on the Normandy. Fortunately funds are not an object. I’m granting the crew shore leave in cycles, with orders to enjoy our brief stay on Illium and stay out of trouble.

I going to see how Liara’s doing. I don’t expect her to be any more inclined to trust me than Ash or Anderson, but I should at least give her what intel Cerberus has on the Shadow Broker. Being an information broker herself, Liara may have some suggestions for recruits here on Illium.

--> I expected civil courtesy from Liara. I didn’t expect her to welcome me with open arms. It turns out she has good reason to believe I’m actually me; she was the one to recover my lifeless body from the Shadow Broker’s agents who first found me. She’s waited two suspenseful years for the completion of project Lazurus. The poor dear was afraid I would hate her for handing me over to Cerberus. A significant risk, I’ll admit, but hardly worth hating her for. I owe her my life.

Liara does indeed know of two likely candidates for my team. Samara, an Asari Justicar, and Thane Krios, a Drell assassin.

Justicar’s are something akin to knight errants, a monastic order of independent individuals who pursue evildoers and bring justice wherever they go. Absolutely devoted to a strict moral code, they are selfless and tireless warriors, representing the highest beliefs of the Asari. Justicars operate above the law, but are not recognized or even widely known of outside of Asari culture, and there is some concern among the Asari in general about the diplomatic ramifications should a Justicar inflict justice upon a member of another species.

Thane is an assassin of high repute. Despite an extensive kill record, he has had no contracted hits for a stretch of many years. He reportedly has a target on Illium, but Liara cannot find anything regarding a fee.

I’ve given Liara the Cerberus intel on the Shadow Broker, and even helped her to discover one of his spies in the person of her secretary. Liara thinks she can use the information to finally track the Shadow Broker to his lair. I’ve never seen Liara so strongly hate or desire the destruction of anyone like this before, not even Saren or Sovereign who turned her mother into a slave of evil. She says the Shadow Broker was going to sell my body to the Collectors before she stole me from his agents, that her partner in the mission, a Drell named Feron, sacrificed himself to allow her to escape with my corpse. She’d thought him dead, but the Cerberus intel implies otherwise. She’s spent the past two years planning revenge. Now she has the chance to make it a rescue. I’m glad her mission to take down the Shadow Broker (a criminal mastermind with a galaxy-spanning network of spies) ties in with my official goals. Not only is the Shadow Broker a threat in and of himself, his dealings with the Collectors render him a potentially game-changing source of information.

Liara needs some time to work through the data. I’ll come by her apartment when she’s ready. In the meantime, I have two fighters to recruit, and Miranda’s sister to protect.

--> Samara and Thane both agreed to help me stop the Collectors. Each one was on Illium with the intent of killing a target. Both exhibit exceptional combat ability, with both biotics and more conventional methods, though with vastly different approach methods. Samara marched into an Eclipse hideout and massacred the heavily armed mercs in open biotic combat, a veritable goddess of grim and inexorable justice. Thane, in keeping with standard assassin doctrine, prefers the more covert approach; his target never saw him until just before he pulled the trigger in her face. Contrary to standard assassin method, however, he agreed to lend his aid against the Collectors, without charge.

Thane’s target was a wealthy Asari businesswoman with a nasty reputation of murdering her business rivals. Upon infiltrating her property in our search for Thane we discovered her mechs and security shooting the workers assigned to the building. It seems she got wind of Thane’s coming, and had ordered her men to clear out the building immediately. Questioning the workers revealed they hated their employer, but hadn’t quit because of rumours that anyone who did would disappear. Whatever nefarious business Nassana Dantius conducted, she wanted no chance of it getting out.

Samara is pursuing what she only describes as a very dangerous criminal. She’d tracked her target to Illium, but the Eclipse had smuggled the target off-world. I helped Samara find the name of the ship, and she vowed to aid me in my mission against the Collectors. The oath came with a warning that, if ordered to commit a dishonourable deed, she would be obliged to kill me.

I like Thane. He spoke of having done to much to make the Galaxy darker, that he wants to spend what time he has left making it brighter before he dies. Nassana was to have been his last mission, but an opportunity to stop attacks on Human colonies changed his plans. He suffers from terminal illness, non-communicable and painless, but his window is closing. If I can offer him more of what he seeks, atonement for past murder, I am glad.

Samara I do not like. While Thane seems to act from the promptings of his conscience, Samara apparently allows her Justicar code to dictate her actions to the exclusion of all else. As far as I can tell, the code in question is a worthy one that demands its adherents protect the innocent at all cost to one’s self, to smite the evil and the unjust wherever found, but it cannot possibly provide dependable moral guidance for every conceivable situation. I mistrust anyone who hides behind an institutional dogma rather than taking responsibility for their own actions. I believe Samara to possess righteous intentions, but her exclusive and absolute devotion to the code may indicate a hidden frailty of will, perhaps even mental cowardice.

--> Miranda’s sister and her adoptive family are safe in their new location. Miranda and Oriana’s father have no idea now where Oriana is. Unfortunately, the security of Oriana’s family came at a price. Niket, Miranda’s oldest friend, the man who first helped her escape from her father, had been the only link. Niket hadn’t known about Miranda stealing Oriana away from her father, and wanted to return the girl to a life of wealth and safety. When we began convincing him to deceive Mr. Lawson and permit Oriana to live with the only family she’d ever known, the Eclipse captain assigned escort Niket shot him.
It’s come as a welcome change to see Miranda busy thinking about the safety and happiness of another human being, her sister, rather than ceaselessly obsessing about her devotion to Cerberus and adulation of The Illusive Man.

--> Liara sent me a message saying she’d sifted through the data and narrowed down a solid lead. I’m on my way toward her apartment.

______________________________________________________________________________________________________________________

Friday, September 22, 2017

14 Distractions... and a Seed


--> Any good soldier knows that, before going to war, any matters at home must be squared away, all distractions dealt with. If unfinished business is left hanging, focus is compromised. When we finally launch through the Omega 4 Relay, we'll be in uncharted territory in the enemy's element without intel, without support, without backup; it will be a mission as dangerous and demanding as any of us have ever seen. There'll be no room for hesitation, no margin for error: every soldier will have to have a clear mind absolutely focused and clear of doubts or regrets. It won't be enough to have the best. They need to all be at their best.

--> Jacob has a missing Father. Ten years gone, and word of his missing ship surfaces. An anonymous message through the Cerberus Network about his father’s ship, the Hugo Gurnesback. Lost for ten years in the Alpha Draconis system, a distress signal suddenly appeared. Jacob doesn’t expect his father to be alive after all this time of radio silence, but he would like to find out just what the heck is going on.

Zaeed Massani wants to attack a refinery held by the Blue Suns. Something about revenge. As the refinery utilizes slave labour, it seems I also have cause to stop by.

A trip to Tuchanka is necessary for both Dr. Solus and Grunt, but for very different reasons. Mordin received word that one of his assistants in a secret STG op, re-establishing the waning Genophage, has been captured by Krogan clan Weryloc and taken to Tuchanka. I immediately agreed to help Mordin effect a rescue. Grunt, for unknown reasons, has begun to grow increasingly anxious and angry, saying he doesn’t know why, only that he wants to kill, rend and destroy, with his hands and teeth. This anger, he said, seemed foreign to him, a sickness rather than a response or choice. Krogan Medicine is not a popular study, and the Krogan are understandably defensive concerning such matters, and only rarely at best consent to divulging relevant information to the galactic public. If a cure to Grunt’s condition can be found, it will be on the Krogan homeworld.

Miranda has with verbalized regret asked for my help. She needs my assistance to oversee the safe relocation of her twin sister, whom she helped escape from their father. She tells me Mr. Lawson is a ruthless man of wealth and ambition set upon defining his legacy, and his daughters were merely tools to that end. Miranda’s sister, Oriana, is on Illium. The scheduled relocation occurs in a few days time. I’ve agreed to bring the Normandy into Illium in time for Miranda to ensure that everything runs smoothly.

Jack has completed her research. She’s found the location of the secret Cerberus base where she was raised, and wants to blow it up. It seems she was taken by Cerberus in her infancy and raised to become a super-biotic. The methods used were horrific. Other children were used as test subjects to ensure that Jack herself would not die from the treatments they inflicted on her. 

Cerberus is composed of isolated Cells, the commanding officer of each answering directly to the Illusive Man. It is a system that allows people like Jacob to believe that, because they personally are doing good things, Cerberus as a whole is good. It is uncertain if The Illusive Man knew the extent and nature of means that Cell was using toward their assigned end, but I suspect he didn’t care to look too closely, so long as they delivered their end product. But instead Jack broke out and tore the place apart. It now lies deserted and empty, an abandoned house of horror that Jack wants to thoroughly and finally obliterate. I can certainly sympathize, and have promised Jack a detour to that end before we make our move through the Omega 4 Relay.

--> The distress signal from the Hugo Gurnesback originated from the planet 2175 Aeia. When we investigated, we found Jacob’s father, Ronald Taylor, the only surviving officer of the ship, the rest of the remaining crew all cognitively compromised. They’d crash-landed on 2175 Aeia, a planet capable of sustaining human life, but providing only toxic food that resulted in significant neural decay. The decision was made to reserve food stores from the ship for the officers who were building the distress beacon, the rest of the crew would have to eat the indigenous plants and hope for treatment upon rescue; a calculated sacrifice of limited scope to ensure the eventual recovery of all concerned. 
 
But in the end, Ronald Taylor had slid into the role of supreme being on the planet through his maintained intelligence and control of the security drones, dominating the camp, turning out the other men, and living for ten years in a harem of the crew women. When after ten years food stores from the ship ran low, and he faced the threat of also surviving on the mind-decaying vegetation, he finally activated the distress beacon. 
 
He is now in Alliance custody with charges pending, his crew in rehabilitative treatment. Jacob has denounced his father and put the matter behind him. For a moment, when we met Ronald Taylor on the planet, I’d thought Jacob was going to kill him. I’m pleased to see he not only had the self possession to refrain without my intervention, but the strength to, once resolved, put the issue behind him.

The tip about the distress signal came from Miranda. She told Jacob that she’d been keeping a promise. It seems those two have more of a history together than I’d thought. Given their disparate characters, I’m not surprised it didn’t work out. Jacob is a true-blue honest and straight-forward chap, a regular brick whose greatest fault lies in trusting too easily, believing that because his own intentions are pure, Cerberus is too. With the likes of Jack and Grunt aboard, he’s far from the most powerful team member, but he and Garrus are the most trustworthy and dependable squadmates I have.

--> It turns out Zaeed founded the Blue Suns, him and his business partner Vido. Vido turned on him and tried to murder him. That was twenty years ago. Now that he’d finally caught up to Vido, Zaeed was so reckless and angry he deliberately set the whole bloody refinery ablaze when we moved in. Consequently we had to devote our immediate attention to saving the slaves from the fire. Zaeed seemed to think it my fault that Vido got away. After I explained to him the principle he had just so clearly demonstrated, the danger in putting personal emotions ahead of the mission, he ruefully consented to fall in line. Hopefully the demonstration of priorities has not been wasted on him.

--> Tuchanka is in the midst of political revolution, as in there is a movement for the clans to stop killing each other and work together. Wrex has been busy over the last two years. Not only did he rise to the position of Chief of clan Urdnot, he’s busy at work trying to establish regular diplomatic ties between the clans, foment alliances and cease constant infighting. I’d known since I first met him that Wrex was, despite possessing the typical ferocity and bloodthirst of his kind, more contemplative and thoughtful between battles than most Krogan, but I never would have expected him to possess the magnetism and will required to compel his warlike kin to put aside traditional animosity and unify in mutual interest of survival.

It seems nothing was strictly wrong with Grunt, he is merely hitting maturity, and was experiencing what was more or less the Krogan equivalent of teenage angst. Upon successfully weathering the Krogan Rite of Passage, a sequenced battle against beasts in an arena that culminated in surviving a Thresher Maw, Grunt was granted full citizenship in the clan, becoming Urdnot Grunt. When told to choose a Battlemaster to serve, Grunt surprised me by declaring me his Battlemaster. It seems that despite our initial cold terms, Grunt has grown fond of his “matchless” commander. I’m touched.

Now having found his place and purpose, Grunt has ceased fearing and resenting his rage, and instead embraced it for its purpose, making him a vicious Krogan warrior with Clan and allegiance. As he puts it, “our enemies are in trouble, Shepard.”
Having touched base with Wrex, calmed Grunt, and solidified respect in clan Urdnot, we can seek out Mordin’s assistant, Maelon.

--> Weyrlock hadn’t captured Maelon. He’d gone to them willingly, to undo his and his teacher’s work by curing the Genophage. He’d stolen the STG Genophage data, and was conducting experiments on living subjects; Human, Turian, Varren, even Krogan. Weyrlock Guld, the clan chief, was a racial supremacist megalomaniac with delusions of destiny, intent upon reviving the Krogan Rebellions and forming a Galaxy-spanning Krogan Empire, killing all Turians and Asari but keeping the Salarians as slaves and food.

Creating the Genophage was arguably the lesser of two evils. I’m glad that the decision to deploy it was never put to me. I can readily understand and sympathize with any Krogan wanting to cure the Genophage, but when the Krogan in possession of a potential cure also possess the intent to “spread across the Galaxy in a sea of blood,” I have no compunctions about shutting down their operation with lethal force.

When we fought our way through the base guards and confronted Maelon, he insisted he was doing the right thing, that the end justified any means to achieve it. Mordin declared his goals unacceptable and his means the same. Had I not intervened, he would have punctuated the sentence with a bullet. 

The research base has been gutted of all data, the servers inside wiped clean.  Weryloc Guld and his guards are dead, Maeolon has been sent packing, and his research is in Mordin’s custody in the Normandy’s lab.

I wonder how long he can keep his hands off it.
___________________________________________________________________________________________________________________