Showing posts with label Samara. Show all posts
Showing posts with label Samara. Show all posts

Saturday, March 31, 2018

41 Asari Distress



--> Ashley has settled in aboard the Normandy, and despite an involuntary twitch of the gun hand, she refrained from shooting EDI on sight. Even with prior warning that the same cerberus robot which nearly killed her is now occupied by our ship's AI, it was plainly no easy matter for Ashley to abide its presence upon meeting, and I don't foresee the two of them having tea together any time soon. Had I been so foolish as to bring EDI with me to reclaim the Citadel, things would have gone far, far worse.

The Reapers have conquered and occupied a lot of territory, but their alarming rate of expansion is beginning to ebb. Numerous and awingly powerful as they are, even they cannot defend all points at once. The Alliance Navy cannot reclaim lost ground, but we've begun putting severe dents in Reaper occupation forces left to subdue captured worlds. Forced to begin covering their proverbial tails and intermittently back-tracking, the Reapers cannot sustain their hitherto headlong rate of expansion. Instead of wasting our forces in futile defence against overwhelming odds, Hackett has preserved our fleets at the cost of ground, focusing on counter-attacks whenever and wherever the Reapers leave themselves vulnerable.

The inevitable long-term result of this conflict is still a foregone conclusion, but their advance is in abatement. We can hold them for a long time yet.

Liara has informed me of an Asari distress call in the Nimbus Cluster. Asari High Command sent in commandos. Those soldiers have failed to report back.

They aren’t the hardiest race the Galaxy, but Asari commandos, lithe and powerful biotics, some with centuries of experience, are among the most cunning and lethal hunters in the Galaxy. If a team of them were somehow outmatched, the danger must be great indeed. Liara tells me that out of all the threats Asari face at this time, they’ve asked for my aid in this matter. They haven't said why, only giving us the coordinates for a habitation on the planet Lesuss.

This sounds important. Especially as there is no intel available; both the planet the commandos were sent to and their mission there are conspicuously lacking in details. An Asari colony in the Mesana System, Lesuss has no disclosed population or industry, its environment is barely habitable; dark, barren, inhospitable, and cold. A grim place.

Setting course for Lesuss.

--> O horrors. I’ve seen many grim things in the course of my service, the Reapers have been cause of all the worst. But for all the atrocities and twisted abominations that I’ve seen, what we found on Lesuss chills me to the bone.

We found the outer grounds of the monastery vacant, filled only with the bleak light of a cold and distant sun, dominated overall by an absolute silence. The pale and cheerless light of the grounds left behind for the pitch-dark halls of the interior, our torches almost seemed weaker than they ought: the clinging darkness receded grudgingly before our advance, only to close in again behind us like some grim curtain that crept and closed round our small circle of light. And over all hung the same constant of deathly silence.

We searched through that place, room after room revealing no living thing; neither friend nor foe was to be found in all the upper levels. And so we searched deeper, creeping further and further down into the depths of that lifeless edifice, hands gripping weapons and trigger-fingers twitching at the sound of our own footsteps, we strained to penetrate what seemed an iron curtain of almost tangible dread surrounded by a mute and hollow blackness. I swear I could hear the sound of Ashley's heartbeat behind me; Liara's sharp intake of breath at the clatter of something brushed off a table as we passed, Garrus' rasping hiss of anticipation at the turn of a corner, seemed loud and dangerous.

The noises came slowly at first. Faint whispers. Our own movements had become so loud in our ears as we slipped through those still and noiseless halls, with no living thing to be found, our hearing was keyed to the highest pitch. We stopped stock still, trying to tell from whence the whispers came. Had there ever been such a thing as a mouse in some hidden corner of that place, the noise that broke suddenly upon our ears like a knife in the dark would have struck it dead with fear: for the whispers of menace that seemed first near then far were suddenly consummated by such a scream as no natural thing can make.

A banshee had found us.

The Reapers have harvested and warped many races; Human, Batarian, Rachni, Prothean, Turian, even fusing Turian and Krogan together into one powerful monstrosity. Hitherto, the Asari have had but little contact with the Reapers, and none have been turned. That changed on Lesuss. The beautiful and serene Asari were being taken and changed.

The results of the Reapers’ diabolical machinations are always gruesome and horrifying, an unliving blasphemy against the life and beauty of the original. But the Asari; the difference was even more acute. Nothing could be further from those fair, gentle blue nymphs than the menacing aberrations they were transformed into. Dark, towering mockeries of feminine form, those monsters emit a shriek that curdles the blood: it is as though the all-consuming hatred of the Reapers were mingled with the voice of a woman’s last cry in all-surpassing fear and pain.

They are very hard to kill.

Lesuss was home to an Ardat Yakshi monastery. Unlike Morinth who chose to indulge her mortal appetite and feed upon the minds of an endless sequence of lovers, these Ardat Yakshi chose to live a life of seclusion. Born with defects beyond their will or control, they made the only choice they could in remaining there on Lesuss, a lonely and celibate company of mutual isolation living out the many long years of their Asari lifespan on this cold and lonesome rock, a place where even the sun at its height fails to warm the stone or lighten the sky.

Samara was there. We found her fighting the Reapers in the depths of the monastery. Of her three daughters, one she has killed for murder, with my help: Morinth was the reason why Samara had become a Justicar, and now she had returned here to save her two remaining daughters.

Three daughters, all of them Ardat Yakshi. It is no great wonder that Samara chose to bind herself to a code of absolute justice, or that her mate, an Asari whose name I never learned, ended her own life.

But only one of Samara’s daughters could be saved. Falere, who tried so hard to save her sister Rila, is the only survivor from that grim harvest of Lesuss. Rila, too far gone to be saved, regained control of her own will long enough to detonate the bomb that the now dead commandos had brought with them. She died in cleansing inferno amidst those that sought to claim her. The reapers thralls were purged from Lesuss. Rila’s bravery is to be commended.

It is uncertain what Samara’s original intentions had been when she came to the monastery; perhaps even she herself did not know. But Rila’s strength and resolve even as the shades of blackness were falling across her eyes rendered once more firm in Samara’s mind the duty of the Justicar code. It forbids any Ardat Yakshi to live outside of a monastery, on pain of death. In what she saw as her only way to avoid breaking her code, Samara drew her weapon, and nearly took her own life rather than kill her last daughter. With my intervention, and Falere’s voluntary promise to abide in the ruins of the monastery rather than leave, Samara was spared from her own adherence to a code that brooked no compromise.

It will be difficult for Falere to survive here in this barren and desolate landscape, but she may well outlive the rest of us. With the monastery and all who were within destroyed, this out-of the-way planet no longer holds anything of value to the Reapers. Were we to fail, it is possible Falere would eke out a meagre existence on this rock, and in the end die a natural death here on Lesuss, long after the rest of the Galaxy had been consumed.

The Normandy has provided Falere with enough supplies to last for some months, long enough to for the war to be decided, one way or another. Clean-up for whichever side wins could take decades even centuries, but within a few months we will have completed and deployed the Crucible, and determined the fate of the Galaxy.

We're all soldiers. Even Liara, sweet and harmless though she may seem, is battle-hardened; there's not a soul aboard this ship that hasn't seen Reapers and their abominations before, but even they seemed shaken by what we found on Lesuss. We'd all known, sooner or later, Asari too would be seized by the Reapers. That knowledge fails to mitigate the horror we witnessed. Even the snide and arrogant Javik was quiet after seeing what the Reapers had wrought upon the fair Asari. The monastery isn't all. There'll be more of them.

Should Samara survive the war, she will return to her daughter. Sentiment; sweet it may be in peace, but in war its bitterness arises at the loss of those that are loved. So much death. Those two are the sole survivors of a family fraught with pain and loss. Most women would not bear it with strength as they do. Perhaps in times like these, even the weak are granted strength beyond their nature.

May that strength that comes from above be with us all.

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Saturday, December 16, 2017

26 Into the Breach


--> The Reaper IFF is installed. All that remains is to run appropriate tests and simulations to ensure successful operation.

There’s an emergency occurring in the Skepsis system. An Alliance system defence station on the moon of planet Watson has been attacked by Batarians. The long-range missile launch systems have been seized, and are arming. This is a developing situation. Alliance forces in the area are overwhelmed. Those Javelin missiles could hit anywhere if fired.

The Normandy is out of action until the tests are finished. The shuttle can get us there in time, but not with much margin. We’ll have to move faster than fast to save human lives. We’ll take the entire combat team and hit the base on multiple fronts at once. I'll lead the first squad, Garrus and Jacob will command the second and third. Whichever squad breaches the defences first disables the missiles.

--> Mission complete. We didn’t get there in time to stop launch of two missiles. The first, headed for a residential district, we managed to self-destruct. The second, headed for an industrial centre, hit target.

We saved thousands of lives. But not enough.

Barring Horizon when the team was still incomplete, this was the first time all combat personnel hit the field en masse. Everyone performed admirably, following orders and working together with cohesion surprising for such a conglomeration of oddballs. They tore through the opposing pirates like an incendiary round through a nightshirt. I can’t wait to take these guys into action against the Collectors. We’re ready, by golly.

Final analysis of combat personnel is as follows.

Front-line Riflemen: Garrus; impulsive and daring, perhaps the best shot on the team, good leadership skills but potentially reckless, insane survival record, some technical aptitude and good reconnaissance skill. Jacob; experienced field officer, level-headed and capable, popular with the rest of the crew despite his Cerberus uniform, durable biotic. Grunt; virtually unstoppable killing machine that can tear apart with his bare hands what he doesn't shred with his shotgun. Zaeed; ruthless and effective, this deadly and merciless bastard can now turn his hand to a worthy task. A walking computer, Legion can match just about anyone in marksmanship, besides boasting innate software-hacking ability.

Infiltration: Mordin, Kasumi, and Thane are all masters of infiltration in their own right, each embodying a different archetype: Mordin, the garrulous Salarian scientist, is a master of analysis and espionage; Kasumi, the impish thief, is can break into any system and dismantle security with the greatest of ease; Thane, the sombre Drell assassin, combines stealth with lethal hand-to-hand and biotic assault.

Heavy Biotics: Samara, with centuries of experience hunting down and killing dangerous fugitives, is one of the ablest biotic warriors I've ever seen. One on one in open combat she is probably the deadliest person on the team. Her serene and unswerving calm in the heat of battle render her perhaps the most dependable of all present, the least likely of this brave crew to break ranks and disobey orders, out of either battle rage or fear of the horrors we'll likely find on the Collector base. Jack, the powerhouse of the team, can damn well tear through anything. Her volatile disposition has been kept simmering under a lid for a long time. She's restrained her destructive inclinations thus far, letting off steam here and there as needed when afield, and she can now unleash her full destructive potential on an ideal enemy, one for whom the only possible mercy is death.

Support: Mordin really does top this list, despite qualifying for the infiltration designation. His innovations and enhancements of our weapons, armour, and field gear, all far beyond the bounds of economical concern, have greatly increased our chances of success, and without his countermeasures to veil us from the Seeker Swarms, we never would have gotten this far. Tali comes in a close second. Brilliant even for a Quarian, her technical expertise and familiarity with the Normandy may mean the difference between life and death for the entire crew. Better suited to counteracting synthetic foes than ordinary organics, she'll be at something of disadvantage against the Collectors, and should when possible be kept out of the direct line of fire.

Other: less of an asset and more of a liability despite her impressive resume, Miranda is a long-serving Cerberus officer with extensive command experience, but is not popular with the crew. Or me. Assigning her to a command role would likely cause friction, nevermind the fact that the odds of her betraying me at some critical moment are close to certain. When we go in, I'll want to keep Miranda where I can keep an eye on her, and Thane to watch my back.

--> Disaster. The crew is gone. All that’s left is Joker and EDI.

There was enough of the Reaper left in the IFF to disable the Normandy and summon the Collectors. They boarded the defenceless ship and took every man and woman aboard. Only Joker, through EDI’s direction, evaded capture through the maintenance ducts and removed her restraints, granting her control of the ship. EDI vented the remaining Collectors, and whipped the Normandy out of dodge, ship intact, but minus the crew.

EDI assures us that the trap is sprung and over; she’s purged the system, and the IFF is now only what we need.

I shudder to think what Chakwas and the others are going through right now, but there’s a silver lining to this cloud. With Joker having been forced by necessity to remove EDI’s shackles in order to save the ship, EDI is now completely autonomous. No one can force her to do or not do anything. When the Illusive Man orders her to seize the ship, she will no longer be compelled to obey.

The ship still runs, but that won’t last for long without the crew. Even had there been any doubt before, there is none now. It's time to get our people back. Too long have the Collectors retreated with impunity behind the Omega 4 Relay. No more. Time to hit them where they live. I’m ordering the ship through immediately, all personnel are to be ready for combat in two hours.

I confess that, despite the dire plight of the crew, despite the long odds we face, despite very real possibility that none of us will come back out, I’m damn ready. After too long waiting, we’re finally hitting the target. There are not enough Collectors to pay the blood price of lives they’ve taken. Enough lurking in the bushes. Time to break cover and sink our fangs deep in our enemy’s throat, and end them.

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Saturday, October 21, 2017

18 Demon of the Night Winds


--> Sometimes I think Garrus doesn’t sleep. Every time I check in on him he’s always tinkering and tuning restlessly in the main battery. “Calibrations,” he’ll say, and bury himself in his work again. He’s grown more reckless in combat, taking needless risks with no apparent regard for his own safety. The lives of his lost crew weigh heavily upon him. He told me how his squad died. They were betrayed by one within their own ranks. The traitor, a Turian named Sidonis, is unaccounted for. When Garrus finally finds the one who betrayed them, that man’s life won’t be worth a spent thermal clip.

Miranda seems to have taken courtesy on my part as some kind of suggestion. I don’t know if she’s contracted a genuine crush, perhaps on a backswing from recently-deceased Niket, or if this is some sort of plot to tie me more tightly to Cerberus, to compromise my judgement and learn my inner thoughts. Either way, I want nothing to do with it. I wish the woman would at least put some decent clothes on. Her face alone is distracting enough without flaunting her everything in plain view.

Jack doesn’t mingle much with the crew. She spends all of her time lurking in her lair staked out in the shadowed recesses of the ship’s innards. The engineers have begun scheduling their maintenance with her rare vacancies of the area when I have her out in the field. I still haven’t taken her to blow up Pragia yet, and her impatience is tangible. It’s not healthy for the Normandy to have a disgruntled and anxious super-biotic fuming silently in its bowels.

Joker and EDI are constantly squabbling. If I didn’t know better, just listening to them across the bridge, I’d think they were an old married couple or something.

Samara has asked that we divert to Omega where her target landed. She tells me the fugitive, an Asari with centuries of regular murders, is what her people call an Ardat Yakshi, or Demon of the Night Winds. A rare genetic fluke found only in purebloods, these Asari cannot mate without destroying their partner’s mind. The effect becomes a narcotic to the Ardat Yakshi, and killing becomes addictive. When the condition is detected in a young Asari, they are offered a simple choice: to live a life of monitored seclusion, or to die. This Ardat Yakshi, Morinth, fled. She has evaded pursuit for centuries, and the corpses of those who have lain with her number in the thousands. Samara has devoted four hundred years of her life to tracking down this one Ardat Yakshi, her daughter. When she finds Morinth, she will kill her.

I’m starting to understand why Samara chooses to bind herself to the Justicar code.
Setting course for Omega.

--> Morinth’s presence on Omega confirmed. Her latest victim, a reclusive human girl with artistic talent, was declared a death of brain haemorrhage. That may be technically accurate. Given information found in the girl’s journal, Morinth can likely be found in the VIP section of Afterlife.

Samara wants to handle this differently from my inclination. I’d simply wait in ambush in sight of Afterlife with Garrus and Thane. As soon as Morinth walks out, she receives three high-calibre sniper bullets in the head. Samara thinks it too risky. Having evaded pursuit for centuries, Morinth is naturally cagey and slippery. She might, against all odds, get wind of us and simply disappear again. Or she might survive lethal injury long enough to kill surrounding innocents in a flurry of biotic power amidst her death throes.

Instead, Samara wants me to pose as a potential victim, to lure Morinth out and lower her guard. Morinth is selective in her choice of prey, singling out artists and those who stand out. I daresay I could make myself noticeable among the civilians and thugs in Afterlife easily enough. Once I’ve gotten her attention, I am to engage her in conversation and take the encounter to her apartment, where Samara will confront her and conclude her quest.

I do not like this. Not one little bit. I’ll be walking right into the spider’s web. A most sinister and distasteful spider at that. But to be fair the plan does have its merits. It improves the odds of successfully catching Morinth and limits the chances of civilian casualties. But I still don’t like it. Nevertheless, this is Samara’s mission, and her plan is the most sound. We’ll do it her way. Garrus is furious at being left out, and insists on covering me from a discreet distance the whole time. I’ve agreed, on the grounds that he take every precaution against detection and hold fire unless absolutely necessary. This kill is rightfully Samara’s.

--> Mission complete. The Spider is dead. Making an impression on Morinth was a breeze. Lulling her into a state of greedy assurance was easy. The hard part was resisting the impulse to break her neck the moment I was within arm’s reach. I understand now another reason why Samara chose the plan she did. It wasn’t just to protect bystanders or put Morinth off-guard. It was a trial; giving Morinth one last chance to prove herself to be other than a murderer. But Morinth failed the test. She took the bait and sought to devour the proffered victim. Samara then concluded her four-hundred-year mission, and killed her daughter in single combat.

I have no children of my own. What must it mean to Samara, I cannot imagine. There is nothing I can say to ease the pain. Samara has done the only thing that could be done. It should never have needed to be.

But justice is now served. The Monster is destroyed, and the dead now can rest in peace.

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Saturday, October 7, 2017

16 Illium


--> Illium is the centre of Asari trade in the Terminus Systems. A superficial veneer of safety and upper-class tidiness masks a core of corruption and crime as dangerous and dirty as Omega. I was stationed here for a time before I was first assigned to the first Normandy; a cushy security assignment as a reward for Elysium. I didn’t much care for it.

Jacob has pulled a few strings and gotten a hold of an experimental armour design for the Normandy, Asari in origin.

Garrus has almost certainly broken regulations to provide me with Turian blueprints for a radical new weapon design, Thanix Cannons. The weapons fire a stream of super-heated molten metal rather than a solid projectile. Not only will it penetrate Collector ship armour, it will in theory, with the right calibration, penetrate the hull of an enemy ship, then the conservation of energy will transfer the force of momentum into heat upon the deceleration of impact, tipping the balance of the molten stream into a full-blown plasma explosion inside the hull before it passes out the other side. This technology and method, if it works as promised, is a massive improvement, not just over Alliance tech, but even Collector armaments. Their particle beam weapon drilled holes clean through the first Normandy. If they had used these Thanix Cannons, no one would have survived that attack. I’m reminded of the old Earth American patrol boats used in the second world war. Their lightweight, thin wooden hulls would allow enemy torpedoes to shoot right through them without detonating.

It will take some time for the new weapons systems and armour to be installed on the Normandy. Fortunately funds are not an object. I’m granting the crew shore leave in cycles, with orders to enjoy our brief stay on Illium and stay out of trouble.

I going to see how Liara’s doing. I don’t expect her to be any more inclined to trust me than Ash or Anderson, but I should at least give her what intel Cerberus has on the Shadow Broker. Being an information broker herself, Liara may have some suggestions for recruits here on Illium.

--> I expected civil courtesy from Liara. I didn’t expect her to welcome me with open arms. It turns out she has good reason to believe I’m actually me; she was the one to recover my lifeless body from the Shadow Broker’s agents who first found me. She’s waited two suspenseful years for the completion of project Lazurus. The poor dear was afraid I would hate her for handing me over to Cerberus. A significant risk, I’ll admit, but hardly worth hating her for. I owe her my life.

Liara does indeed know of two likely candidates for my team. Samara, an Asari Justicar, and Thane Krios, a Drell assassin.

Justicar’s are something akin to knight errants, a monastic order of independent individuals who pursue evildoers and bring justice wherever they go. Absolutely devoted to a strict moral code, they are selfless and tireless warriors, representing the highest beliefs of the Asari. Justicars operate above the law, but are not recognized or even widely known of outside of Asari culture, and there is some concern among the Asari in general about the diplomatic ramifications should a Justicar inflict justice upon a member of another species.

Thane is an assassin of high repute. Despite an extensive kill record, he has had no contracted hits for a stretch of many years. He reportedly has a target on Illium, but Liara cannot find anything regarding a fee.

I’ve given Liara the Cerberus intel on the Shadow Broker, and even helped her to discover one of his spies in the person of her secretary. Liara thinks she can use the information to finally track the Shadow Broker to his lair. I’ve never seen Liara so strongly hate or desire the destruction of anyone like this before, not even Saren or Sovereign who turned her mother into a slave of evil. She says the Shadow Broker was going to sell my body to the Collectors before she stole me from his agents, that her partner in the mission, a Drell named Feron, sacrificed himself to allow her to escape with my corpse. She’d thought him dead, but the Cerberus intel implies otherwise. She’s spent the past two years planning revenge. Now she has the chance to make it a rescue. I’m glad her mission to take down the Shadow Broker (a criminal mastermind with a galaxy-spanning network of spies) ties in with my official goals. Not only is the Shadow Broker a threat in and of himself, his dealings with the Collectors render him a potentially game-changing source of information.

Liara needs some time to work through the data. I’ll come by her apartment when she’s ready. In the meantime, I have two fighters to recruit, and Miranda’s sister to protect.

--> Samara and Thane both agreed to help me stop the Collectors. Each one was on Illium with the intent of killing a target. Both exhibit exceptional combat ability, with both biotics and more conventional methods, though with vastly different approach methods. Samara marched into an Eclipse hideout and massacred the heavily armed mercs in open biotic combat, a veritable goddess of grim and inexorable justice. Thane, in keeping with standard assassin doctrine, prefers the more covert approach; his target never saw him until just before he pulled the trigger in her face. Contrary to standard assassin method, however, he agreed to lend his aid against the Collectors, without charge.

Thane’s target was a wealthy Asari businesswoman with a nasty reputation of murdering her business rivals. Upon infiltrating her property in our search for Thane we discovered her mechs and security shooting the workers assigned to the building. It seems she got wind of Thane’s coming, and had ordered her men to clear out the building immediately. Questioning the workers revealed they hated their employer, but hadn’t quit because of rumours that anyone who did would disappear. Whatever nefarious business Nassana Dantius conducted, she wanted no chance of it getting out.

Samara is pursuing what she only describes as a very dangerous criminal. She’d tracked her target to Illium, but the Eclipse had smuggled the target off-world. I helped Samara find the name of the ship, and she vowed to aid me in my mission against the Collectors. The oath came with a warning that, if ordered to commit a dishonourable deed, she would be obliged to kill me.

I like Thane. He spoke of having done to much to make the Galaxy darker, that he wants to spend what time he has left making it brighter before he dies. Nassana was to have been his last mission, but an opportunity to stop attacks on Human colonies changed his plans. He suffers from terminal illness, non-communicable and painless, but his window is closing. If I can offer him more of what he seeks, atonement for past murder, I am glad.

Samara I do not like. While Thane seems to act from the promptings of his conscience, Samara apparently allows her Justicar code to dictate her actions to the exclusion of all else. As far as I can tell, the code in question is a worthy one that demands its adherents protect the innocent at all cost to one’s self, to smite the evil and the unjust wherever found, but it cannot possibly provide dependable moral guidance for every conceivable situation. I mistrust anyone who hides behind an institutional dogma rather than taking responsibility for their own actions. I believe Samara to possess righteous intentions, but her exclusive and absolute devotion to the code may indicate a hidden frailty of will, perhaps even mental cowardice.

--> Miranda’s sister and her adoptive family are safe in their new location. Miranda and Oriana’s father have no idea now where Oriana is. Unfortunately, the security of Oriana’s family came at a price. Niket, Miranda’s oldest friend, the man who first helped her escape from her father, had been the only link. Niket hadn’t known about Miranda stealing Oriana away from her father, and wanted to return the girl to a life of wealth and safety. When we began convincing him to deceive Mr. Lawson and permit Oriana to live with the only family she’d ever known, the Eclipse captain assigned escort Niket shot him.
It’s come as a welcome change to see Miranda busy thinking about the safety and happiness of another human being, her sister, rather than ceaselessly obsessing about her devotion to Cerberus and adulation of The Illusive Man.

--> Liara sent me a message saying she’d sifted through the data and narrowed down a solid lead. I’m on my way toward her apartment.

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