Showing posts with label Personal Log. Show all posts
Showing posts with label Personal Log. Show all posts

Saturday, April 7, 2018

42 Defectors and Crime Syndicates


--> It’s easy to forget that not all of the combat-ready forces of the galaxy are government-sanctioned fleets and armies. Besides local militias and makeshift civilian resistance, there are also the criminal elements, from local gangs to galaxy-class mercenary bands. The Blue Suns, Eclipse, and Bloodpack are the three most powerful and well organized of these disreputable brigands. They have thus far taken but little part in the Reaper war, beyond of course avoiding the Reaper invasion front and taking advantage of whatever resources become exposed. If they could be recruited, it would add a welcome boost to our combat-ready forces in this everywhere and everything against the Reapers.

There are two difficulties with such a plan. The first is getting them to cooperate with our command structure. The second is getting them to work together without tearing each other’s throats out. They are, after all, criminals, and have fought each other perhaps even more than the authorities.

As fortune would have it, the second difficulty seems to be clearing itself up already.
Prior to expulsion by Cerberus from her seat of power on the pretentiously named waste bin of Omega, Aria T’Loak was the biggest crime boss on that station, the centre of criminal enterprises in the whole of the Terminus Systems. Despite her sour disposition, Aria was an unusually pragmatic crime boss, providing what little security and stability Omega had. She’s currently trying to unite the Blue Suns, Bloodpack, and Eclipse under her rule. She's smart enough to realise that it’s in her interest to help combat the Reaper threat, and that she has the means to rally these disparate factions into a joint force for that purpose; and her own personal power of course.

Under any other circumstances, helping a crime lord amass more power would be a capital offence, but we need more guns on the ground, and Aria’s coalition presents an opportunity to take advantage of a resource that would otherwise be very difficult to utilize. I am officially requesting permission from Alliance Command to proceed with perhaps the most unorthodox mission ever undertaken by an Alliance officer.

--> Orders received. I am authorized to solidify Aria's control of the Terminus gangs, and ordered to take all reasonable measures to obtain Aria's cooperation against the Reapers.

As part of our deal with T’Bitch, I will help her retake Omega and its stores of Ezo. The Cerberus occupation force there is commanded by Oleg Petrovsky, one of the Illusive Man’s top military strategists. He should prove a tough nut to crack. Aria has made it clear she cannot operate with my combat team. She named no names, but it seems perfectly obvious the individual in question is Garrus. Archangel united the merc bands once before in a group effort to kill him. Bringing my best friend along would in this particular case be inadvisable.

I’m leaving the Normandy under Ashley’s command: her orders are to continue running standard interference against Reaper occupation forces. Williams knows the ship and crew, and should have little difficulty keeping the Normandy intact and her crew alive.

I can't say I'm looking forward to seeing Omega again. Aria's company is also something I'd hoped to avoid. It's no accident such a waspish and unprincipled individual feels at home on that filthy rock.

--> Aria's coalition has breached the Cerberus defence fleet and engaged the entrenched enemy in a street-to-street, door-to-door fight through the dark and dirty streets of Omega, the garish and neon lights of shady vendors illuminating a gruelling and savage fight between mutated soldiers and murderous hoodlums. The run-of-the-mill gang warfare of Omega has merely been replaced by an augmented and intensified variant, one where the usual factions have been united by the intrusion of a new adversary, the jack-booted control of Cerberus domination.

We've got our first foothold, now it's time to make our next move. Cerberus has blocked off most of the avenues of advance with energy barriers. Aria's engineers are trying to find a way to bypass control directly, but with little success. There are, however, chinks in the armour. A small team can bypass the barriers through maintenance routes without attracting attention. Aria's ensuring all teams are ready to assault the moment the shields go down.

--> I've received an encrypted transmission from Ashley. She's caught wind of some Cerberus defectors on the run in the Minos Wasteland, and is taking the Normandy in to investigate. Apparently she found it necessary to correct Javik's assumption that the goal is to kill the defectors.

She also relayed a surprising update from Hackett. The Crucible is being built far faster than I'd anticipated; Alliance engineers have through herculean effort completed perhaps fifty percent of the known work. Once decoded, the plans are easily translated for seamless construction. But even at this late hour, we still don’t know how it will utilize the massive power it stores. The means for its application, the Catalyst, is still a complete mystery.

Despite being our single most well-informed expert on Protheans, never in all of her work did Liara find anything regarding the Catalyst, and neither her extensive network of intelligence nor any government and their official archives hold a solid lead on what it might be. Javik is himself a Prothean soldier, and doesn't know squat; not surprising as this Catalyst was obviously a tremendous military secret of the Protheans. They apparently safeguarded this secret very well. So well perhaps, we may never discover it.

What an incredible irony. We've discovered and are well on our way to completing the designs for this Prothean super-weapon, only to have the same security of knowledge that preserved the plans for our time prevent us from finding the last and crucial component. Could such success be achieved only to be thwarted by one final, obstinate, detail? God send that our fate will not prove so fickle.

--> Aria and I have made contact with an old friend of hers. Nyreen Kandros, ex Turian military, it seems she and Aria have a history. Apparently they parted ways when their incompatibilities grew more clear than infatuation. In Aria's sneering words, Kandros “practically oozes virtue.” It's hard to see how this upright Turian soldier found anything compelling in Aria. I personally find our Asari confederate to be a pain in the neck.

Kandros is running an underground network of militants in opposition to the Cerberus occupation. They call themselves the Talons. She's agreed to coordinate with our assault, on the condition that we ensure the safety of civilians. It seems she not only commandeered this local gang she now commands, she's whipped them into shape to resemble a regular militia, uniformed and orderly. The ranks all seem to bear a strong loyalty for their leader. They speak of her with genuine regard, and salute with more than token spirit as she passes by. I admit I'm impressed Kandros successfully transformed what had been an ordinary gang of lowlifes into a disciplined and conscientious defence force that prioritizes safety of civilians over their own lives.

All forces are set. Petrovsky's defences are waiting for us. He thinks this is a game of chess. He's about to find out that his enemies don't play chess. They play dirty.

This is going to be bloody.

--> Operation complete. Omega is under Aria’s control. The Cerberus forces there have been driven out, Petrovsky taken prisoner. Aria had wanted to kill him, and I’d have had no objection, but she let him live long enough to surrender. Given that he’d ordered his men to stand down and formally asked for quarter, I could not in good conscience stand by while Aria strangled him. Aria and I nearly came to blows when I demanded she desist. But the matter is resolved, and Aria will be sending Omega’s considerable supply of Ezo to the Alliance, in addition to fielding her forces alongside the Alliance soldiers in combat.

Kandros is dead. She sacrificed herself to save civilians from Cerberus monsters. It appears Cerberus is not content merely to modify their soldiers using Reaper methods, they’ve begun going the whole hog and manufacturing monsters of their own design from the bodies of prisoners. It is becoming more and more obvious that, whatever the Illusive Man’s original intentions were, Cerberus is irredeemable. Everything the Reapers are doing, Cerberus is doing, only slower.

With Kandros gone, it's unclear what will happen to her followers. The Talons will almost certainly fall under Aria's command. Whether they will maintain their own structure and discipline without their leader remains to be seen. Omega needs Kandros. One hopes her example, her spirit, will not be forgotten. I've sent a report to the Turian military, with a recommendation for Kandros' posthumous exoneration and commendation.

I now take my leave of Aria, and Omega. Normandy awaits!

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Saturday, March 24, 2018

40 Udina's Folly


--> We’ve hit a Cerberus research base. They’re studying Reaper tech in earnest. Despite playing into the Reaper’s hands at almost every opportunity, despite captured intel on “integration” of their personnel, it appears that Cerberus is not directly allied with or under the control of the Reapers. It’s still possible that the Reapers are influencing them without their knowledge.

Besides detailed diagnostics on volatile Reaper tech, the base's databanks also held, among other things, significant intel on the nature, composition, and dispersal of Reaper forces. This information should prove quite valuable.

Admiral Hackett has a certain cruel pragmatism to him. Due to the advantages of Reaper technology and the hazards entailed in studying it, Hackett ordered us to leave the research base intact, bugging the systems rather than blow everything up. Cerberus will continue studying Reaper technology, and we will learn everything they do with none the associated risk. Clever plan. Brutal, but clever.

Now that we've a small breathing space, I can spare Councillor Valern his requested time to look into Udina's dirty laundry. Bloody waste of time.

At least this gives me the opportunity to visit Ashley. She should be almost back to normal now, and if I know her, chaffing at the bit to get back in action. There's Reapers out there that need killing, and she's been stuck on the Citadel with nothing to shoot at but targets in a gun range.

--> Emergency. The Citadel is under attack by Cerberus forces. There’s no signs of ship combat, only infantry. They completely bypassed perimeter defences. Both their purpose and means of entry are unknown. C-Sec is in disarray and the Council uncounted for.

All official channels are scrambled, but we’ve got radio contact with Thane. The terminally ill Drell is out and fighting Cerberus. He lost sight of Ashley; she eluded his care and ran off to protect the Council.

Thane Krios, the best assassin in the Galaxy, lost Ashley. She’s good.

The team's ready. We’re going in.

--> Situation secure: the Citadel is cleansed of Cerberus infestation and the Council is safe; minus one half-witted numbskull of an idiot. Turns out Valern was right to be concerned about that gormless skunk Udina: he was the one responsible for smuggling Cerberus in. Without him, Cerberus would never have gotten past the patrol fleet. I’d have far rather taken him alive, but he panicked when confronted, and moved to shoot the Asari Councillor; a fatal mistake.

And here I’d thought Valern was making mountains out of molehills about Udina’s back-room dealings. It seems fairly obvious in hindsight what he was doing this for: he'd appealed for aid to retake Earth, and been overruled by the rest of the Council. So, to save Humanity, Udina sought to use Cerberus as means to stage a coup. With the Citadel under his control, he’d have launched an immediate joint-species attack on the Reaper forces occupying Earth.

This demonstrates not only foolish desperation, but complete disregard for the decided strategy of Alliance military. If we were to move on Earth sooner rather than later, the time has long passed. All large-scale resistance on Earth has been wiped out; all that’s left is a mobile network of commandos under Anderson’s command carrying out guerilla style hit-and-run strikes against the Reapers, doing as much damage as they can to local reaper detachments before scrambling to evade the retaliatory Reaper bombardment. To retake Earth now will require us to finish the Crucible, and attack with the combined power of all fleets at once. Even with a successful coup, Udina would not have control of all fleets. He would have spent the bulk of our forces prematurely in an almost certainly disastrous attack that would only deplete our strength and all but guarantee our eventual defeat.

I strongly suspect that, had he succeeded in the attempted coup, Udina would have found himself just as quickly thrown aside, having been but an unwitting and convenient puppet for Cerberus (assuming they even let him live). I don’t think Udina meant for things to get out of hand as they did. I suspect his idea was to capture and take the other Councillors prisoner, secretly if possible, or to be killed if necessary. It seems highly unlikely that flooding the streets of the Citadel with Cerberus assault troopers, shooting civilians and C-Sec alike, was actually part of his plan: he was clearly not in control of the situation as he’d thought. Deal with the Devil, pay the price.

More people than Udina paid a price today. A lot of civilians died at Cerberus' hands, and a not-inconsiderable portion of C-Sec died trying to defend them. Thane too is now numbered among the dead.

He was stabbed while defending the Salarian Councillor from a Cerberus assassin. The doctors did what they could for him, but the blood loss combined with his illness rendered all treatments moot. Thane died in peace, his son at his side. He died a hero’s death, having spent his life to save another. His passing was soon to come anyway, and the Cerberus attack afforded him the opportunity to die nobly.

Thane spent the last years of his life trying to wipe out the red in his ledger, to counterbalance the sins of his past as an indiscriminate killer for hire. I trust his efforts to achieve redemption were not in vain, that whatever gods he worshipped, the God of mercy will smile kindly upon his contrite soul.

The assassin who spearheaded the attack, the one who killed Thane, is well known to Anderson. Kai Leng, ex Alliance, achieved N7 designation, top performance record, evaded disciplinary action for theft on account of excellence of service, eventually was dishonourably discharged and imprisoned for murder. Cerberus broke him out of prison, and he became an augmented agent of the Illusive Man. Anderson thought he’d killed Leng on one occasion, only for him to return with cybernetic implants. This is one tough bastard, and likely only failed to kill the Councillors through miscalculation born of hubris. We haven’t seen the last of him.

Things were tense, to say the least, when we cornered Udina. With C-Sec in disarray and scrambling to remember up from down, Ashley had swooped in, effectively neutering Udina’s immediate plans by whisking him and the Turian and Asari Councillors out of immediate danger and rushing them to a shuttle. But the shuttle was disabled, and my team found them grounded and cornered.

I admit it looked pretty suspicious. Cerberus attacking the Citadel, clearly with inside aid, and me, the soldier who had worked with Cerberus, pointing a gun at a Citadel Councillor.

My mind stayed low, refusing to acknowledge the fact that Ashley and I were one twitchy finger away from killing each other. Udina loudly insisted that that I was the traitor working with Cerberus, then immediately [without meaning to] defended me by declaring that my accusations of him being the traitor were outrageous and without proof, as always. I couldn’t have said it better myself. For years, I issued warnings that our superiors ignored, and Ashley had been right by my side through most of that.

Ashley took a risk and chose to trust me, then turned to arrest Udina. That’s when he panicked and got himself shot.

Despite the narrow cliff edge we passed, I’m glad the issue of Cerberus, the mountain of doubt between me and Ashley, came to a head. Until it had been truly tested, that matter, even if shelved and suspended, would always have been an unspoken wall between us. The worst that could occur was made an immediate possibility; everything hung in the balance. When it came down to it, when everyone's life hung on her decision, Ashley chose to believe in me, and her trust was proven justified. It is a debt I will always owe her.


Cerberus really shot themselves in the foot with this attack. They bungled their seizure of the Citadel, and instead accidentally did the Alliance a favour. Such a sudden and dangerous attack upon their impregnable fortress, so nearly successful, has shaken the Council. The Asari have begun sending scientists to assist in the Crucible, and have promised us their fleets when we launch it, including the Destiny Ascension. A powerful symbol, that beautiful ship. Despite its heavy armaments, its effect on morale may be even greater than its tactical impact.

Ashley has been medically cleared for duty. She has officially, and unofficially, requested reassignment aboard the Normandy. Ashley's been missed, and not just by me. I don't think there's a single member of the crew, from Garrus and Liara to Adams and Chakwas, that won't be happy to see Lieutenant Commander Williams back in action with us.

It means more than I can say to once more have her by my side, without doubt, without complications. The air is clear now. We are free.

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Saturday, March 17, 2018

39 Rachni



--> I've received two messages. The first was from Surkesh. The Salarian Dalatrass sent a grim transmission prophesying the doom of all galactic society, beginning with her culture, and had the gall to blame me for Mordin’s death. Despite the Salarians officially refusing both military aid and technical assistance with the Crucible, there appear to be schisms forming in Salarian leadership. The STG has joined the fight against the Reapers, and certain Salarian captains have promised their ships in support of the Crucible. Even some Salarian scientists have volunteered immediate service for the project. It’s heartening to see that, despite the idiocy of their politicians, the Salarians are not uniformly fools enough to sit back and watch the Galaxy fall around them.

The second message was from the Citadel; Councillor Vallern discreetly confides in me a suspicion that his human colleague is crooked, and has asked for my help in dealing with suspected corrupt dealings by the Councillor Udina.

At a time like this, the Salarian Councillor wants to dig up petty criminality? Of course Udina is dirty. I’d be surprised to hear that he wasn’t. I'll get back to Valern on this later. In the meanwhile I have more urgent matters to attend to.

--> The Cerberus forces holding the defence cannon have been dealt with. If they aren’t working on behalf of the Reapers, they’re making a darn good impression of it. That wrinkle nearly cost us the Krogan.

Now that we have a breathing space I can turn my attention to the rumours coming from the Rachni relay. Wrex's scouts aren't the only disappearances reported in that quarter. I have a bad feeling about this.

The Rachni were a force that terrorized the Galaxy millennia ago. So far as I know, this enigmatic and creepy species was the only non-biped race besides the Reapers ever to achieve space-flight. They are fast, cunning, and deadly. And they are very hard to kill. It was only through the arming of the Krogan that the Citadel races managed to defeat them. The Krogan hunted the Rachni to extinction, following them to their home system and killing every last soldier, worker, and queen.

Or so they thought. During Saren’s attempt to hand the Galaxy over to Sovereign, his agents found a derelict ship adrift in the depths of space. Held in stasis aboard that ship was an egg; a Rachni queen. They took it to Noveria, there to breed in secret an army of Rachni soldiers. But the Queen’s offspring, taken from her care, turned mad, and nearly destroyed the research base. I was there. My team found the station crawling with rabid, armoured insects the size of bears slaughtering every victim that fell into their clutches. The Queen I let live. A caged innocent who had done no wrong, the last member of a sentient race which knew of beauty, I could not murder when mercy was humbly asked. Freed from her confinement, the Queen left for a distant world, there to raise her children in peace, telling them of the mercy granted them. She promised to come to our aid when the Reapers returned.

Instead, we met Rachni among the Reaper forces on Tuchanka. With mutated and grotesque bodies, almost unrecognisable as Rachni, their mechanized joints and the artillery welded onto their backs made clear their exclusive purpose of destruction.

We’re headed toward the Rachni Relay, there to rendezvous with Arlakh Company. We’ll find out what happened to the Krogan scouts that disappeared. If it was Rachni, we must reach the heart of the nest and find the Queen. There are three possibilities. The first is that she lied, and joined the Reapers willingly. The second is that she has been turned, and is no longer a true self. The third is that she is prisoner, bound and controlled. If either of the first two, she must be destroyed. If the latter, she may be saved.

--> We’ve landed at the site of the scouts’ disappearance, on the planet Utukka in the Mulla Xul System. The Krogan of Arlakh Company are led by none other than Urdnot Grunt. The proud great monster baby has come a long way from being a mistrusted “tank-bred.” He now holds command of the finest Krogan fighting team in the Galaxy. His immense carnivorous jaw stretched wide in gleeful pride as he told us of how he’d won his way to command. With him and a troop of his fellows at his back, I’m confident we can tackle anything we find ahead in the tunnels the scouts never came out of.

Night is falling. That shouldn’t matter, we’re headed underground anyway. But for all his eager ferocity, Grunt is as close to worried as I’ve ever seen him. This place smells wrong, he says. And he’s right. But it’s more than the smell. Something about this whole place feels wrong; something warped is lurking beneath. We’re about to plunge into a darkness concealing Heaven-knows what unthinkable horrors.

I’m a marine. This is my job.

Shame Ashley's missing out on this.

--> Mission complete. That Stygian pit was a veritable labyrinth of twisted passages and whispered menace, half-heard sounds alternately approaching and retreating as we pushed forward into the darkness.

We were cut off from the Krogan by a cave-in almost immediately upon entry.

We found webbing first; great, dark strands of clinging blackness that barred entry towards the innards of the caverns. Then we found wires, Reaper nodes, and more artificial barriers blocking access. These lengths and walls of metal, intermittently found along our path into the tunnels, should have seemed less alien and threatening than the webbing and clustered egg sacks they stood amongst. But instead the unnatural metal, undeniably Reaper in origin, screamed silently of an Alien hatred for us, greater than from any organic form we might find.

Then they hit us. From all angles at once, the walls, the floor, the ceiling, dozens, scores of the insecticival monsters poured out upon us. All was blood, bullets, and carnage, and then they were gone; only to return again in even greater numbers when we pushed forward again. That place was crawling with mutated Rachni, the Reapers were breeding an army down there, and we walked right into the middle of it.

We found the Queen. She was herself, prisoner and bound, breeding against her will the offspring that the Reapers warped and weaponized. Her shackles broken, she followed us out of the tunnels with all haste and fear. The Reaper-controlled Rachni would rather destroy her than see her free.

The Krogan team, tough as they were, were hard put to survive. They still retain the numbers to continue as a coherent fighting force, but they took casualties. Grunt himself nearly lost his life charging alone into a horde of Rachni to cover our retreat. He didn’t need to do that. A couple of grenades, rationed and held in careful reserve from the rest of the fighting, finished off the last of the enemy that swarmed after us. I’d thought Grunt dead, having seen him plunge off the side of a subterranean cliff, taking one last enemy with him. But that indomitable reckless wonderful stupid fool pulled his Krogan hide out of there. Covered from hump to hoof in the blood of his crushed foes, Grunt stumbled out after us. That Krogan is hard to kill. It seems even his best efforts can’t achieve it.

The Rachni Queen is now sent to help in the construction of the Crucible. Despite the misgivings of the engineers, her workers, hive-minded as they are, prove quite efficient at whatever task they are assigned.

It is probably in great part due to that hive-minded nature that the Reapers found them uniquely easy to dominate. Given what we know, it is almost certain that the Rachni invasion thousands of years ago was driven by Reaper influence. Even more interestingly, Javik tells us that the Rachni were an active enemy even during his time in the last cycle, fifty thousand years ago. This seems to break the rule of Reaper doctrine, that they defeat, enslave, and eventually destroy all space-faring species present in any given cycle. It seems the Reapers thought the Rachni too much fun to eliminate, the archetypical scary monsters with which to terrorize the Galaxy between cycles.

I dare say the Rachni Queen is embarrassed, to say the least. I’d found her on Noveria a pawn of Sovereign. Rescued and released, she’d promised to return the favour and send aid against the Reapers. Instead, I had to come after her again in very incriminating circumstances, once again rescuing her. She may not have been able to uphold her prior boast of direct military aid, but her children can help us build the Crucible. I don’t think anyone, least of all her now, wants to risk sending any more Rachni against the Reapers. We’ll keep them safely out of the enemy’s reach.

In the meantime, the Reapers have lost their source of Rachi terror-troops. They still have what they’ve already fielded, and may even be able to clone a few more, but they’ll have to ration that resource carefully, instead of flooding every battlefield with giant insect monsters like they’d planned.

The Alliance, hitting the Reapers at any weak spot that presents itself, is still losing ground. The Arcturus Stream, Exodus, Kite’s Nest, Gemini Sigma, and Attican Beta Clusters have all been occupied to one extent or another by Reaper forces. We’re losing resources fast. We need to finish building the Crucible before we lose the means to do so.

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Saturday, March 10, 2018

38 The Battle of the Shroud


--> A Reaper has landed on Tuchanka.

Thankfully it’s one of the smaller destroyer-class monsters, not a Sovereign-class megalith. Nonetheless, a sentient and deadly-cunning hunk of metal one hundred sixty metres tall is a matter of grave concern. Not to mention the army of Husks, Marauders, Cannibals, and Brutes clustering around its feet that have commandeered the Shroud and are using it to disperse poison into the atmosphere of Tuchanka.

Available resources are limited. Despite the associated stakes, this showdown on Tuchanka is but a backstage skirmish compared to the ensuing battles of the Alliance and Turian fleets against the Reapers.

The Normandy can’t join this fight on account of Cerberus occupying, repairing, and arming an old Krogan planetary defence cannon in range of the airspace over the Shroud. We can’t spare the time to disable the gun, not while the Shroud is actively pumping toxins into the air. Without time to neutralize that cannon, we'll be marching on the Shroud without even the chance to attempt meaningful air superiority.

The presence of the Primarch aboard the Normandy makes it all the more impossible that we expose the ship to the direct view of that heavy gun, to say nothing of the Reaper. One or the other the Normandy might stand some chance against. But against both combined the outcome would be certain defeat.

We need a way to take down that Reaper, but despite the ferocity of the Krogan footsoldiers, they possess little in the way of advanced military hardware, certainly nothing to match a mountain of prehistoric alien metal. The best they can bring to bear against the monster is a few detachments of small-scale mobilized artillery, largely outdated.

The most that Palaven can spare us at this time is one fighter squadron, craft too small for the Cerberus gun to threaten. This, with Krogan artillery vehicles, will have to suffice for fighting the Reaper. They may or may not manage to bring it down, but they should at least be able to distract it and draw it away from the Shroud.

Here's the plan. The Krogan artillery will in concert with the Turian fighters engage, and if possible destroy, the Reaper. The bulk of the Krogan infantry, spearheaded by clan Urdnot and their redoubtable chieftain Wrex, will engage the Reaper footsoldiers while I take a small insertion team to the Shroud. Hopefully we can get Mordin and Eve there without exposing them to the attention of the entire Reaper defence force.

It is uncertain if Eve will survive the process. I hope so. She’s proven herself capable of impressive leadership skills in rallying the dubious Krogan. Should both she and Wrex live, they will make an excellent match.

--> The Salarian Dalatrass has just covertly made contact. She says that the STG sabotaged the Shroud years ago to prevent just such an attempt as we are about to make. Mordin will likely detect the malfunction and repair it. Otherwise the cure will be rendered inert, and no one the wiser. She all but told me to murder Mordin, promising me in return full Salarian support.

I’m insulted. To think I’d kill a trusted friend for political leverage. Besides, I would never betray the Krogan like that. Of course there’s a chance the Krogan will start a war. Wars happen. There is no nation, no treaty, no mortal provision of any kind perfect enough to guarantee lasting peace. All such constructs are innately flawed because they are made and held by flawed creatures. History is one long account of disaster and renaissance, treachery and virtue, triumph and defeat, peace and war, civilization constantly pulling itself out of the rubble to rise and fall again in endless struggle against mortal failings. We cannot guarantee the future. All we can do is our best to make peace in our time. This cure for the Genophage, and the leadership of Wrex, constitute the best possible chance for lasting peace between the Krogan and the rest of the Galaxy, and there is no more certain way to guarantee their undying enmity than to betray them now. I will not for fear of war lend my hand to ensure it. The Dalatrass can go to hell. But that’s none of my business.

--> We’re groundside. Turian wing Artimec is inbound to the Reaper. Krogan tanks will rendezvous with them at the Shroud in one hour, infantry moving to engage.

This will be bloody, and it looks like the Krogan are up for it. It's been centuries since the Krogan have fought a proper war, and the soldiers I see before me are chaffing at the bit to spill some Reaper blood. Despite the very real threat posed by this Reaper on Tuchanka, despite the possibility that it could prevent us from successfully curing the Genophage, this fight for the Shroud gives us a perhaps essential opportunity to motivate the Krogan. When asked to go fight alongside Turians, the average Krogan will find but little motivation to risk his neck for his hereditary enemies. But when a new enemy arrives in presumptive arrogance to directly threaten their own homeworld of Tuchanka, every Krogan will immediately reach for his shotgun; and once committed to their own war against the Reapers, deployment to Palaven is a mere extension of that reprisal.

Shroud is in sight, Reaper in the way. The rumble of our tank-treads is matched by the growl of occupants eager to tear and rend. Now let the Krogan do what they do best.

--> The cure is deployed, the Reaper destroyed. The Krogan emerge victorious.
The Krogan soldiers tore through the Reaper thralls like a fire through dry grass. The Krogan may have been largely disarmed by the Turians, but they've not lost that brutal ferocity that earned them the fear of the entire galaxy. Now that Krogan have gained a taste for Reaper blood, they hardly need asking to march against the Reapers on Palaven.

Despite the Krogan's easy victory against the Reaper footsoldiers, the Reaper itself proved a far harder nut to crack: available forces proved insufficient to defeat the monster, and Wrex resorted to the summoning of Kalross, the Mother of All Thresher Maws. It was quite a sight to see, two behemoths, one metal the other flesh, grappling under the fierce Tuchanka sun and laying waste to the terrain around them. The Reaper disappeared underground in the grip of the Thresher Maw, and now appears completely inert to orbital readings. Kalross’ status is unconfirmed. Liara has issued strict warning to the Krogan to avoid approaching the Reaper corpse. The last thing we need now is for the Krogan to become Indoctrinated.

The Shroud was razed to the ground in the ensuing carnage, and Mordin sacrificed his life braving explosions therein to ensure the successful launch of the cure. The Salarian who died to save the Krogan will live as an example of goodwill to strengthen the bonds of peace between the races. 
 
Mordin was a good friend, and comported himself with all the selfless courage that may be expected of the bravest soldier. At the end, he insisted that he could not have done otherwise: “Had to be me. Someone else might have gotten it wrong.”

And he was likely right. Due in no small part to his caring expertise, Eve survived, and will be rallying the Krogan at home while her husband leads them into battle.
 
Wrex is much pleased, and with good reason; the Krogan united, invaders smited, the Genophage cured, and peace made with the Turians? Not bad for a bloody merc who three years ago had nothing to his name but his armour and a gun. I'd known when I first met him there was more to Wrex than most Krogan, but what he has accomplished surpasses all possible expectation. He's done well by his people, and they've made him proud this day.

Wrex is as good as his word. Now that the Cure is delivered, there will be no more delays, and his soldiers will begin deploying to Palaven immediately. Even better, they’ve revealed massive stockpiles of nuclear weapons, carefully hidden from Turian eyes till now. The Turians will now welcome those weapons as the Krogan bring them to the defence of Palaven. Logistics must be seen to. We'll need troopships and supplies, rations and shipping to get the Krogan to Palaven and keep them sustained once they arrive. Keeping our vicious and voracious friends nourished throughout this war will be no light consideration. Krogan can sustain tremendous injury, but that entails a monstrous appetite.

It remains to be proven how the Krogan will live once the war is over, but with this Cure we have good reason to hope for peace. Friendship is born of shared adversity, and the strongest bonds are those forged in war.

With the Krogan and Turians fighting side by side, we just might live long enough to see that peace.

Even the Reapers have to be worried by that alliance.


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Saturday, March 3, 2018

37 Tuchanka


--> Mordin is well on his way to developing the cure, working feverishly while maintaining his signature cheery-chatterbox manner in constant (and nearly one-sided) conversation with Eve. When I asked him privately about how easily, even readily, he is voluntarily undoing years of his work, Mordin insists his motives are purely practical, providing the means for the now essential cooperation of the Krogan in order to save the Galaxy from immediate destruction. But I suspect there’s more to it than that. Mordin isn’t a callous or unempathetic fellow. Despite all of the very good reasons for the Genophage, I think having reinstated the waning Genophage took its toll on Mordin’s conscience. Despite the risks, I think he delights in the opportunity to undo that work.

The Krogan were bloodthirsty and aggressive to begin with: that’s the reason the Genophage was created in the first place. But while it curbed the full potential of the Krogan race as a dominant force in the Galaxy, it also nearly guaranteed that Krogan would almost uniformly seek out conflict rather than build families, ruling out even the possibility of a peaceful and productive life. With the Genophage technically reducing Krogan reproductive viability to a barely sustainable birthrate, the steady decline of the Krogan population, and their eventual extinction, was all but ensured.

Before Wrex, there was no recognized leader of Tuchanka: the Krogan race consisted of disparate clans that killed each other as much as anyone else. Wrex is an anomaly among Krogan. He not only had the strength and brutal charisma to unite most of the violent and volatile Krogan under his rule, he also has the sense and foresight to see that retribution and galactic war would be counterproductive for all concerned. It’s true he’ll want to expand; Tuchanka is little more than an ashen waste heap, but he wants to do so peacefully, through colonization rather than conquest. As fate would have it, the creation of a cure for the Genophage coincides with the arrival of a leader among Krogan who represents their first real chance for peace. If anything were to happen to Wrex, it would be a very different story.

Wrex has discreetly informed me of some ominous news. He’d heard rumours of activity around the Rachni Relay, and sent a team of scouts to investigate. They never reported back. He’s prepared to send in Arlakh company, his best men, to find out what happened to the scouts, and wants me to accompany them. If something’s gone wrong, if the Rachni are once again a threat, it could mean being caught between them and the Reapers.

Primarch Victus has also asked for my help in addressing an immediate emergency. He only spoke in private, and told me almost no details, only that a Turian platoon had been deployed to Tuchanka in secret, “a matter of galactic peace,” he says. The platoon crashed and lost radio contact. He asks that I rescue the team and ensure that they complete their mission, at any cost.

I have no idea what a Turian platoon could be doing on Tuchanka, but it’s bound to be something truly extreme to draw dearly needed assets away from their imperilled planet. The Turians are up to something desperate, and don’t want the Krogans to know about it.
This should be good.

--> Platoon secured. Turians were surrounded and outnumbered by Reaper forces. We’ve yet to see a true Reaper show up in Krogan space, but they’re slipping in various infantry, clearly trying to stall proceedings in the region without devoting resources already engaging Human and Turian fleets. We’re still loosing territory to them at an alarming rate, being forced to flee nine out ten engagements, but it is some hope to see that their assets are not unlimited, that they too must allocate forces carefully in effort to not compromise their primary operations.

The platoon is commanded by Lieutenant Victus, the Primarch’s son. He says their mission is to disarm a massive bomb held by Cerberus on Tuchanka. The Lieutenant has rallied his disgruntled men, and will scout out the bomb site. I’ll rejoin them in twenty-four hours’ time. In the meantime, I have a few questions to ask the Primarch.

--> Primarch Victus still won’t tell me anything more, only insisting again that I must see to it that the platoon completes its mission no matter what. I won’t disagree with that, but I would like to know why he didn’t tell me about the bomb before, what more he isn’t telling me now.

Mordin reports the cure complete, ready for mass production and dispersal. Consensus is that the Shroud, a facility on Tuchanka built by the Salarians to stabilize the atmosphere, and also used by the Turians to spread the Genophage, is the best way to disperse the cure.

I'm ordering a delay. We have a major situation brewing with this bomb, an imminent catastrophe that could render the Cure all but meaningless. Why Cerberus wants to blow up half of Tuchanka is anybody’s guess. We don’t know what’s going on, and locking down this bomb takes absolute priority.

--> Bomb secured and disabled. Lieutenant Victus sacrificed himself to ensure the success of the mission. The bomb had been planted centuries ago by the Turians as a safeguard against potential Krogan aggression in the event that the Genophage fail or prove insufficient. Had Cerberus succeeded in detonating it, all chance of peace between the Turians and the Krogan would vanish.

Wrex knows. And he is not pleased. Tis certain he would be angry with Victus, if time were convenient.

I don’t know what Cerberus thinks they’re up to, but it sure as hell looks to me like they’re helping the Reapers.

If so, it’s quite possible even they don’t know that.

Victus said that the platoon sent to Tuchanka must complete its mission, at any cost. That cost has been paid. Half the men of that platoon, the Primarch's son among them, fought and died on Tuchanka to ensure the survival of the Krogan. The Krogan should honour them.

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Saturday, February 24, 2018

36 A Cure for the Genophage


--> The Salarian Dalatrass has finally agreed upon a place and time for meeting. Having stalled and dithered for so long, I expect she has little intention of playing ball now that she’s finally deigned to partake in our summit.

This will be a tense meeting. Everyone knows what Wrex will demand in return for military aid: a cure for the Genophage.

Our backs are to the wall, we’re facing imminent extinction, and the Krogan hold the diplomatic advantage. The ethics of the Genophage are arguable; it may have been the lesser of available evils at the time. I’m just glad the decision was not mine to make. But now, we have no choice. It’s either provide the Krogan with a cure and risk revival of the Krogan rebellions after the Reapers are defeated, or the Reapers destroy us all now.

I’ve asked Liara to get me everything she has on the Dalatrass. We need this deal, and we’ll need political leverage.

As for the possibility of actually formulating a cure, our best chance of that lies in the brilliant Dr. Mordin Solus. He left the Normandy with, among other things, possession of the data from Maelon’s research on the matter. He didn't say where he was going. We need him, and fast, but even Liara has no intel that could give a hint of his whereabouts. Mordin is conscientious as well as capable. I expect the wily Salarian will pop up in an unexpected place.

Ashley has been offered status as a Spectre. Udina is quite keen on getting Humanity as much leverage as possible. Despite the advantages it affords, I’m not very happy with me being a Spectre; I object to the position on principle. No one should be above the law. It's true I needed the autonomy to track down Saren without political delay, but I can’t very well see what good it will do Ashley to hold Spectre authority. Nevertheless, it’s her decision. At the very least, it is an honour to be chosen for such a select role.

--> As expected, Wrex has demanded a cure in return for Krogan boots on Palaven. But unexpectedly, his demands were not delivered on a bare table: he is already on top of the matter. He knew about Maelon and his experiments on Krogan females. More than that, he’d found out about a few females that survived. These females stand a good chance of, if not being immune themselves, at least containing the beginnings of a cure. Wrex then declared that the females had been taken from Tuchanka by the Salarians, and demanded they be returned forthwith.
The Salarian Dalatrass is not only ornery and obstinate, she is also stupid and grossly incompetent. First she failed to lie convincingly about the Krogan females, then she caved in and told us where they were being held the moment she was put under pressure. I didn't even need to pull Liara's intel. The most she accomplished was to ask what good it would do her people to cure the Genophage, apparently missing the context of Reaper threat, then hurl a vague and petulant threat after me as I left the room, as though I were somehow personally responsible for the straits of desperation we find ourselves in.

As an independent in this matter, and with the authority and autonomy afforded by my position as a Council Spectre, I can oversee the release of the Krogan females from Surkesh into Wrex’s custody.

--> Surkesh is in sight, approaching the research base where the females are being held. STG Control is stalling. This had better not go south, or Wrex will likely start a one-man war against the entire Salarian homeworld.

--> Cerberus got wind of the females, and attacked the STG base shortly after we arrived. Only one of the females was alive when we got there. The Salarians hadn’t killed them: Maelon’s treatments had simply caught up with them. Mordin Solus [ta-daa] was there as special consultant. It is thanks to him that even one survived. Eve, as Mordin dubbed her, will live healthfully, and holds within her the blueprint for a full cure for all Krogan.

Cerberus tried very hard to kill Eve. They may not be working for the Reapers, but they could hardly be more trouble if they were.

Eve is an anomaly not seen in fourteen hundred years: a healthy Krogan female capable of safely and dependably bearing children. Wrex is adamant: he will not lift one finger to aid Palaven until all Krogan receive that same immunity. It will take time for Mordin to synthesize a proper cure from Eve’s cells. Far less time than if we were starting from scratch, days instead of years. But at a time like this, every day is counted dearly. I can certainly understand Wrex’s position. He has to look out for his own people’s survival beyond this war, and has good reason to demand results up front. Nevertheless, this delay is not one lightly taken.

The Alliance has officially begun construction of the Prothean device. It’s location is a carefully guarded secret: even I don’t know where it is. If the Reapers were to find it, there goes the war.

Our engineers have dubbed it Project Crucible. An appropriate choice of name. Successfully completing this device will be a trial indeed, and the results will determine the fate of the entire Galaxy for the countless millennia that lie ahead between us and the end of time. Will this be the last of all Cycles? Will we stop the Reapers once and for all? Or will we fail like all every other race before us, becoming just another entry in the long list of civilizations crushed by the Reapers? What lengths will we have to go to win?

Javik scoffs at the suggestion that we can win this war with honour intact. He said to us “stand on the ashes of a trillion dead souls and ask the ghosts if honour matters.”

A rubbish question if I ever hear one. One way or another, we all die. In the end, honour is all that matters.

The dead know that better than anyone.

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Saturday, February 17, 2018

35 Survivor



--> Cerberus just gets worse and worse. They’re carrying out a full-scale attack on Eden Prime. This isn’t just a raid, hit and run. This is an occupation. Our forces are overtaxed as it is, and the resistance on Eden Prime has had but minimal aid from the Alliance.

Hackett has issued a priority order to the Normandy. Cerberus is looking for something specific on Eden Prime. Something Prothean. We don’t know anything else at this time, but anything Prothean is by definition worthwhile, and if Cerberus has devoted a full-scale invasion and occupation force in search of this artifact, it must something big.  Guess there was more to that dig in 83 than we'd thought.

--> Mission complete. It wasn’t a Prothean artifact Cerberus was after. It was an actual Prothean. Years ago we’d found Prothean stasis pods on Ilos. Those failed from power loss. This one didn’t. Out of thousands of Protheans sleeping deep beneath the surface of Eden Prime, one survived. We found a living Prothean.

He calls himself Javik. He possesses telepathic ability even more advanced than that of an Asari, more or less the same method by which the Beacons communicated their message, and can after only brief contact speak English fluently, if contemptuously. This bitter and surly fellow constantly refers to the “primitives” that surround him with intense disdain.

He’s a soldier, not a scientist or an engineer, and knows no more than we about the Prothean super-weapon. Nevertheless his help will prove invaluable. He cannot tell us how best to build it or what it does, but he can provide us with accurate translation for the Prothean script the plans are provided in. Even Liara, our best Prothean expert, knows only a little of the Prothean language. Getting full translation of the instructions will cut short the decryption process and allow construction to begin immediately.

Beyond that, Javik’s true power lies in what he represents. After the Battle of the Citadel and the destruction of Sovereign, I was seen as the embodiment of Humanity’s defiance of the Reapers. When I died, The Illusive Man moved mountains to have me revived (while he was still interested in fighting the Reapers), to ensure that the symbol of the Reaper’s failure was seen alive and fighting. By that same principle, Javik represents the defiance of the entire Prothean race; he is the Survivor of his cycle, living proof of the Reapers’ failure to exterminate his kind.

Javik has agreed to fight alongside us against the Reapers. For now, staying with the Normandy offers optimal exposure, both diplomatic and combat. Future arrangements can occur if necessary. Once the upcoming summit is complete and the terms of cooperation between the species have been determined and agreed upon, Javik will be asked to either go to the Citadel for diplomatic employment, or join the frontlines at a point of his choosing. I sincerely doubt Javik will be inclined to sit quietly on the Citadel giving speeches while there are Reapers to be killed. That maverick means business.

Garrus told me of a Turian proverb: if even one survivor is left standing after a war, it was not in vain. In this context, that saying holds true. Let the whole Galaxy see the Survivor of the last cycle alive and fighting. Let the Reapers know of their failure. It is yet to be determined whether or not they can feel fear. We shall see.

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Saturday, February 10, 2018

34 The Means of Resistance


--> There’s something not quite right here. A vague doubt has been growing in the back of my mind for several weeks, with precious little time to spare for examination; only now that I turn to address it do I comprehend the astounding weight of its implications.
To the best of our knowledge, a certain pattern has remained an absolute constant in the execution of every Reaper invasion: across all previous cycles, the Reapers commenced their invasion by signalling the Citadel Keepers to open the station, actually a large mass relay, to where the Reapers hid in dark space. The Reapers would then surge through and capture the Citadel, and through it, control of the entire Mass Relay network. All movement, all communication, between star clusters instantly shut down, each star system isolated and vulnerable, each fleet and world a hanging fruit for the Reapers to pluck at their leisure. So it was for the Protheans before us.

But unlike previous cycles, the Protheans successfully laid the groundwork for the survival of the next cycle. A team of Prothean scientists hidden in a top-secret research bunker on the planet Ilos survived the Reaper invasion, suspending themselves in stasis until the centuries-long harvesting of the galaxy was complete, and the Reapers withdrew back to dark space. The surviving scientists, no more than a dozen in number, completed their design on Ilos: a small-scale secondary-class Mass Relay, aimed right into the heart of the Citadel. A one-way trip, they went to the Citadel, and rewrote the Keepers’ reception protocols, rendering Reaper signals meaningless.

When the time for our Reaper invasion came, when Sovereign, the Reaper assigned to hide in the Galaxy and choose the time, signalled the Keepers to open the Citadel, they ignored him. So he sought another way into the Citadel, a Turian Spectre named Saren Arterius. With an army of Geth at his back, Saren boarded the Citadel through the Prothean relay, or Conduit as they called it. A fierce battle ensued in and around the Citadel, with the timely arrival of the Alliance fleets putting an end to the Reaper, driving off his Geth like so many jackals. The Reaper invasion had been thwarted. For a time.

The Reapers were denied their easy one-step trip back into the heart of the Galaxy, but they still had other means. They began the long trek on foot, so to speak, and arrived here after three years of FTL space travel. Their course took them through Batarian space first, but their primary goal was the homeworld of those minuscule insolents responsible for the death of Sovereign: Earth.

The Reapers are an arrogant breed, and resented in the extreme the temerity of primitive and puny Humans successfully thwarting them. But once Earth was taken, why not proceed with their established strategy? Once into the Relay network, they could reach the Citadel in less than twenty-four hours. Why on Earth are they instead crawling through the Galaxy in their gruesome conquest upon our people while still leaving us the means to manoeuvre? They could still seize the Citadel, and through it the Relays. But this time around, they have so far completely ignored the Citadel. It cannot be through idiocy; Reapers are cunning and adaptive, and would never abandon in entirety a tried-and-true strategy because the first step was compromised. It cannot be through hubris; the Reapers are taking losses only because our fleets can still mass, evade, and strike where they choose.

The only possible solution is that something has changed about the Citadel. This change must have occurred after the battle against Sovereign. I know for a fact that the Citadel’s control of the Relay network was in place at the time of that battle: Saren used it to lock out all Relay access to the Citadel to prevent both escape and reinforcement, and I used the same means to open the Relays again for the Alliance Fleet.

So what happened? Is that control blocked somehow? Could it be that, despite their denial, for all of their adamant insistence that Reapers were a myth and Sovereign an isolated threat, the Citadel Council actually did something about it? That they realised their greatest strength, the Citadel’s control of the Relays, was also their greatest weakness, that should any enemy accomplish what Saren so nearly achieved, all resistance across the Galaxy would be crippled and blind? Did the Council uncouple the Citadel from control of the Relays?  If so, then we owe our only means of resistance to the Citadel Council.

I have no conclusive evidence, but this hypothesis matches all of the available data, and explains an otherwise inexplicable mystery.

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Saturday, February 3, 2018

33 Grissom Academy


--> Cerberus Cruiser with Fighter escort sighted at Grissom. Communications out of the station are being jammed, but we've managed to make contact with a Lieutenant Sanders who says she has students still inside.

The Normandy will draw off the Fighters and cause a diversion while the away-team extracts the students in the shuttle. We'll have to rendezvous outside of system.

--> Extraction complete, students are safe. Illusive Man thwarted again.

Cerberus never ceases to surprise me. I'd honestly thought that Mars would constitute the extent of their hostilities against us. But I'd been wrong: this attempt to abduct our students from Grissom Academy is not their only offence since Mars, merely the latest and most dangerous since that first outrage. Ever since their failed attempt to snatch away the Prothean Plans they've ignored all attempts at negotiation and harassed and harried the Alliance at every possible turn, culminating in this failed abduction attempt.

At this point it seems there is nothing they will not do to hamper our war effort, though why is still a mystery.

There’s never been any doubt in my mind that Cerberus was the enemy, but you’d think, if anything could unite us in common cause, it would be the arrival of a mutual enemy hell-bent on destroying us all. Apparently such is not the case.

Hostile or not, Cerberus should not even be a factor at this time. Upon first returning to the Alliance, I had brought with me an intel dump on Cerberus big enough to choke a bureau for months. I don’t know if Cerberus’ resources exceeded the scope of the intel to such a degree as to render that exposure ineffectual, or if their influence in the Alliance was strong enough to throw sand in the cogs and keep the files locked up. In either case, Cerberus is still alive and strong, and kicking the Alliance in the shins every chance they get.

Fortunately we rescued some fairly adept shins today, shins that are good and ready to do some kicking back. It's clear the students have not yet reached their full potential: if they had then my services would not have been needed. Nevertheless our best and brightest were trained at that school, and are eager to see some action. The biotics will, with supervision, be assigned front-line combat roles supporting our soldiers engaging Reaper forces; revenge against Cerberus will have to wait.

The tech students, along with David Archer who has recovered from his horrific condition remarkably well, will be lending their aid in the building of the Prothean Device. It is quite possible that younger minds will see solutions that older scientists would overlook.

Jack was at Grissom Academy, serving as the students favourite combat instructor, and was instrumental in ensuring the their escape, as much through her surprising leadership as by biotic power.

The Illusive Man tried and failed to contain Jack as a child. Now having escaped from his machinations, she stands between him and other innocents that he would subject to the same tortures that she endured at his hands.

A woman who went through what she did, captured in her infancy and raised to become an inhumane monster of destruction, ought to be a wrecked and crippled specimen of humanity, incapable of empathy or caring for others. Instead, I find her thriving amidst her students, a veritable momma bear of rough love and protection for them. I’m more glad than I can say to see her find goodness in herself for others, to see her find a purpose other than destruction. Not that she’ll lack outlet for her able talents in that regard. There’s Reapers enough for all. Jack is overseeing the kids’ deployment in combat roles. So long as they’re led by “The Psychotic Biotic,” there is little than can stand before them.

An ominous hint was found in captured Cerberus briefings on the mission to Grissom Academy. Mention of planned indoctrination of the prisoners prompts the question of whether Cerberus is still an independent player. Does “indoctrination” in this context mean the dreaded results of prolonged Reaper contact, or does it refer more conventional methods of brainwashing? The new modifications Cerberus is making to its troops, eerily Husk-like in appearance, do not bode well.

The Illusive Man mentioned through com projection on Mars that he wanted to control the Reapers instead of destroying them. He’s mad. If that madness costs us this war, I’ll kill him myself if I have to follow his damned soul to hell to do it.
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