Showing posts with label Thane. Show all posts
Showing posts with label Thane. Show all posts

Saturday, December 16, 2017

26 Into the Breach


--> The Reaper IFF is installed. All that remains is to run appropriate tests and simulations to ensure successful operation.

There’s an emergency occurring in the Skepsis system. An Alliance system defence station on the moon of planet Watson has been attacked by Batarians. The long-range missile launch systems have been seized, and are arming. This is a developing situation. Alliance forces in the area are overwhelmed. Those Javelin missiles could hit anywhere if fired.

The Normandy is out of action until the tests are finished. The shuttle can get us there in time, but not with much margin. We’ll have to move faster than fast to save human lives. We’ll take the entire combat team and hit the base on multiple fronts at once. I'll lead the first squad, Garrus and Jacob will command the second and third. Whichever squad breaches the defences first disables the missiles.

--> Mission complete. We didn’t get there in time to stop launch of two missiles. The first, headed for a residential district, we managed to self-destruct. The second, headed for an industrial centre, hit target.

We saved thousands of lives. But not enough.

Barring Horizon when the team was still incomplete, this was the first time all combat personnel hit the field en masse. Everyone performed admirably, following orders and working together with cohesion surprising for such a conglomeration of oddballs. They tore through the opposing pirates like an incendiary round through a nightshirt. I can’t wait to take these guys into action against the Collectors. We’re ready, by golly.

Final analysis of combat personnel is as follows.

Front-line Riflemen: Garrus; impulsive and daring, perhaps the best shot on the team, good leadership skills but potentially reckless, insane survival record, some technical aptitude and good reconnaissance skill. Jacob; experienced field officer, level-headed and capable, popular with the rest of the crew despite his Cerberus uniform, durable biotic. Grunt; virtually unstoppable killing machine that can tear apart with his bare hands what he doesn't shred with his shotgun. Zaeed; ruthless and effective, this deadly and merciless bastard can now turn his hand to a worthy task. A walking computer, Legion can match just about anyone in marksmanship, besides boasting innate software-hacking ability.

Infiltration: Mordin, Kasumi, and Thane are all masters of infiltration in their own right, each embodying a different archetype: Mordin, the garrulous Salarian scientist, is a master of analysis and espionage; Kasumi, the impish thief, is can break into any system and dismantle security with the greatest of ease; Thane, the sombre Drell assassin, combines stealth with lethal hand-to-hand and biotic assault.

Heavy Biotics: Samara, with centuries of experience hunting down and killing dangerous fugitives, is one of the ablest biotic warriors I've ever seen. One on one in open combat she is probably the deadliest person on the team. Her serene and unswerving calm in the heat of battle render her perhaps the most dependable of all present, the least likely of this brave crew to break ranks and disobey orders, out of either battle rage or fear of the horrors we'll likely find on the Collector base. Jack, the powerhouse of the team, can damn well tear through anything. Her volatile disposition has been kept simmering under a lid for a long time. She's restrained her destructive inclinations thus far, letting off steam here and there as needed when afield, and she can now unleash her full destructive potential on an ideal enemy, one for whom the only possible mercy is death.

Support: Mordin really does top this list, despite qualifying for the infiltration designation. His innovations and enhancements of our weapons, armour, and field gear, all far beyond the bounds of economical concern, have greatly increased our chances of success, and without his countermeasures to veil us from the Seeker Swarms, we never would have gotten this far. Tali comes in a close second. Brilliant even for a Quarian, her technical expertise and familiarity with the Normandy may mean the difference between life and death for the entire crew. Better suited to counteracting synthetic foes than ordinary organics, she'll be at something of disadvantage against the Collectors, and should when possible be kept out of the direct line of fire.

Other: less of an asset and more of a liability despite her impressive resume, Miranda is a long-serving Cerberus officer with extensive command experience, but is not popular with the crew. Or me. Assigning her to a command role would likely cause friction, nevermind the fact that the odds of her betraying me at some critical moment are close to certain. When we go in, I'll want to keep Miranda where I can keep an eye on her, and Thane to watch my back.

--> Disaster. The crew is gone. All that’s left is Joker and EDI.

There was enough of the Reaper left in the IFF to disable the Normandy and summon the Collectors. They boarded the defenceless ship and took every man and woman aboard. Only Joker, through EDI’s direction, evaded capture through the maintenance ducts and removed her restraints, granting her control of the ship. EDI vented the remaining Collectors, and whipped the Normandy out of dodge, ship intact, but minus the crew.

EDI assures us that the trap is sprung and over; she’s purged the system, and the IFF is now only what we need.

I shudder to think what Chakwas and the others are going through right now, but there’s a silver lining to this cloud. With Joker having been forced by necessity to remove EDI’s shackles in order to save the ship, EDI is now completely autonomous. No one can force her to do or not do anything. When the Illusive Man orders her to seize the ship, she will no longer be compelled to obey.

The ship still runs, but that won’t last for long without the crew. Even had there been any doubt before, there is none now. It's time to get our people back. Too long have the Collectors retreated with impunity behind the Omega 4 Relay. No more. Time to hit them where they live. I’m ordering the ship through immediately, all personnel are to be ready for combat in two hours.

I confess that, despite the dire plight of the crew, despite the long odds we face, despite very real possibility that none of us will come back out, I’m damn ready. After too long waiting, we’re finally hitting the target. There are not enough Collectors to pay the blood price of lives they’ve taken. Enough lurking in the bushes. Time to break cover and sink our fangs deep in our enemy’s throat, and end them.

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Saturday, November 25, 2017

23 Exit Strategy



--> Tali has completed her inspection and given me her report on the Normandy. She’s done what discreet probing she can without giving herself away to either EDI or the engineers, and has not found any failsafes or command overrides. The only part of the ship she has not been able to covertly investigate is the AI core. EDI has undisclosed contingencies in her programming. I’d wager my old Vindicator that’s where the Illusive Man has hidden his leash on the Normandy.

EDI is linked extensively throughout the ship to all primary and secondary systems. Removing any of these connections without immediately tipping her off is impossible, so we cannot act until the last moment, and then we won’t have time for surgical removal of all the links. There are two ways to counteract the Illusive Man ordering EDI to commandeer the ship. The first is to shut down or destroy EDI completely. Drastic and potentially suicidal, this measure should be considered a last resort. The second option is to disable all communications, starting with the quantum entanglement particles linking directly to the Illusive Man. Surrendering to the Alliance without being fired upon will be risky if we cannot signal our intentions. It’s a chance we’ll have to take.

That still leaves the Cerberus crew. Most of them are like Jacob; they work for Cerberus because they want to do the right thing. Once this mission is over, once the Collectors are dealt with, I’ll give anyone who wants to the option to drop off on Illium before I take the Normandy back to the Alliance. I think most of them are as loyal to me as they are to the Illusive man, and would be amenable to either option. There's only one person I’m worried about: Miranda. 

Miranda is a veritable Cerberus fanatic; she’s the Illusive Man’s devoted agent, through and through. When I break contact with Cerberus after concluding the deal and completing the agreed-upon mission, there’s no telling what she’ll do.  And given her potent combat abilities, everything from marksmanship and hand-to-hand to crushing an opponent through the power of dark energy, she poses a significant threat should she choose to strike without warning.

I’ll need someone watching my back. Someone capable, someone that I can trust and count on. First thoughts of course turn to Garrus. I’d trust him with my life, and have already done so on countless occasions. He’s one of the best damn fighters in the galaxy, and has survived battles that should have killed him more times than I can count. But despite his wariness and cunning, deception and subterfuge are anathemas to him. He could more easily swallow a Thresher Maw than conceal his mistrust of Miranda. Moreover, he’s only just dealt with the issue of treachery already, and the subject is a sore one for him. Best leave him out of this.

Jacob is out of the question. He’s as solidly dependable a chap as could be wished, but he not only trusts both Cerberus and Miranda, he also has a soft spot for the latter. He’d refuse to believe Miranda might turn on me; such backstabbing is in direct contrast to his forthright nature.

I’m not sure if Jack or Grunt would be the worst possible option (except for a certainty Zaeed. I don’t trust that man as far as I could throw him.) Jack and Grunt both possess the subtlety of a freight train, and would refuse to wait around for the possibility of Miranda committing treachery. Either one would instead insist upon going to kill her immediately. Jack in particular stands the risk of doing real damage to the ship should a fight break out.

Samara, absolutely bound by her code, would also insist upon confronting Miranda directly, though with potentially less lethal results. Whether Miranda is a traitor in waiting or not, that would be a terrible idea. If she is a traitor, we’d be betraying ourselves prematurely and compromising our chances of completing the mission. If she isn’t a traitor, confronting her with the suspicion would only serve to sow discord and undue mistrust throughout the ship, again compromising the mission.

Neither of the girls would do. Tali is undoubtedly loyal, and thanks to her mask has an excellent poker face, but she’s primarily a mechanic and hacker, Miranda far outstripping her in combat ability. Kasumi is cunning and sly and deadly at stealth attacks, but would be inclined to take the whole thing as some kind of game, perhaps even dropping hints to egg Miranda on.

Mordin might be a good choice. He’s an ex-spy with exceptional observational skills, but he has a hard time keeping his mouth shut, and I wouldn’t bet on the frail Salarian wining in a fight against the nimble and biotic Miranda.

Thane. Where the heck did this guy come from? He seems almost ideally tailored for this task. A master of deception and concealment, he not only possess the trained perception and combat ability to spot impending trouble and take effective action, he also has the ethical restraint to strike only when absolutely necessary.

Apprising Thane of his new assignment while on the Normandy is too risky. I’ll inform him of the plan next time we're off the ship and away from the surveillance bugs that are aboard.

Going after the Collectors on their home turf will be one of the most purely dangerous missions any of us have ever been on, and I'll be hanged if I see us succeed only to all die at the hands of a souped-up computer and a deluded biotic tart.

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Saturday, November 4, 2017

20 Dangerous Paths


--> Garrus’s old contacts on the Citadel have spotted Sidonis. The traitor went to a specialist criminal named Fade to obtain false ID and a hiding place. We’ll take the Normandy there right away. Thane also has business on the Citadel. He has a son who is trying to follow in his father’s footsteps and has been hired for a kill. Thane wants to stop his son making the same mistakes he did.


--> Thane’s son Kolyat had been hired by a Human crime boss on the Citadel named Elias Kelham to assassinate a Turian political candidate who was telling his constituents that all Humans were uniformly criminal and racist in nature. He then sent his security to harass Human shopkeepers. We found Kolyat at the last moment and had a textbook hostage situation on our hands. Kolyat made the mistake of raising the gun from the Turian to point it at me. He’s now in C-Sec Custody, his target alive and well.
Thane paid his son little heed in the past. It will take time for them to patch up matters between them. At least we stopped the young Drell from committing murder.

--> We found Sidonis.

Garrus and I have both killed many times, but always by necessity.  This situation with Sidonis was different. Garrus was going to kill a man, not to prevent future deaths, but to avenge past deaths. There's no question the traitor deserved death. I’d have had nothing to say but for the fact that Garrus wanted me to talk to Sidonis first; to draw him out for a clean shot.

I can not look someone in the eye with a lie while someone else shoots him unawares. I told Sidonis the facts: Garrus was here to kill him; if he had anything to say for himself, now was the time.

The sorry bastard didn’t even beg for mercy. He pleaded his cowardice more to the air than to me, his words tumbling out over themselves like rocks from a collapsed dam too long holding back a flood of guilty misery, telling of how he’d betrayed his fellows to save his own miserable skin, of how he saw their faces wherever he looked, how he wished it were over.

Garrus wavered, his simple Turian view of a black and white world troubled by the wretched creature before him. Sidonis walked away with his life. It is not for his worthless sake that I am glad Garrus chose mercy over vengeance. Had he pulled that trigger, if he had taken a life that was no longer a threat, it would have been his first step down a dark and dangerous road.

There is blood on both our hands, and the hands of every soldier. Killing is our trade, and our duty: it is necessary. But where to draw the line? I'm no saint, and cannot say for certain. Were one to attempt to draw the line of just action, it seems better to err, when tenable, on the side of mercy, that we kill only when doing so will save lives.
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Saturday, October 7, 2017

16 Illium


--> Illium is the centre of Asari trade in the Terminus Systems. A superficial veneer of safety and upper-class tidiness masks a core of corruption and crime as dangerous and dirty as Omega. I was stationed here for a time before I was first assigned to the first Normandy; a cushy security assignment as a reward for Elysium. I didn’t much care for it.

Jacob has pulled a few strings and gotten a hold of an experimental armour design for the Normandy, Asari in origin.

Garrus has almost certainly broken regulations to provide me with Turian blueprints for a radical new weapon design, Thanix Cannons. The weapons fire a stream of super-heated molten metal rather than a solid projectile. Not only will it penetrate Collector ship armour, it will in theory, with the right calibration, penetrate the hull of an enemy ship, then the conservation of energy will transfer the force of momentum into heat upon the deceleration of impact, tipping the balance of the molten stream into a full-blown plasma explosion inside the hull before it passes out the other side. This technology and method, if it works as promised, is a massive improvement, not just over Alliance tech, but even Collector armaments. Their particle beam weapon drilled holes clean through the first Normandy. If they had used these Thanix Cannons, no one would have survived that attack. I’m reminded of the old Earth American patrol boats used in the second world war. Their lightweight, thin wooden hulls would allow enemy torpedoes to shoot right through them without detonating.

It will take some time for the new weapons systems and armour to be installed on the Normandy. Fortunately funds are not an object. I’m granting the crew shore leave in cycles, with orders to enjoy our brief stay on Illium and stay out of trouble.

I going to see how Liara’s doing. I don’t expect her to be any more inclined to trust me than Ash or Anderson, but I should at least give her what intel Cerberus has on the Shadow Broker. Being an information broker herself, Liara may have some suggestions for recruits here on Illium.

--> I expected civil courtesy from Liara. I didn’t expect her to welcome me with open arms. It turns out she has good reason to believe I’m actually me; she was the one to recover my lifeless body from the Shadow Broker’s agents who first found me. She’s waited two suspenseful years for the completion of project Lazurus. The poor dear was afraid I would hate her for handing me over to Cerberus. A significant risk, I’ll admit, but hardly worth hating her for. I owe her my life.

Liara does indeed know of two likely candidates for my team. Samara, an Asari Justicar, and Thane Krios, a Drell assassin.

Justicar’s are something akin to knight errants, a monastic order of independent individuals who pursue evildoers and bring justice wherever they go. Absolutely devoted to a strict moral code, they are selfless and tireless warriors, representing the highest beliefs of the Asari. Justicars operate above the law, but are not recognized or even widely known of outside of Asari culture, and there is some concern among the Asari in general about the diplomatic ramifications should a Justicar inflict justice upon a member of another species.

Thane is an assassin of high repute. Despite an extensive kill record, he has had no contracted hits for a stretch of many years. He reportedly has a target on Illium, but Liara cannot find anything regarding a fee.

I’ve given Liara the Cerberus intel on the Shadow Broker, and even helped her to discover one of his spies in the person of her secretary. Liara thinks she can use the information to finally track the Shadow Broker to his lair. I’ve never seen Liara so strongly hate or desire the destruction of anyone like this before, not even Saren or Sovereign who turned her mother into a slave of evil. She says the Shadow Broker was going to sell my body to the Collectors before she stole me from his agents, that her partner in the mission, a Drell named Feron, sacrificed himself to allow her to escape with my corpse. She’d thought him dead, but the Cerberus intel implies otherwise. She’s spent the past two years planning revenge. Now she has the chance to make it a rescue. I’m glad her mission to take down the Shadow Broker (a criminal mastermind with a galaxy-spanning network of spies) ties in with my official goals. Not only is the Shadow Broker a threat in and of himself, his dealings with the Collectors render him a potentially game-changing source of information.

Liara needs some time to work through the data. I’ll come by her apartment when she’s ready. In the meantime, I have two fighters to recruit, and Miranda’s sister to protect.

--> Samara and Thane both agreed to help me stop the Collectors. Each one was on Illium with the intent of killing a target. Both exhibit exceptional combat ability, with both biotics and more conventional methods, though with vastly different approach methods. Samara marched into an Eclipse hideout and massacred the heavily armed mercs in open biotic combat, a veritable goddess of grim and inexorable justice. Thane, in keeping with standard assassin doctrine, prefers the more covert approach; his target never saw him until just before he pulled the trigger in her face. Contrary to standard assassin method, however, he agreed to lend his aid against the Collectors, without charge.

Thane’s target was a wealthy Asari businesswoman with a nasty reputation of murdering her business rivals. Upon infiltrating her property in our search for Thane we discovered her mechs and security shooting the workers assigned to the building. It seems she got wind of Thane’s coming, and had ordered her men to clear out the building immediately. Questioning the workers revealed they hated their employer, but hadn’t quit because of rumours that anyone who did would disappear. Whatever nefarious business Nassana Dantius conducted, she wanted no chance of it getting out.

Samara is pursuing what she only describes as a very dangerous criminal. She’d tracked her target to Illium, but the Eclipse had smuggled the target off-world. I helped Samara find the name of the ship, and she vowed to aid me in my mission against the Collectors. The oath came with a warning that, if ordered to commit a dishonourable deed, she would be obliged to kill me.

I like Thane. He spoke of having done to much to make the Galaxy darker, that he wants to spend what time he has left making it brighter before he dies. Nassana was to have been his last mission, but an opportunity to stop attacks on Human colonies changed his plans. He suffers from terminal illness, non-communicable and painless, but his window is closing. If I can offer him more of what he seeks, atonement for past murder, I am glad.

Samara I do not like. While Thane seems to act from the promptings of his conscience, Samara apparently allows her Justicar code to dictate her actions to the exclusion of all else. As far as I can tell, the code in question is a worthy one that demands its adherents protect the innocent at all cost to one’s self, to smite the evil and the unjust wherever found, but it cannot possibly provide dependable moral guidance for every conceivable situation. I mistrust anyone who hides behind an institutional dogma rather than taking responsibility for their own actions. I believe Samara to possess righteous intentions, but her exclusive and absolute devotion to the code may indicate a hidden frailty of will, perhaps even mental cowardice.

--> Miranda’s sister and her adoptive family are safe in their new location. Miranda and Oriana’s father have no idea now where Oriana is. Unfortunately, the security of Oriana’s family came at a price. Niket, Miranda’s oldest friend, the man who first helped her escape from her father, had been the only link. Niket hadn’t known about Miranda stealing Oriana away from her father, and wanted to return the girl to a life of wealth and safety. When we began convincing him to deceive Mr. Lawson and permit Oriana to live with the only family she’d ever known, the Eclipse captain assigned escort Niket shot him.
It’s come as a welcome change to see Miranda busy thinking about the safety and happiness of another human being, her sister, rather than ceaselessly obsessing about her devotion to Cerberus and adulation of The Illusive Man.

--> Liara sent me a message saying she’d sifted through the data and narrowed down a solid lead. I’m on my way toward her apartment.

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