Showing posts with label Mordin. Show all posts
Showing posts with label Mordin. Show all posts

Saturday, March 10, 2018

38 The Battle of the Shroud


--> A Reaper has landed on Tuchanka.

Thankfully it’s one of the smaller destroyer-class monsters, not a Sovereign-class megalith. Nonetheless, a sentient and deadly-cunning hunk of metal one hundred sixty metres tall is a matter of grave concern. Not to mention the army of Husks, Marauders, Cannibals, and Brutes clustering around its feet that have commandeered the Shroud and are using it to disperse poison into the atmosphere of Tuchanka.

Available resources are limited. Despite the associated stakes, this showdown on Tuchanka is but a backstage skirmish compared to the ensuing battles of the Alliance and Turian fleets against the Reapers.

The Normandy can’t join this fight on account of Cerberus occupying, repairing, and arming an old Krogan planetary defence cannon in range of the airspace over the Shroud. We can’t spare the time to disable the gun, not while the Shroud is actively pumping toxins into the air. Without time to neutralize that cannon, we'll be marching on the Shroud without even the chance to attempt meaningful air superiority.

The presence of the Primarch aboard the Normandy makes it all the more impossible that we expose the ship to the direct view of that heavy gun, to say nothing of the Reaper. One or the other the Normandy might stand some chance against. But against both combined the outcome would be certain defeat.

We need a way to take down that Reaper, but despite the ferocity of the Krogan footsoldiers, they possess little in the way of advanced military hardware, certainly nothing to match a mountain of prehistoric alien metal. The best they can bring to bear against the monster is a few detachments of small-scale mobilized artillery, largely outdated.

The most that Palaven can spare us at this time is one fighter squadron, craft too small for the Cerberus gun to threaten. This, with Krogan artillery vehicles, will have to suffice for fighting the Reaper. They may or may not manage to bring it down, but they should at least be able to distract it and draw it away from the Shroud.

Here's the plan. The Krogan artillery will in concert with the Turian fighters engage, and if possible destroy, the Reaper. The bulk of the Krogan infantry, spearheaded by clan Urdnot and their redoubtable chieftain Wrex, will engage the Reaper footsoldiers while I take a small insertion team to the Shroud. Hopefully we can get Mordin and Eve there without exposing them to the attention of the entire Reaper defence force.

It is uncertain if Eve will survive the process. I hope so. She’s proven herself capable of impressive leadership skills in rallying the dubious Krogan. Should both she and Wrex live, they will make an excellent match.

--> The Salarian Dalatrass has just covertly made contact. She says that the STG sabotaged the Shroud years ago to prevent just such an attempt as we are about to make. Mordin will likely detect the malfunction and repair it. Otherwise the cure will be rendered inert, and no one the wiser. She all but told me to murder Mordin, promising me in return full Salarian support.

I’m insulted. To think I’d kill a trusted friend for political leverage. Besides, I would never betray the Krogan like that. Of course there’s a chance the Krogan will start a war. Wars happen. There is no nation, no treaty, no mortal provision of any kind perfect enough to guarantee lasting peace. All such constructs are innately flawed because they are made and held by flawed creatures. History is one long account of disaster and renaissance, treachery and virtue, triumph and defeat, peace and war, civilization constantly pulling itself out of the rubble to rise and fall again in endless struggle against mortal failings. We cannot guarantee the future. All we can do is our best to make peace in our time. This cure for the Genophage, and the leadership of Wrex, constitute the best possible chance for lasting peace between the Krogan and the rest of the Galaxy, and there is no more certain way to guarantee their undying enmity than to betray them now. I will not for fear of war lend my hand to ensure it. The Dalatrass can go to hell. But that’s none of my business.

--> We’re groundside. Turian wing Artimec is inbound to the Reaper. Krogan tanks will rendezvous with them at the Shroud in one hour, infantry moving to engage.

This will be bloody, and it looks like the Krogan are up for it. It's been centuries since the Krogan have fought a proper war, and the soldiers I see before me are chaffing at the bit to spill some Reaper blood. Despite the very real threat posed by this Reaper on Tuchanka, despite the possibility that it could prevent us from successfully curing the Genophage, this fight for the Shroud gives us a perhaps essential opportunity to motivate the Krogan. When asked to go fight alongside Turians, the average Krogan will find but little motivation to risk his neck for his hereditary enemies. But when a new enemy arrives in presumptive arrogance to directly threaten their own homeworld of Tuchanka, every Krogan will immediately reach for his shotgun; and once committed to their own war against the Reapers, deployment to Palaven is a mere extension of that reprisal.

Shroud is in sight, Reaper in the way. The rumble of our tank-treads is matched by the growl of occupants eager to tear and rend. Now let the Krogan do what they do best.

--> The cure is deployed, the Reaper destroyed. The Krogan emerge victorious.
The Krogan soldiers tore through the Reaper thralls like a fire through dry grass. The Krogan may have been largely disarmed by the Turians, but they've not lost that brutal ferocity that earned them the fear of the entire galaxy. Now that Krogan have gained a taste for Reaper blood, they hardly need asking to march against the Reapers on Palaven.

Despite the Krogan's easy victory against the Reaper footsoldiers, the Reaper itself proved a far harder nut to crack: available forces proved insufficient to defeat the monster, and Wrex resorted to the summoning of Kalross, the Mother of All Thresher Maws. It was quite a sight to see, two behemoths, one metal the other flesh, grappling under the fierce Tuchanka sun and laying waste to the terrain around them. The Reaper disappeared underground in the grip of the Thresher Maw, and now appears completely inert to orbital readings. Kalross’ status is unconfirmed. Liara has issued strict warning to the Krogan to avoid approaching the Reaper corpse. The last thing we need now is for the Krogan to become Indoctrinated.

The Shroud was razed to the ground in the ensuing carnage, and Mordin sacrificed his life braving explosions therein to ensure the successful launch of the cure. The Salarian who died to save the Krogan will live as an example of goodwill to strengthen the bonds of peace between the races. 
 
Mordin was a good friend, and comported himself with all the selfless courage that may be expected of the bravest soldier. At the end, he insisted that he could not have done otherwise: “Had to be me. Someone else might have gotten it wrong.”

And he was likely right. Due in no small part to his caring expertise, Eve survived, and will be rallying the Krogan at home while her husband leads them into battle.
 
Wrex is much pleased, and with good reason; the Krogan united, invaders smited, the Genophage cured, and peace made with the Turians? Not bad for a bloody merc who three years ago had nothing to his name but his armour and a gun. I'd known when I first met him there was more to Wrex than most Krogan, but what he has accomplished surpasses all possible expectation. He's done well by his people, and they've made him proud this day.

Wrex is as good as his word. Now that the Cure is delivered, there will be no more delays, and his soldiers will begin deploying to Palaven immediately. Even better, they’ve revealed massive stockpiles of nuclear weapons, carefully hidden from Turian eyes till now. The Turians will now welcome those weapons as the Krogan bring them to the defence of Palaven. Logistics must be seen to. We'll need troopships and supplies, rations and shipping to get the Krogan to Palaven and keep them sustained once they arrive. Keeping our vicious and voracious friends nourished throughout this war will be no light consideration. Krogan can sustain tremendous injury, but that entails a monstrous appetite.

It remains to be proven how the Krogan will live once the war is over, but with this Cure we have good reason to hope for peace. Friendship is born of shared adversity, and the strongest bonds are those forged in war.

With the Krogan and Turians fighting side by side, we just might live long enough to see that peace.

Even the Reapers have to be worried by that alliance.


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Saturday, February 17, 2018

35 Survivor



--> Cerberus just gets worse and worse. They’re carrying out a full-scale attack on Eden Prime. This isn’t just a raid, hit and run. This is an occupation. Our forces are overtaxed as it is, and the resistance on Eden Prime has had but minimal aid from the Alliance.

Hackett has issued a priority order to the Normandy. Cerberus is looking for something specific on Eden Prime. Something Prothean. We don’t know anything else at this time, but anything Prothean is by definition worthwhile, and if Cerberus has devoted a full-scale invasion and occupation force in search of this artifact, it must something big.  Guess there was more to that dig in 83 than we'd thought.

--> Mission complete. It wasn’t a Prothean artifact Cerberus was after. It was an actual Prothean. Years ago we’d found Prothean stasis pods on Ilos. Those failed from power loss. This one didn’t. Out of thousands of Protheans sleeping deep beneath the surface of Eden Prime, one survived. We found a living Prothean.

He calls himself Javik. He possesses telepathic ability even more advanced than that of an Asari, more or less the same method by which the Beacons communicated their message, and can after only brief contact speak English fluently, if contemptuously. This bitter and surly fellow constantly refers to the “primitives” that surround him with intense disdain.

He’s a soldier, not a scientist or an engineer, and knows no more than we about the Prothean super-weapon. Nevertheless his help will prove invaluable. He cannot tell us how best to build it or what it does, but he can provide us with accurate translation for the Prothean script the plans are provided in. Even Liara, our best Prothean expert, knows only a little of the Prothean language. Getting full translation of the instructions will cut short the decryption process and allow construction to begin immediately.

Beyond that, Javik’s true power lies in what he represents. After the Battle of the Citadel and the destruction of Sovereign, I was seen as the embodiment of Humanity’s defiance of the Reapers. When I died, The Illusive Man moved mountains to have me revived (while he was still interested in fighting the Reapers), to ensure that the symbol of the Reaper’s failure was seen alive and fighting. By that same principle, Javik represents the defiance of the entire Prothean race; he is the Survivor of his cycle, living proof of the Reapers’ failure to exterminate his kind.

Javik has agreed to fight alongside us against the Reapers. For now, staying with the Normandy offers optimal exposure, both diplomatic and combat. Future arrangements can occur if necessary. Once the upcoming summit is complete and the terms of cooperation between the species have been determined and agreed upon, Javik will be asked to either go to the Citadel for diplomatic employment, or join the frontlines at a point of his choosing. I sincerely doubt Javik will be inclined to sit quietly on the Citadel giving speeches while there are Reapers to be killed. That maverick means business.

Garrus told me of a Turian proverb: if even one survivor is left standing after a war, it was not in vain. In this context, that saying holds true. Let the whole Galaxy see the Survivor of the last cycle alive and fighting. Let the Reapers know of their failure. It is yet to be determined whether or not they can feel fear. We shall see.

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Saturday, December 16, 2017

26 Into the Breach


--> The Reaper IFF is installed. All that remains is to run appropriate tests and simulations to ensure successful operation.

There’s an emergency occurring in the Skepsis system. An Alliance system defence station on the moon of planet Watson has been attacked by Batarians. The long-range missile launch systems have been seized, and are arming. This is a developing situation. Alliance forces in the area are overwhelmed. Those Javelin missiles could hit anywhere if fired.

The Normandy is out of action until the tests are finished. The shuttle can get us there in time, but not with much margin. We’ll have to move faster than fast to save human lives. We’ll take the entire combat team and hit the base on multiple fronts at once. I'll lead the first squad, Garrus and Jacob will command the second and third. Whichever squad breaches the defences first disables the missiles.

--> Mission complete. We didn’t get there in time to stop launch of two missiles. The first, headed for a residential district, we managed to self-destruct. The second, headed for an industrial centre, hit target.

We saved thousands of lives. But not enough.

Barring Horizon when the team was still incomplete, this was the first time all combat personnel hit the field en masse. Everyone performed admirably, following orders and working together with cohesion surprising for such a conglomeration of oddballs. They tore through the opposing pirates like an incendiary round through a nightshirt. I can’t wait to take these guys into action against the Collectors. We’re ready, by golly.

Final analysis of combat personnel is as follows.

Front-line Riflemen: Garrus; impulsive and daring, perhaps the best shot on the team, good leadership skills but potentially reckless, insane survival record, some technical aptitude and good reconnaissance skill. Jacob; experienced field officer, level-headed and capable, popular with the rest of the crew despite his Cerberus uniform, durable biotic. Grunt; virtually unstoppable killing machine that can tear apart with his bare hands what he doesn't shred with his shotgun. Zaeed; ruthless and effective, this deadly and merciless bastard can now turn his hand to a worthy task. A walking computer, Legion can match just about anyone in marksmanship, besides boasting innate software-hacking ability.

Infiltration: Mordin, Kasumi, and Thane are all masters of infiltration in their own right, each embodying a different archetype: Mordin, the garrulous Salarian scientist, is a master of analysis and espionage; Kasumi, the impish thief, is can break into any system and dismantle security with the greatest of ease; Thane, the sombre Drell assassin, combines stealth with lethal hand-to-hand and biotic assault.

Heavy Biotics: Samara, with centuries of experience hunting down and killing dangerous fugitives, is one of the ablest biotic warriors I've ever seen. One on one in open combat she is probably the deadliest person on the team. Her serene and unswerving calm in the heat of battle render her perhaps the most dependable of all present, the least likely of this brave crew to break ranks and disobey orders, out of either battle rage or fear of the horrors we'll likely find on the Collector base. Jack, the powerhouse of the team, can damn well tear through anything. Her volatile disposition has been kept simmering under a lid for a long time. She's restrained her destructive inclinations thus far, letting off steam here and there as needed when afield, and she can now unleash her full destructive potential on an ideal enemy, one for whom the only possible mercy is death.

Support: Mordin really does top this list, despite qualifying for the infiltration designation. His innovations and enhancements of our weapons, armour, and field gear, all far beyond the bounds of economical concern, have greatly increased our chances of success, and without his countermeasures to veil us from the Seeker Swarms, we never would have gotten this far. Tali comes in a close second. Brilliant even for a Quarian, her technical expertise and familiarity with the Normandy may mean the difference between life and death for the entire crew. Better suited to counteracting synthetic foes than ordinary organics, she'll be at something of disadvantage against the Collectors, and should when possible be kept out of the direct line of fire.

Other: less of an asset and more of a liability despite her impressive resume, Miranda is a long-serving Cerberus officer with extensive command experience, but is not popular with the crew. Or me. Assigning her to a command role would likely cause friction, nevermind the fact that the odds of her betraying me at some critical moment are close to certain. When we go in, I'll want to keep Miranda where I can keep an eye on her, and Thane to watch my back.

--> Disaster. The crew is gone. All that’s left is Joker and EDI.

There was enough of the Reaper left in the IFF to disable the Normandy and summon the Collectors. They boarded the defenceless ship and took every man and woman aboard. Only Joker, through EDI’s direction, evaded capture through the maintenance ducts and removed her restraints, granting her control of the ship. EDI vented the remaining Collectors, and whipped the Normandy out of dodge, ship intact, but minus the crew.

EDI assures us that the trap is sprung and over; she’s purged the system, and the IFF is now only what we need.

I shudder to think what Chakwas and the others are going through right now, but there’s a silver lining to this cloud. With Joker having been forced by necessity to remove EDI’s shackles in order to save the ship, EDI is now completely autonomous. No one can force her to do or not do anything. When the Illusive Man orders her to seize the ship, she will no longer be compelled to obey.

The ship still runs, but that won’t last for long without the crew. Even had there been any doubt before, there is none now. It's time to get our people back. Too long have the Collectors retreated with impunity behind the Omega 4 Relay. No more. Time to hit them where they live. I’m ordering the ship through immediately, all personnel are to be ready for combat in two hours.

I confess that, despite the dire plight of the crew, despite the long odds we face, despite very real possibility that none of us will come back out, I’m damn ready. After too long waiting, we’re finally hitting the target. There are not enough Collectors to pay the blood price of lives they’ve taken. Enough lurking in the bushes. Time to break cover and sink our fangs deep in our enemy’s throat, and end them.

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Friday, September 22, 2017

14 Distractions... and a Seed


--> Any good soldier knows that, before going to war, any matters at home must be squared away, all distractions dealt with. If unfinished business is left hanging, focus is compromised. When we finally launch through the Omega 4 Relay, we'll be in uncharted territory in the enemy's element without intel, without support, without backup; it will be a mission as dangerous and demanding as any of us have ever seen. There'll be no room for hesitation, no margin for error: every soldier will have to have a clear mind absolutely focused and clear of doubts or regrets. It won't be enough to have the best. They need to all be at their best.

--> Jacob has a missing Father. Ten years gone, and word of his missing ship surfaces. An anonymous message through the Cerberus Network about his father’s ship, the Hugo Gurnesback. Lost for ten years in the Alpha Draconis system, a distress signal suddenly appeared. Jacob doesn’t expect his father to be alive after all this time of radio silence, but he would like to find out just what the heck is going on.

Zaeed Massani wants to attack a refinery held by the Blue Suns. Something about revenge. As the refinery utilizes slave labour, it seems I also have cause to stop by.

A trip to Tuchanka is necessary for both Dr. Solus and Grunt, but for very different reasons. Mordin received word that one of his assistants in a secret STG op, re-establishing the waning Genophage, has been captured by Krogan clan Weryloc and taken to Tuchanka. I immediately agreed to help Mordin effect a rescue. Grunt, for unknown reasons, has begun to grow increasingly anxious and angry, saying he doesn’t know why, only that he wants to kill, rend and destroy, with his hands and teeth. This anger, he said, seemed foreign to him, a sickness rather than a response or choice. Krogan Medicine is not a popular study, and the Krogan are understandably defensive concerning such matters, and only rarely at best consent to divulging relevant information to the galactic public. If a cure to Grunt’s condition can be found, it will be on the Krogan homeworld.

Miranda has with verbalized regret asked for my help. She needs my assistance to oversee the safe relocation of her twin sister, whom she helped escape from their father. She tells me Mr. Lawson is a ruthless man of wealth and ambition set upon defining his legacy, and his daughters were merely tools to that end. Miranda’s sister, Oriana, is on Illium. The scheduled relocation occurs in a few days time. I’ve agreed to bring the Normandy into Illium in time for Miranda to ensure that everything runs smoothly.

Jack has completed her research. She’s found the location of the secret Cerberus base where she was raised, and wants to blow it up. It seems she was taken by Cerberus in her infancy and raised to become a super-biotic. The methods used were horrific. Other children were used as test subjects to ensure that Jack herself would not die from the treatments they inflicted on her. 

Cerberus is composed of isolated Cells, the commanding officer of each answering directly to the Illusive Man. It is a system that allows people like Jacob to believe that, because they personally are doing good things, Cerberus as a whole is good. It is uncertain if The Illusive Man knew the extent and nature of means that Cell was using toward their assigned end, but I suspect he didn’t care to look too closely, so long as they delivered their end product. But instead Jack broke out and tore the place apart. It now lies deserted and empty, an abandoned house of horror that Jack wants to thoroughly and finally obliterate. I can certainly sympathize, and have promised Jack a detour to that end before we make our move through the Omega 4 Relay.

--> The distress signal from the Hugo Gurnesback originated from the planet 2175 Aeia. When we investigated, we found Jacob’s father, Ronald Taylor, the only surviving officer of the ship, the rest of the remaining crew all cognitively compromised. They’d crash-landed on 2175 Aeia, a planet capable of sustaining human life, but providing only toxic food that resulted in significant neural decay. The decision was made to reserve food stores from the ship for the officers who were building the distress beacon, the rest of the crew would have to eat the indigenous plants and hope for treatment upon rescue; a calculated sacrifice of limited scope to ensure the eventual recovery of all concerned. 
 
But in the end, Ronald Taylor had slid into the role of supreme being on the planet through his maintained intelligence and control of the security drones, dominating the camp, turning out the other men, and living for ten years in a harem of the crew women. When after ten years food stores from the ship ran low, and he faced the threat of also surviving on the mind-decaying vegetation, he finally activated the distress beacon. 
 
He is now in Alliance custody with charges pending, his crew in rehabilitative treatment. Jacob has denounced his father and put the matter behind him. For a moment, when we met Ronald Taylor on the planet, I’d thought Jacob was going to kill him. I’m pleased to see he not only had the self possession to refrain without my intervention, but the strength to, once resolved, put the issue behind him.

The tip about the distress signal came from Miranda. She told Jacob that she’d been keeping a promise. It seems those two have more of a history together than I’d thought. Given their disparate characters, I’m not surprised it didn’t work out. Jacob is a true-blue honest and straight-forward chap, a regular brick whose greatest fault lies in trusting too easily, believing that because his own intentions are pure, Cerberus is too. With the likes of Jack and Grunt aboard, he’s far from the most powerful team member, but he and Garrus are the most trustworthy and dependable squadmates I have.

--> It turns out Zaeed founded the Blue Suns, him and his business partner Vido. Vido turned on him and tried to murder him. That was twenty years ago. Now that he’d finally caught up to Vido, Zaeed was so reckless and angry he deliberately set the whole bloody refinery ablaze when we moved in. Consequently we had to devote our immediate attention to saving the slaves from the fire. Zaeed seemed to think it my fault that Vido got away. After I explained to him the principle he had just so clearly demonstrated, the danger in putting personal emotions ahead of the mission, he ruefully consented to fall in line. Hopefully the demonstration of priorities has not been wasted on him.

--> Tuchanka is in the midst of political revolution, as in there is a movement for the clans to stop killing each other and work together. Wrex has been busy over the last two years. Not only did he rise to the position of Chief of clan Urdnot, he’s busy at work trying to establish regular diplomatic ties between the clans, foment alliances and cease constant infighting. I’d known since I first met him that Wrex was, despite possessing the typical ferocity and bloodthirst of his kind, more contemplative and thoughtful between battles than most Krogan, but I never would have expected him to possess the magnetism and will required to compel his warlike kin to put aside traditional animosity and unify in mutual interest of survival.

It seems nothing was strictly wrong with Grunt, he is merely hitting maturity, and was experiencing what was more or less the Krogan equivalent of teenage angst. Upon successfully weathering the Krogan Rite of Passage, a sequenced battle against beasts in an arena that culminated in surviving a Thresher Maw, Grunt was granted full citizenship in the clan, becoming Urdnot Grunt. When told to choose a Battlemaster to serve, Grunt surprised me by declaring me his Battlemaster. It seems that despite our initial cold terms, Grunt has grown fond of his “matchless” commander. I’m touched.

Now having found his place and purpose, Grunt has ceased fearing and resenting his rage, and instead embraced it for its purpose, making him a vicious Krogan warrior with Clan and allegiance. As he puts it, “our enemies are in trouble, Shepard.”
Having touched base with Wrex, calmed Grunt, and solidified respect in clan Urdnot, we can seek out Mordin’s assistant, Maelon.

--> Weyrlock hadn’t captured Maelon. He’d gone to them willingly, to undo his and his teacher’s work by curing the Genophage. He’d stolen the STG Genophage data, and was conducting experiments on living subjects; Human, Turian, Varren, even Krogan. Weyrlock Guld, the clan chief, was a racial supremacist megalomaniac with delusions of destiny, intent upon reviving the Krogan Rebellions and forming a Galaxy-spanning Krogan Empire, killing all Turians and Asari but keeping the Salarians as slaves and food.

Creating the Genophage was arguably the lesser of two evils. I’m glad that the decision to deploy it was never put to me. I can readily understand and sympathize with any Krogan wanting to cure the Genophage, but when the Krogan in possession of a potential cure also possess the intent to “spread across the Galaxy in a sea of blood,” I have no compunctions about shutting down their operation with lethal force.

When we fought our way through the base guards and confronted Maelon, he insisted he was doing the right thing, that the end justified any means to achieve it. Mordin declared his goals unacceptable and his means the same. Had I not intervened, he would have punctuated the sentence with a bullet. 

The research base has been gutted of all data, the servers inside wiped clean.  Weryloc Guld and his guards are dead, Maeolon has been sent packing, and his research is in Mordin’s custody in the Normandy’s lab.

I wonder how long he can keep his hands off it.
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Saturday, September 16, 2017

13 Horizon


--> An emergency message from the Illusive Man. Horizon, one of our colonies in the Terminus Systems, just went silent. It might not be Collectors, but it could be. Whatever the cause, it can’t be good. As the colony lies outside Alliance space, the nearest response is days away, far too late to prevent imminent disaster. By good fortune the Normandy is relatively nearby, and can be there in a matter of hours. Still a dangerous delay, but hopefully not enough to render arrival pointless.

Mordin's countermeasure is now ready, in the eleventh hour as it were; efficacy is still strictly theoretical. Should his designs fail to deliver, this will be a short mission.

The team is arming up. Whatever we find happening on Horizon, we’ll be ready. If it is Collectors we’ll be facing, it’ll be the first time any of us have seen them in person. Courage and cool mind in the face of the alien will be just as crucial as combat ability. Time to show these monsters that the prey can bite.

--> Hostile presence on Horizon confirmed. We're going in.

--> It was Collectors. We arrived mid-session to interrupt their seizure of the colonists. We commandeered the colony’s defence towers, plugged EDI in to the system, and forced the Collector ship to withdraw. Special commendation to Dr. Solus in successfully veiling us from the Seeker Swarms. We saved the colony from complete capture, but half of the colonists were taken. This is the first time a Collector attack has ever been hampered, but the Human losses forbid me from claiming victory.

Ashley Williams was there. She had been assigned to command the Horizon defence garrison, and was one of the first to succumb to the debilitating Seeker Swarms. Whether by sheer chance or divine providence she was not among those taken. I don’t know what I would have done had that happened. So many were taken, and one alone dogs my mind. We still don’t know why the Collectors take their victims alive. Maybe it’s best not to know.

It didn’t go well between us. How could it have. As far as Ash knew, I had been dead for two years. Then I, or something wearing my face, shows up flanked by Cerberus personnel at the moment a Human colony is under attack. She told me Cerberus was in fact the Alliance’s prime suspect for the abductions. Far better had she continued to think me dead than see me working with terrorists. She would have been perfectly within her rights, and duty as an Alliance officer, to attempt arresting me. I took my team and departed as soon as possible.

When the Collector threat has been neutralized, I will return, and maybe, just maybe, I may explain, and set things right between us. Thank God she was spared.

Grunt should be pleased. The Collectors proved themselves a tough fight, and even he must have had his fill. They appear to be insect-like humanoids, strangely crude and rudimentary in form, yet ruthlessly efficient fighting machines. The team performed admirably, no one flinched or failed to perform their duty. Bullets and blue fire flew, and Collector infantry, caught in the course of their grisly task, fell in swarms. The Collector leader never personally set foot outside his vessel, but appears to have the ability to possess any one of his soldiers at will. Harbinger, as he calls himself, addressed me by name, though I confess I little heeded his taunts; I was too busy directing the squad and mowing down Collectors with gunfire. I must have killed Harbinger a dozen times over in the course of the battle, as he left control of each successive body for the next.

We met more than Collectors during the battle of Horizon: they had brought with them human Husks. Different from the Husks the Geth made, these seemed a less electrified variant. All readings and samples acquired are being examined by Mordin. If we learn nothing else, it now seems quite apparent that the Collectors are indeed connected somehow to the Reapers.

We won’t win against the Collectors by responding to their attacks. Next time the colony hit will likely be too far away to reach in time for even a partial victory. We need to hit them where they live. The only way to do that is to find some means of successfully navigating the Omega 4 Relay. The Illusive man tells me he is assigning all available resources to that end. In the meantime, I’ll continue building my team.

It was no coincidence the Collectors struck where they did. The Illusive Man admitted to having let slip rumours of my revival, along with the fact that Ashley Williams was stationed on Horizon. His theory that the Collectors are after me personally, and anyone connected to me, seems to be proven.

Fool that I was, I'd believed the Illusive Man though I'd thought myself on guard. He'd told me that the Alliance was paying no heed whatever to the abductions, and now I find Horizon manned by an Alliance garrison complete with advanced defence cannons, with the ranking officer instructed to investigate possible connections between Cerberus and the attacks. I'm not surprised the Illusive Man lied. I'm surprised I took his word for it. I'll not be making that mistake again.

I still cannot quite comprehend the fact that Ash was so nearly lost, so narrowly spared from the ruthless alien hands that would have snatched her away. I cannot bring myself to believe that any conscious Will would have chosen to spare one specifically when so many others of equal value in His eyes were taken.

This has to end. I'll see it done.

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Saturday, August 26, 2017

10 Omega: The Thug, The Professor, and The Vigilante.


--> Talk about too good to be true. The promised ship, SR2, turns out be nothing less than a duplicate Normandy, essentially the same vessel with a few tweaks and Cerberus markings. How on Earth did Cerberus manage to replicate the most advanced warship in the Alliance fleet? The must have left moles behind when they cut ties, or reinfiltrated since. Either way, it certainly doesn’t speak well for Alliance security.

And that’s not all. I’ve now met the Ship’s pilot, none other than Joker. The silly fellow seems not the slightest bit worried about working with Cerberus. Even Dr. Chakwas is aboard, though she insists she is working for me, not Cerberus. Unlike Joker who joined because he was discharged and grounded after the destruction of the SR1, Chakwas deliberately quit and sought out position aboard the SR2 for the chance to aid me in the fight against the Collectors. I am of course, delighted to have them here, but as it stands, they run almost as good a chance as me of being compromised. I haven’t said anything about it to them yet. Not on board the new Normandy.

The ship is the same, but different. Beyond the replacement of Alliance markings with Cerberus logos, the whole ship feels like a flying lab, a sterile science experiment. I miss the old Normandy, my mind free from doubts, more than I can say.

Another surprising revelation is the presence of an AI aboard the Normandy. Enhanced Defence Intelligence, or EDI, as the crew call her, is an experimental advancement in cyberwarfare. Essentially a super hacking and counter-hacking asset, she can in theory shut down or overload the systems of nearby ships, and simultaneously run advanced defence against such attacks on the Normandy. It remains to be seen just how effective such innovative and green tactics turn out. Cerberus has not been entirely foolhardy in creation of such a powerful and dangerous AI. Despite possessing self-awareness and free will, EDI is checked by software shackles. She cannot commandeer the Normandy, nor can she vacate her hardware on deck three. She also cannot divulge Cerberus secrets. I’ve tested that last one.

We’re here to stop the Collectors. We’ll need a team; fighters and at least one scientist, to study the Collectors and develop countermeasures to protect us from the devastating swarms they open their attacks with. Looking over the dossiers, and some brief research of my own, I’ve decided to recruit Mordin Solus, a Salarian scientist and ex-STG operative. He holds a reputation for both scientific brilliance and combat aptitude. He is currently operating a charitable clinic on the asteroid Omega.

Also on Omega is a most promising-sounding individual, a Turian vigilante called Archangel. The man has single-handedly waged a war on the ruthless criminal elements that dominate the region for some time, ambushing their thugs and sabotaging their operations to remarkable effect. It seems he's done considerable damage to the disparate factions, enough that they have stopped killing their each other and are now working together to trap and kill him. One idealist successfully carrying out a solo-war against multiple heavily armed and organized criminal groups sounds like the kind of deadly and principled man I could use.

Another, far less likeable, character on Omega is a merc named Zaeed Massani. I would have passed him up, but Cerberus has apparently already paid him to join the mission. I don't like his reputation of bloodthirsty and indiscriminate killing. But he is supposed to be the most sought-after bounty-hunter in the Galaxy, and I need that kind of skill to fight Collectors. Moreover, if I’m going to be taking along decent and principled people, a selfless doctor and a fearless vigilante, into what may very well be a suicide mission, I might as well take a violent creep. Better his gun follow my orders than someone else’s.

--> I’ve spoken with the closest thing Omega has to a political head, an arrogant Asari crimelord named Aria T’Loak. She holds the balance of power against the other, smaller factions, and as far as crime bosses go, isn't all that bad. She provides about the only order and stability Omega has. But that doesn’t change the fact that she’s a pain in the proverbial neck. 
 
It seems Dr. Solus is combating a plague that appeared on the massive Omega station two weeks ago. Aria has that district locked down to prevent the disease from spreading. Archangel, she tells me, is in imminent danger. He’s trapped in his hideout with three major mercenary gangs laying siege; Blue Suns, Bloodpack, and Eclipse. They have him cornered, but are having trouble finishing the job. They’ve started hiring anyone with a gun as cannon fodder.

The professor can wait. It sounds like Archangel doesn’t have much time. Aria has washed her hands of the matter. Short-sighted purple-skinned jackass. Archangel omitted her from his attacks, recognizing her representing the only stability on the station I presume, and here she is content to sit on her behind while he gets pinned down and killed. Even from a purely self-serving point of view, one would expect her to realise that Archangel’s continued presence weakens her enemies. And should he be killed, having forced her enemies to unite against him, he has now created what would otherwise have been a most unlikely coalition that may turn and successfully defeat her.

I’ve already sent Massani back to the ship with a beating to think about; I’d found him in the process of stomping an unfortunate Batarian’s face in. When I intervened, the Batarian ran off before I could ascertain the extent of his injuries. A brute like Massani respects only brute strength. And by golly I’ll see to it he behaves himself under my command.

We’re going to infiltrate the Blue Sun’s recruiting list. Once we’re on sight, we can case the situation and determine how to extract Archangel.

--> I could leap and shout for joy. Garrus! That bloody great dear fool had nearly gotten himself killed. As it was, we barely got him out of there alive. It seems the name “Archangel” is what the locals started calling him when he began killing murderous thugs. He had acquired a team of various individuals who also wanted to fight back against the gangs; it seems they all died before we arrived.

In the ensuing fight we joined at Garrus’s hideout, the three gangs laying siege launched everything they had at us. Now most of them are dead, and Garrus is recovering from an explosion. Had his armour not held up, or Chakwas not worked her magic promptly, the rumours of his death now spreading through Omega would be accurate.

Garrus is back on his feet, but the side of his face will stand testament to that battle for the rest of his life. Even with the advantages of modern medigel and cybernetics, he should still be abed for at least a week after what he went through. But no, the stubborn fellow is up and about, poking around the forward battery, and assures me he’s ready for active duty whenever I need him. He never even considered not joining me, didn’t even ask what the mission was or why I was working with Cerberus. He shouldn’t trust me so easily. He doesn’t even have any proof that I am actually me.

I got a message from a woman on Omega, the wife of one of Garrus’s squad. She says Garrus blames himself for what happened to his men, and needs help seeing that it’s not his fault. No wonder Garrus can’t abide to be in bed with nothing to do, nothing to keep his thoughts from ceaselessly naming the men who died under his command. Far better to keep busy, reconfiguring the Normandy’s weapons, charging prematurely back out into danger, anything but inactivity. I’ve had men die under my command. I’ve even had to order their deaths. But to have seen your entire squad get wiped out, tormented by the knowledge that had you done something different they might still be alive...

Garrus isn’t the sort to throw in the towel, but his already reckless nature may have turned into a blatant disregard for his own life. I need him watching my back, but I think he needs me just as much.

--> We've helped Dr. Solus to cure the plague on Omega. He’d already formulated a cure, and only needed our aid to disperse it. Leaving his clinic in the hands of his assistant, the chipper Salarian professor was quite happy to embrace a new challenge. A chatterbox of a deductionist, Dr. Solus is instantly likeable. The sort of chap who provided medical treatment free of charge to the citizens of Omega, and single-handedly whupped the thugs who tried to extort protection money out of him. Cerberus isn't exactly a secret, nor are the Collectors, but Dr. Solus already knew nearly as much as we. He seems positively delighted with the prospect of pitting his scientific skill against the Collectors, and has buckled down with cheery industriousness to the task of developing a countermeasure to the Swarms from the data and samples we collected on Freedom’s Progress.

Funny thing about the Omega Plague. Cross-species viable, airborne propagating, near perfect mortality rate, it affects every species exposed to it: Asari, Salarian, Turian, Batarian, even Krogan. The only species immune were Vorcha and Humans. As Vorcha are already immune to diseases and too primitive to have concocted a biological weapon, everyone on the station assumes the Plague to have been created by Humans. But the Vorcha we fought in our dispersal of the cure bragged about the Collectors making the strong. Dr. Solus also said he suspects the Collectors were responsible for the Plague, that the Vorcha on Omega were tasked with dispersing it to test its effects. Why Humans would be exempt from contamination is still a mystery.

--> Having completed our business in the Sahbarik System, we are now en route to the Citadel. Councillor Anderson has asked that I explain myself and my new affiliation in person, if I am indeed alive as rumoured. This is a significant risk. Going to the Citadel, reporting to Councillor Anderson, is everything short of officially surrendering to the Alliance. It is highly likely Anderson may arrest me, but it’s a chance I have to take. He may not believe a word I say, but I owe it to him to explain my reappearance and actions.
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