--> A
Reaper has landed on Tuchanka.
Thankfully
it’s one of the smaller destroyer-class monsters, not a
Sovereign-class megalith. Nonetheless, a sentient and deadly-cunning
hunk of metal one hundred sixty metres tall is a matter of grave
concern. Not to mention the army of Husks, Marauders, Cannibals, and
Brutes clustering around its feet that have commandeered the Shroud
and are using it to disperse poison into the atmosphere of Tuchanka.
Available
resources are limited. Despite the associated stakes, this showdown
on Tuchanka is but a backstage skirmish compared to the ensuing
battles of the Alliance and Turian fleets against the Reapers.
The
Normandy can’t join this fight on account of Cerberus occupying,
repairing, and arming an old Krogan planetary defence cannon in range
of the airspace over the Shroud. We can’t spare the time to
disable the gun, not while the Shroud is actively pumping toxins into
the air. Without time to neutralize that cannon, we'll be marching
on the Shroud without even the chance to attempt meaningful air
superiority.
The
presence of the Primarch aboard the Normandy makes it all the more
impossible that we expose the ship to the direct view of that heavy
gun, to say nothing of the Reaper. One or the other the Normandy
might stand some chance
against. But against both combined the outcome would be certain
defeat.
We
need a way to take down that Reaper, but despite the ferocity of the
Krogan footsoldiers, they possess little in the way of advanced
military hardware, certainly nothing to match a mountain of
prehistoric alien metal. The best they can bring to bear against the
monster is a few detachments of small-scale mobilized artillery,
largely outdated.
The
most that Palaven can spare us at this time is one fighter squadron,
craft too small for the Cerberus gun to threaten. This, with Krogan
artillery vehicles, will have to suffice for fighting the Reaper.
They may or may not manage to bring it down, but they should at least
be able to distract it and draw it away from the Shroud.
Here's
the plan. The Krogan artillery will in concert with the Turian
fighters engage, and if possible destroy, the Reaper. The bulk of
the Krogan infantry, spearheaded by clan Urdnot and their redoubtable
chieftain Wrex, will engage the Reaper footsoldiers while I take a
small insertion team to the Shroud. Hopefully we can get Mordin and
Eve there without exposing them to the attention of the entire Reaper
defence force.
It
is uncertain if Eve will survive the process. I hope so. She’s
proven herself capable of impressive leadership skills in rallying
the dubious Krogan. Should both she and Wrex live, they will make an
excellent match.
--> The
Salarian Dalatrass has just covertly made contact. She says that the
STG sabotaged the Shroud years ago to prevent just such an attempt as
we are about to make. Mordin will likely detect the malfunction and
repair it. Otherwise the cure will be rendered inert, and no one the
wiser. She all but told me to murder Mordin, promising me in
return full Salarian support.
I’m
insulted. To think I’d kill a trusted friend for political
leverage. Besides, I would never betray the Krogan like that. Of
course there’s a chance the Krogan will start a war. Wars happen.
There is no nation, no treaty, no mortal provision of any kind
perfect enough to guarantee lasting peace. All such constructs are
innately flawed because they are made and held by flawed creatures.
History is one long account of disaster and renaissance, treachery
and virtue, triumph and defeat, peace and war, civilization
constantly pulling itself out of the rubble to rise and fall again in
endless struggle against mortal failings. We cannot guarantee the
future. All we can do is our best to make peace in our time. This
cure for the Genophage, and the leadership of Wrex, constitute the
best possible chance for lasting peace between the Krogan and the
rest of the Galaxy, and there is no more certain way to guarantee
their undying enmity than to betray them now. I will not for fear of
war lend my hand to ensure it. The Dalatrass can go to hell. But
that’s none of my business.
--> We’re
groundside. Turian wing Artimec is inbound to the Reaper. Krogan
tanks will rendezvous with them at the Shroud in one hour, infantry
moving to engage.
This
will be bloody, and it looks like the Krogan are up for it. It's
been centuries since the Krogan have fought a proper war, and the
soldiers I see before me are chaffing at the bit to spill some Reaper
blood. Despite the very real threat posed by this Reaper on
Tuchanka, despite the possibility that it could prevent us from
successfully curing the Genophage, this fight for the Shroud gives us
a perhaps essential opportunity to motivate the Krogan. When asked
to go fight alongside Turians, the average Krogan will find but
little motivation to risk his neck for his hereditary enemies. But
when a new enemy arrives in presumptive arrogance to directly
threaten their own homeworld of Tuchanka, every Krogan will
immediately reach for his shotgun; and once committed to their own
war against the Reapers, deployment to Palaven is a mere extension of
that reprisal.
Shroud
is in sight, Reaper in the way. The rumble of our tank-treads is
matched by the growl of occupants eager to tear and rend. Now let
the Krogan do what they do best.
--> The
cure is deployed, the Reaper destroyed. The Krogan emerge
victorious.
The
Krogan soldiers tore through the Reaper thralls like a fire through
dry grass. The Krogan may have been largely disarmed by the Turians,
but they've not lost that brutal ferocity that earned them the fear
of the entire galaxy. Now that Krogan have gained a taste for Reaper
blood, they hardly need asking to march against the Reapers on
Palaven.
Despite
the Krogan's easy victory against the Reaper footsoldiers, the Reaper
itself proved a far harder nut to crack: available forces proved
insufficient to defeat the monster, and Wrex resorted to the
summoning of Kalross, the Mother of All Thresher Maws. It was quite
a sight to see, two behemoths, one metal the other flesh, grappling
under the fierce Tuchanka sun and laying waste to the terrain around
them. The Reaper disappeared underground in the grip of the Thresher
Maw, and now appears completely inert to orbital readings. Kalross’
status is unconfirmed. Liara has issued strict warning to the Krogan
to avoid approaching the Reaper corpse. The last thing we need now
is for the Krogan to become Indoctrinated.
The
Shroud was razed to the ground in the ensuing carnage, and Mordin
sacrificed his life braving explosions therein to ensure the
successful launch of the cure. The Salarian who died to save the
Krogan will live as an example of goodwill to strengthen the bonds of
peace between the races.
Mordin
was a good friend, and comported himself with all the selfless
courage that may be expected of the bravest soldier. At the end, he
insisted that he could not have done otherwise: “Had to be me.
Someone else might have gotten it wrong.”
And
he was likely right. Due in no small part to his caring expertise,
Eve survived, and will be rallying the Krogan at home while her
husband leads them into battle.
Wrex
is much pleased, and with good reason; the Krogan united, invaders
smited, the Genophage cured, and peace made with the Turians? Not
bad for a bloody merc who three years ago had nothing to his name
but his armour and a gun. I'd known when I first met him there was more
to Wrex than most Krogan, but what he has accomplished surpasses all
possible expectation. He's done well by his people, and they've made
him proud this day.
Wrex
is as good as his word. Now that the Cure is delivered, there will
be no more delays, and his soldiers will begin deploying to Palaven
immediately. Even better, they’ve revealed massive stockpiles of
nuclear weapons, carefully hidden from Turian eyes till now. The
Turians will now welcome those weapons as the Krogan bring them to
the defence of Palaven. Logistics must be seen to. We'll need
troopships and supplies, rations and shipping to get the Krogan to
Palaven and keep them sustained once they arrive. Keeping our
vicious and voracious friends nourished throughout this war will be
no light consideration. Krogan can sustain tremendous injury, but
that entails a monstrous appetite.
It
remains to be proven how the Krogan will live once the war is over,
but with this Cure we have good reason to hope for peace. Friendship
is born of shared adversity, and the strongest bonds are those forged
in war.
With
the Krogan and Turians fighting side by side, we just might live long
enough to see that peace.
Even
the Reapers have to be worried by that alliance.
____________________________________________________________________________________________________________________
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