--> I've received two messages. The first was from Surkesh. The Salarian Dalatrass sent a grim transmission prophesying the doom of all galactic society, beginning with her culture, and had the gall to blame me for Mordin’s death. Despite the Salarians officially refusing both military aid and technical assistance with the Crucible, there appear to be schisms forming in Salarian leadership. The STG has joined the fight against the Reapers, and certain Salarian captains have promised their ships in support of the Crucible. Even some Salarian scientists have volunteered immediate service for the project. It’s heartening to see that, despite the idiocy of their politicians, the Salarians are not uniformly fools enough to sit back and watch the Galaxy fall around them.
The
second message was from the Citadel; Councillor Vallern discreetly confides
in me a suspicion that his human colleague is crooked, and has asked
for my help in dealing with suspected corrupt dealings by the
Councillor Udina.
At
a time like this, the Salarian Councillor wants to dig up petty
criminality? Of course Udina is dirty. I’d be surprised to hear
that he wasn’t. I'll get back to Valern on this later. In the
meanwhile I have more urgent matters to attend to.
--> The
Cerberus forces holding the defence cannon have been dealt with. If
they aren’t working on behalf of the Reapers, they’re making a
darn good impression of it. That wrinkle nearly cost us the Krogan.
Now
that we have a breathing space I can turn my attention to the rumours
coming from the Rachni relay. Wrex's scouts aren't the only
disappearances reported in that quarter. I have a bad feeling about
this.
The
Rachni were a force that terrorized the Galaxy millennia ago. So far
as I know, this enigmatic and creepy species was the only non-biped
race besides the Reapers ever to achieve space-flight. They are
fast, cunning, and deadly. And they are very hard to kill. It was
only through the arming of the Krogan that the Citadel races managed
to defeat them. The Krogan hunted the Rachni to extinction,
following them to their home system and killing every last soldier,
worker, and queen.
Or
so they thought. During Saren’s attempt to hand the Galaxy over to
Sovereign, his agents found a derelict ship adrift in the depths of
space. Held in stasis aboard that ship was an egg; a Rachni queen.
They took it to Noveria, there to breed in secret an army of Rachni
soldiers. But the Queen’s offspring, taken from her care, turned
mad, and nearly destroyed the research base. I was there. My team
found the station crawling with rabid, armoured insects the size of
bears slaughtering every victim that fell into their clutches. The
Queen I let live. A caged innocent who had done no wrong, the last
member of a sentient race which knew of beauty, I could not murder
when mercy was humbly asked. Freed from her confinement, the Queen
left for a distant world, there to raise her children in peace,
telling them of the mercy granted them. She promised to come to our
aid when the Reapers returned.
Instead,
we met Rachni among the Reaper forces on Tuchanka. With mutated and
grotesque bodies, almost unrecognisable as Rachni, their mechanized
joints and the artillery welded onto their backs made clear their
exclusive purpose of destruction.
We’re
headed toward the Rachni Relay, there to rendezvous with Arlakh
Company. We’ll find out what happened to the Krogan scouts that
disappeared. If it was Rachni, we must reach the heart of the nest
and find the Queen. There are three possibilities. The first is
that she lied, and joined the Reapers willingly. The second is that
she has been turned, and is no longer a true self. The third is that
she is prisoner, bound and controlled. If either of the first two,
she must be destroyed. If the latter, she may be saved.
--> We’ve
landed at the site of the scouts’ disappearance, on the planet
Utukka in the Mulla Xul System. The Krogan of Arlakh Company are led
by none other than Urdnot Grunt. The proud great monster baby has
come a long way from being a mistrusted “tank-bred.” He now
holds command of the finest Krogan fighting team in the Galaxy. His
immense carnivorous jaw stretched wide in gleeful pride as he told us
of how he’d won his way to command. With him and a troop of his
fellows at his back, I’m confident we can tackle anything we find
ahead in the tunnels the scouts never came out of.
Night
is falling. That shouldn’t matter, we’re headed underground
anyway. But for all his eager ferocity, Grunt is as close to worried
as I’ve ever seen him. This place smells wrong, he says. And he’s
right. But it’s more than the smell. Something about this whole
place feels wrong; something warped is lurking beneath. We’re
about to plunge into a darkness concealing Heaven-knows what
unthinkable horrors.
I’m
a marine. This is my job.
Shame
Ashley's missing out on this.
--> Mission
complete. That Stygian pit was a veritable labyrinth of twisted
passages and whispered menace, half-heard sounds alternately
approaching and retreating as we pushed forward into the darkness.
We
were cut off from the Krogan by a cave-in almost immediately upon
entry.
We
found webbing first; great, dark strands of clinging blackness that
barred entry towards the innards of the caverns. Then we found
wires, Reaper nodes, and more artificial barriers blocking access.
These lengths and walls of metal, intermittently found along our path
into the tunnels, should have seemed less alien and threatening than
the webbing and clustered egg sacks they stood amongst. But instead
the unnatural metal, undeniably Reaper in origin, screamed silently
of an Alien hatred for us, greater than from any organic form we
might find.
Then
they hit us. From all angles at once, the walls, the floor, the
ceiling, dozens, scores of the insecticival monsters poured out upon
us. All was blood, bullets, and carnage, and then they were gone;
only to return again in even greater numbers when we pushed forward
again. That place was crawling with mutated Rachni, the Reapers were
breeding an army down there, and we walked right into the middle of
it.
We
found the Queen. She was herself, prisoner and bound, breeding
against her will the offspring that the Reapers warped and
weaponized. Her shackles broken, she followed us out of the tunnels
with all haste and fear. The Reaper-controlled Rachni would rather
destroy her than see her free.
The
Krogan team, tough as they were, were hard put to survive. They
still retain the numbers to continue as a coherent fighting force,
but they took casualties. Grunt himself nearly lost his life
charging alone into a horde of Rachni to cover our retreat. He
didn’t need to do that. A couple of grenades, rationed and held in
careful reserve from the rest of the fighting, finished off the last
of the enemy that swarmed after us. I’d thought Grunt dead, having
seen him plunge off the side of a subterranean cliff, taking one last
enemy with him. But that indomitable reckless wonderful stupid fool
pulled his Krogan hide out of there. Covered from hump to hoof in
the blood of his crushed foes, Grunt stumbled out after us. That
Krogan is hard to kill. It seems even his best efforts can’t
achieve it.
The
Rachni Queen is now sent to help in the construction of the Crucible.
Despite the misgivings of the engineers, her workers, hive-minded as
they are, prove quite efficient at whatever task they are assigned.
It
is probably in great part due to that hive-minded nature that the
Reapers found them uniquely easy to dominate. Given what we know, it
is almost certain that the Rachni invasion thousands of years ago was
driven by Reaper influence. Even more interestingly, Javik tells us
that the Rachni were an active enemy even during his time in the last
cycle, fifty thousand years ago. This seems to break the rule of
Reaper doctrine, that they defeat, enslave, and eventually destroy
all space-faring species present in any given cycle. It seems the
Reapers thought the Rachni too much fun to eliminate, the
archetypical scary monsters with which to terrorize the Galaxy
between cycles.
I
dare say the Rachni Queen is embarrassed, to say the least. I’d
found her on Noveria a pawn of Sovereign. Rescued and released,
she’d promised to return the favour and send aid against the
Reapers. Instead, I had to come after her again in very
incriminating circumstances, once again rescuing her. She may not
have been able to uphold her prior boast of direct military aid, but
her children can help us build the Crucible. I don’t think anyone,
least of all her now, wants to risk sending any more Rachni against
the Reapers. We’ll keep them safely out of the enemy’s reach.
In
the meantime, the Reapers have lost their source of Rachi
terror-troops. They still have what they’ve already fielded, and
may even be able to clone a few more, but they’ll have to ration
that resource carefully, instead of flooding every battlefield with
giant insect monsters like they’d planned.
The
Alliance, hitting the Reapers at any weak spot that presents itself,
is still losing ground. The Arcturus Stream, Exodus, Kite’s Nest,
Gemini Sigma, and Attican Beta Clusters have all been occupied to one
extent or another by Reaper forces. We’re losing resources fast.
We need to finish building the Crucible before we lose the means to
do so.
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