Showing posts with label Normandy. Show all posts
Showing posts with label Normandy. Show all posts

Saturday, April 7, 2018

42 Defectors and Crime Syndicates


--> It’s easy to forget that not all of the combat-ready forces of the galaxy are government-sanctioned fleets and armies. Besides local militias and makeshift civilian resistance, there are also the criminal elements, from local gangs to galaxy-class mercenary bands. The Blue Suns, Eclipse, and Bloodpack are the three most powerful and well organized of these disreputable brigands. They have thus far taken but little part in the Reaper war, beyond of course avoiding the Reaper invasion front and taking advantage of whatever resources become exposed. If they could be recruited, it would add a welcome boost to our combat-ready forces in this everywhere and everything against the Reapers.

There are two difficulties with such a plan. The first is getting them to cooperate with our command structure. The second is getting them to work together without tearing each other’s throats out. They are, after all, criminals, and have fought each other perhaps even more than the authorities.

As fortune would have it, the second difficulty seems to be clearing itself up already.
Prior to expulsion by Cerberus from her seat of power on the pretentiously named waste bin of Omega, Aria T’Loak was the biggest crime boss on that station, the centre of criminal enterprises in the whole of the Terminus Systems. Despite her sour disposition, Aria was an unusually pragmatic crime boss, providing what little security and stability Omega had. She’s currently trying to unite the Blue Suns, Bloodpack, and Eclipse under her rule. She's smart enough to realise that it’s in her interest to help combat the Reaper threat, and that she has the means to rally these disparate factions into a joint force for that purpose; and her own personal power of course.

Under any other circumstances, helping a crime lord amass more power would be a capital offence, but we need more guns on the ground, and Aria’s coalition presents an opportunity to take advantage of a resource that would otherwise be very difficult to utilize. I am officially requesting permission from Alliance Command to proceed with perhaps the most unorthodox mission ever undertaken by an Alliance officer.

--> Orders received. I am authorized to solidify Aria's control of the Terminus gangs, and ordered to take all reasonable measures to obtain Aria's cooperation against the Reapers.

As part of our deal with T’Bitch, I will help her retake Omega and its stores of Ezo. The Cerberus occupation force there is commanded by Oleg Petrovsky, one of the Illusive Man’s top military strategists. He should prove a tough nut to crack. Aria has made it clear she cannot operate with my combat team. She named no names, but it seems perfectly obvious the individual in question is Garrus. Archangel united the merc bands once before in a group effort to kill him. Bringing my best friend along would in this particular case be inadvisable.

I’m leaving the Normandy under Ashley’s command: her orders are to continue running standard interference against Reaper occupation forces. Williams knows the ship and crew, and should have little difficulty keeping the Normandy intact and her crew alive.

I can't say I'm looking forward to seeing Omega again. Aria's company is also something I'd hoped to avoid. It's no accident such a waspish and unprincipled individual feels at home on that filthy rock.

--> Aria's coalition has breached the Cerberus defence fleet and engaged the entrenched enemy in a street-to-street, door-to-door fight through the dark and dirty streets of Omega, the garish and neon lights of shady vendors illuminating a gruelling and savage fight between mutated soldiers and murderous hoodlums. The run-of-the-mill gang warfare of Omega has merely been replaced by an augmented and intensified variant, one where the usual factions have been united by the intrusion of a new adversary, the jack-booted control of Cerberus domination.

We've got our first foothold, now it's time to make our next move. Cerberus has blocked off most of the avenues of advance with energy barriers. Aria's engineers are trying to find a way to bypass control directly, but with little success. There are, however, chinks in the armour. A small team can bypass the barriers through maintenance routes without attracting attention. Aria's ensuring all teams are ready to assault the moment the shields go down.

--> I've received an encrypted transmission from Ashley. She's caught wind of some Cerberus defectors on the run in the Minos Wasteland, and is taking the Normandy in to investigate. Apparently she found it necessary to correct Javik's assumption that the goal is to kill the defectors.

She also relayed a surprising update from Hackett. The Crucible is being built far faster than I'd anticipated; Alliance engineers have through herculean effort completed perhaps fifty percent of the known work. Once decoded, the plans are easily translated for seamless construction. But even at this late hour, we still don’t know how it will utilize the massive power it stores. The means for its application, the Catalyst, is still a complete mystery.

Despite being our single most well-informed expert on Protheans, never in all of her work did Liara find anything regarding the Catalyst, and neither her extensive network of intelligence nor any government and their official archives hold a solid lead on what it might be. Javik is himself a Prothean soldier, and doesn't know squat; not surprising as this Catalyst was obviously a tremendous military secret of the Protheans. They apparently safeguarded this secret very well. So well perhaps, we may never discover it.

What an incredible irony. We've discovered and are well on our way to completing the designs for this Prothean super-weapon, only to have the same security of knowledge that preserved the plans for our time prevent us from finding the last and crucial component. Could such success be achieved only to be thwarted by one final, obstinate, detail? God send that our fate will not prove so fickle.

--> Aria and I have made contact with an old friend of hers. Nyreen Kandros, ex Turian military, it seems she and Aria have a history. Apparently they parted ways when their incompatibilities grew more clear than infatuation. In Aria's sneering words, Kandros “practically oozes virtue.” It's hard to see how this upright Turian soldier found anything compelling in Aria. I personally find our Asari confederate to be a pain in the neck.

Kandros is running an underground network of militants in opposition to the Cerberus occupation. They call themselves the Talons. She's agreed to coordinate with our assault, on the condition that we ensure the safety of civilians. It seems she not only commandeered this local gang she now commands, she's whipped them into shape to resemble a regular militia, uniformed and orderly. The ranks all seem to bear a strong loyalty for their leader. They speak of her with genuine regard, and salute with more than token spirit as she passes by. I admit I'm impressed Kandros successfully transformed what had been an ordinary gang of lowlifes into a disciplined and conscientious defence force that prioritizes safety of civilians over their own lives.

All forces are set. Petrovsky's defences are waiting for us. He thinks this is a game of chess. He's about to find out that his enemies don't play chess. They play dirty.

This is going to be bloody.

--> Operation complete. Omega is under Aria’s control. The Cerberus forces there have been driven out, Petrovsky taken prisoner. Aria had wanted to kill him, and I’d have had no objection, but she let him live long enough to surrender. Given that he’d ordered his men to stand down and formally asked for quarter, I could not in good conscience stand by while Aria strangled him. Aria and I nearly came to blows when I demanded she desist. But the matter is resolved, and Aria will be sending Omega’s considerable supply of Ezo to the Alliance, in addition to fielding her forces alongside the Alliance soldiers in combat.

Kandros is dead. She sacrificed herself to save civilians from Cerberus monsters. It appears Cerberus is not content merely to modify their soldiers using Reaper methods, they’ve begun going the whole hog and manufacturing monsters of their own design from the bodies of prisoners. It is becoming more and more obvious that, whatever the Illusive Man’s original intentions were, Cerberus is irredeemable. Everything the Reapers are doing, Cerberus is doing, only slower.

With Kandros gone, it's unclear what will happen to her followers. The Talons will almost certainly fall under Aria's command. Whether they will maintain their own structure and discipline without their leader remains to be seen. Omega needs Kandros. One hopes her example, her spirit, will not be forgotten. I've sent a report to the Turian military, with a recommendation for Kandros' posthumous exoneration and commendation.

I now take my leave of Aria, and Omega. Normandy awaits!

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Saturday, March 10, 2018

38 The Battle of the Shroud


--> A Reaper has landed on Tuchanka.

Thankfully it’s one of the smaller destroyer-class monsters, not a Sovereign-class megalith. Nonetheless, a sentient and deadly-cunning hunk of metal one hundred sixty metres tall is a matter of grave concern. Not to mention the army of Husks, Marauders, Cannibals, and Brutes clustering around its feet that have commandeered the Shroud and are using it to disperse poison into the atmosphere of Tuchanka.

Available resources are limited. Despite the associated stakes, this showdown on Tuchanka is but a backstage skirmish compared to the ensuing battles of the Alliance and Turian fleets against the Reapers.

The Normandy can’t join this fight on account of Cerberus occupying, repairing, and arming an old Krogan planetary defence cannon in range of the airspace over the Shroud. We can’t spare the time to disable the gun, not while the Shroud is actively pumping toxins into the air. Without time to neutralize that cannon, we'll be marching on the Shroud without even the chance to attempt meaningful air superiority.

The presence of the Primarch aboard the Normandy makes it all the more impossible that we expose the ship to the direct view of that heavy gun, to say nothing of the Reaper. One or the other the Normandy might stand some chance against. But against both combined the outcome would be certain defeat.

We need a way to take down that Reaper, but despite the ferocity of the Krogan footsoldiers, they possess little in the way of advanced military hardware, certainly nothing to match a mountain of prehistoric alien metal. The best they can bring to bear against the monster is a few detachments of small-scale mobilized artillery, largely outdated.

The most that Palaven can spare us at this time is one fighter squadron, craft too small for the Cerberus gun to threaten. This, with Krogan artillery vehicles, will have to suffice for fighting the Reaper. They may or may not manage to bring it down, but they should at least be able to distract it and draw it away from the Shroud.

Here's the plan. The Krogan artillery will in concert with the Turian fighters engage, and if possible destroy, the Reaper. The bulk of the Krogan infantry, spearheaded by clan Urdnot and their redoubtable chieftain Wrex, will engage the Reaper footsoldiers while I take a small insertion team to the Shroud. Hopefully we can get Mordin and Eve there without exposing them to the attention of the entire Reaper defence force.

It is uncertain if Eve will survive the process. I hope so. She’s proven herself capable of impressive leadership skills in rallying the dubious Krogan. Should both she and Wrex live, they will make an excellent match.

--> The Salarian Dalatrass has just covertly made contact. She says that the STG sabotaged the Shroud years ago to prevent just such an attempt as we are about to make. Mordin will likely detect the malfunction and repair it. Otherwise the cure will be rendered inert, and no one the wiser. She all but told me to murder Mordin, promising me in return full Salarian support.

I’m insulted. To think I’d kill a trusted friend for political leverage. Besides, I would never betray the Krogan like that. Of course there’s a chance the Krogan will start a war. Wars happen. There is no nation, no treaty, no mortal provision of any kind perfect enough to guarantee lasting peace. All such constructs are innately flawed because they are made and held by flawed creatures. History is one long account of disaster and renaissance, treachery and virtue, triumph and defeat, peace and war, civilization constantly pulling itself out of the rubble to rise and fall again in endless struggle against mortal failings. We cannot guarantee the future. All we can do is our best to make peace in our time. This cure for the Genophage, and the leadership of Wrex, constitute the best possible chance for lasting peace between the Krogan and the rest of the Galaxy, and there is no more certain way to guarantee their undying enmity than to betray them now. I will not for fear of war lend my hand to ensure it. The Dalatrass can go to hell. But that’s none of my business.

--> We’re groundside. Turian wing Artimec is inbound to the Reaper. Krogan tanks will rendezvous with them at the Shroud in one hour, infantry moving to engage.

This will be bloody, and it looks like the Krogan are up for it. It's been centuries since the Krogan have fought a proper war, and the soldiers I see before me are chaffing at the bit to spill some Reaper blood. Despite the very real threat posed by this Reaper on Tuchanka, despite the possibility that it could prevent us from successfully curing the Genophage, this fight for the Shroud gives us a perhaps essential opportunity to motivate the Krogan. When asked to go fight alongside Turians, the average Krogan will find but little motivation to risk his neck for his hereditary enemies. But when a new enemy arrives in presumptive arrogance to directly threaten their own homeworld of Tuchanka, every Krogan will immediately reach for his shotgun; and once committed to their own war against the Reapers, deployment to Palaven is a mere extension of that reprisal.

Shroud is in sight, Reaper in the way. The rumble of our tank-treads is matched by the growl of occupants eager to tear and rend. Now let the Krogan do what they do best.

--> The cure is deployed, the Reaper destroyed. The Krogan emerge victorious.
The Krogan soldiers tore through the Reaper thralls like a fire through dry grass. The Krogan may have been largely disarmed by the Turians, but they've not lost that brutal ferocity that earned them the fear of the entire galaxy. Now that Krogan have gained a taste for Reaper blood, they hardly need asking to march against the Reapers on Palaven.

Despite the Krogan's easy victory against the Reaper footsoldiers, the Reaper itself proved a far harder nut to crack: available forces proved insufficient to defeat the monster, and Wrex resorted to the summoning of Kalross, the Mother of All Thresher Maws. It was quite a sight to see, two behemoths, one metal the other flesh, grappling under the fierce Tuchanka sun and laying waste to the terrain around them. The Reaper disappeared underground in the grip of the Thresher Maw, and now appears completely inert to orbital readings. Kalross’ status is unconfirmed. Liara has issued strict warning to the Krogan to avoid approaching the Reaper corpse. The last thing we need now is for the Krogan to become Indoctrinated.

The Shroud was razed to the ground in the ensuing carnage, and Mordin sacrificed his life braving explosions therein to ensure the successful launch of the cure. The Salarian who died to save the Krogan will live as an example of goodwill to strengthen the bonds of peace between the races. 
 
Mordin was a good friend, and comported himself with all the selfless courage that may be expected of the bravest soldier. At the end, he insisted that he could not have done otherwise: “Had to be me. Someone else might have gotten it wrong.”

And he was likely right. Due in no small part to his caring expertise, Eve survived, and will be rallying the Krogan at home while her husband leads them into battle.
 
Wrex is much pleased, and with good reason; the Krogan united, invaders smited, the Genophage cured, and peace made with the Turians? Not bad for a bloody merc who three years ago had nothing to his name but his armour and a gun. I'd known when I first met him there was more to Wrex than most Krogan, but what he has accomplished surpasses all possible expectation. He's done well by his people, and they've made him proud this day.

Wrex is as good as his word. Now that the Cure is delivered, there will be no more delays, and his soldiers will begin deploying to Palaven immediately. Even better, they’ve revealed massive stockpiles of nuclear weapons, carefully hidden from Turian eyes till now. The Turians will now welcome those weapons as the Krogan bring them to the defence of Palaven. Logistics must be seen to. We'll need troopships and supplies, rations and shipping to get the Krogan to Palaven and keep them sustained once they arrive. Keeping our vicious and voracious friends nourished throughout this war will be no light consideration. Krogan can sustain tremendous injury, but that entails a monstrous appetite.

It remains to be proven how the Krogan will live once the war is over, but with this Cure we have good reason to hope for peace. Friendship is born of shared adversity, and the strongest bonds are those forged in war.

With the Krogan and Turians fighting side by side, we just might live long enough to see that peace.

Even the Reapers have to be worried by that alliance.


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Saturday, February 3, 2018

33 Grissom Academy


--> Cerberus Cruiser with Fighter escort sighted at Grissom. Communications out of the station are being jammed, but we've managed to make contact with a Lieutenant Sanders who says she has students still inside.

The Normandy will draw off the Fighters and cause a diversion while the away-team extracts the students in the shuttle. We'll have to rendezvous outside of system.

--> Extraction complete, students are safe. Illusive Man thwarted again.

Cerberus never ceases to surprise me. I'd honestly thought that Mars would constitute the extent of their hostilities against us. But I'd been wrong: this attempt to abduct our students from Grissom Academy is not their only offence since Mars, merely the latest and most dangerous since that first outrage. Ever since their failed attempt to snatch away the Prothean Plans they've ignored all attempts at negotiation and harassed and harried the Alliance at every possible turn, culminating in this failed abduction attempt.

At this point it seems there is nothing they will not do to hamper our war effort, though why is still a mystery.

There’s never been any doubt in my mind that Cerberus was the enemy, but you’d think, if anything could unite us in common cause, it would be the arrival of a mutual enemy hell-bent on destroying us all. Apparently such is not the case.

Hostile or not, Cerberus should not even be a factor at this time. Upon first returning to the Alliance, I had brought with me an intel dump on Cerberus big enough to choke a bureau for months. I don’t know if Cerberus’ resources exceeded the scope of the intel to such a degree as to render that exposure ineffectual, or if their influence in the Alliance was strong enough to throw sand in the cogs and keep the files locked up. In either case, Cerberus is still alive and strong, and kicking the Alliance in the shins every chance they get.

Fortunately we rescued some fairly adept shins today, shins that are good and ready to do some kicking back. It's clear the students have not yet reached their full potential: if they had then my services would not have been needed. Nevertheless our best and brightest were trained at that school, and are eager to see some action. The biotics will, with supervision, be assigned front-line combat roles supporting our soldiers engaging Reaper forces; revenge against Cerberus will have to wait.

The tech students, along with David Archer who has recovered from his horrific condition remarkably well, will be lending their aid in the building of the Prothean Device. It is quite possible that younger minds will see solutions that older scientists would overlook.

Jack was at Grissom Academy, serving as the students favourite combat instructor, and was instrumental in ensuring the their escape, as much through her surprising leadership as by biotic power.

The Illusive Man tried and failed to contain Jack as a child. Now having escaped from his machinations, she stands between him and other innocents that he would subject to the same tortures that she endured at his hands.

A woman who went through what she did, captured in her infancy and raised to become an inhumane monster of destruction, ought to be a wrecked and crippled specimen of humanity, incapable of empathy or caring for others. Instead, I find her thriving amidst her students, a veritable momma bear of rough love and protection for them. I’m more glad than I can say to see her find goodness in herself for others, to see her find a purpose other than destruction. Not that she’ll lack outlet for her able talents in that regard. There’s Reapers enough for all. Jack is overseeing the kids’ deployment in combat roles. So long as they’re led by “The Psychotic Biotic,” there is little than can stand before them.

An ominous hint was found in captured Cerberus briefings on the mission to Grissom Academy. Mention of planned indoctrination of the prisoners prompts the question of whether Cerberus is still an independent player. Does “indoctrination” in this context mean the dreaded results of prolonged Reaper contact, or does it refer more conventional methods of brainwashing? The new modifications Cerberus is making to its troops, eerily Husk-like in appearance, do not bode well.

The Illusive Man mentioned through com projection on Mars that he wanted to control the Reapers instead of destroying them. He’s mad. If that madness costs us this war, I’ll kill him myself if I have to follow his damned soul to hell to do it.
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Saturday, January 6, 2018

29 Prothean Designs


--> We got the data. Liara says that it is indeed plans for a weapon capable of defeating the Reapers.

The Mars Archives were overrun by Cerberus, commandos sent in to steal the same information Hackett sent us to collect. It seems the moment word of the Reapers’ arrival spread, everyone jumped at once. In the ensuing fight for the data on Mars, Lieutenant Commander Ashley Williams was critically injured by a Cerberus robot disguised as a scientist, the same infiltrator that opened the gates for the Cerberus strike team. The Normandy was launched in emergency, and lacks a full crew. At this time, a doctor is especially wanting.

While we have seized both the data and the Cerberus robot carrying it, it is unclear if Cerberus received transmission of some portion thereof (it is a large file). We've sent the information to Admiral Hackett, and will be presenting our findings to the Citadel Council alongside a formal and urgent request for immediate military aid. The Citadel is Ashley’s best hope for proper medical treatment. She has to hold on a few hours.

It seems Cerberus has thrown their customary habits of deception and guile out the blooming airlock. Their standard approach with the rest of humanity is one of subtlety, manipulating events from the shadows without leaving a trace. There was no trace of subtlety in the Mars attack. Their mole vented most of the main facility, killing almost everyone inside. The rest were slaughtered by the Cerberus commandos that assaulted immediately thereafter. So far as I know, Dr. T'Soni is the only survivor of that assault. Why Cerberus has abandoned all pretence of care for human life is beyond me. It's the basis of their entire ideology, their only claim to moral legitimacy, the assertion that they fight for Humanity's interests. Perhaps it should come as no surprise; they'd hardly be the first human cult of the civilized era that slaughtered humans in the name of the “Greater Good” of Humanity. The question is, why now?

Their method itself seems flawed. Why march in and slaughter everyone if all you really care about is obtaining the data? They could have just as easily had their infiltrator copy the data and slip away with no one the wiser. Trying instead to not only steal the data but also wipe the servers clean while slaughtering all Alliance personnel assigned to the archives tells us that the Illusive Man no longer simply thinks he knows better than the rest of Humanity, it seems we are no longer to be trusted even with our own defence.

But why would he object to us building this device ourselves? Perhaps he fears the likelihood of a joint operation with Humans and Aliens working together, with more potential for leaks and infighting. Perhaps he wants more than anything to ensure that it is Cerberus that enters in the eleventh hour with the super-weapon to save us all from the Reapers, Cerberus's crowning moment of heroism and triumph, with the lives of a few soldiers and scientists on Mars being seen as an equitable trade.

Whatever the reason, whether the Illusive Man is motivated by security interests, building the device in absolute secrecy to a degree that the Alliance will not be capable of, or if he was attempting to ensure Cerberus status as the saviour of the Galaxy, his means thereto tell clearly the cost. Whatever the Illusive Man used to believe and to stand for, he now sees human lives as being secondary to his primary goals. I had hoped when the Reapers came that whatever was left of Cerberus would set aside its aloof and hostile pride and unite with us. It seems that is not to be. Mars establishes two things: firstly, Cerberus is a force to be reckoned with, and secondly, that in this war, they are an enemy. Not the enemy, to be sure, but an enemy nonetheless.

This Prothean device poses substantial questions. The proposed construction will require tremendous resources to build, and despite its resulting power will be unlikely to exceed the firepower-to-investment ratio of standard combat vessels. The weapon may indeed be capable of destroying Reapers, but it will only be one such weapon, if we even succeed in finishing its construction; one weapon, one target for the Reapers to destroy, and boom, all of our last-minute efforts and resources pinned on one massive investment are gone in a single stroke. It’s been many years since the short story Superiority was required reading for military officers. It is true that we cannot hope to defeat the Reapers conventionally; in a straight-up fight we lose through insufficient firepower, in a running fight of attrition, they grow stronger as we grow weaker. In order to win, we have to cheat somehow.

This Prothean device, in order to fulfil its purpose, cannot simply utilize provided material through known methods. It will have to use either a technological trick, a secret scientific breakthrough as great as the discovery of mass effect technology, or instead tap into another power source, greater than what we can through normal means utilize. Maybe I’m drawing to much of a distinction between those two options. If it fails to do either of these things, then our narrow window of time would be better spent conducting emergency production of frigates and cruisers.

We don’t know a lot about the device yet, but Liara says that the plans are incomplete, as was its construction when the Protheans lost. It’s missing a piece referred to only as “The Catalyst.” Clearly a code word of some sort, we’ve no idea what the Catalyst is, but it had better be good. I hope we’re not making a big mistake.

My every instinct tells me that this is a losing proposition, that the only tactically sound option is to evade, “meet strength with weakness and weakness with strength.” But there’s nowhere to run to, nowhere the Reapers will not follow to hunt us down and destroy us. We have no choice but to stand and fight. And pray.

Launched as it was in emergency without a full crew, the Normandy is potentially vulnerable to insufficient engineer oversight. Ashley grabbed Joker, Adams, and a handful of maintenance and security personnel. Nothing like a full complement, all hands will be pulling long shifts in order to ensure the Normandy remains at peak efficiency. It's a lot to ask of the crew, but at time like this, we cannot afford a malfunction. There will likely be a great many Alliance personnel in our embassy at the Citadel who will jump at the chance to sign on to the Normandy. Not exactly regular, but at a time like this no one will care. We need every able-bodied man and woman engaged in this fight, and desk-workers everywhere will find themselves dropping their datapads and picking up tools and weapons, and the sooner the better.

Citadel is in sight, docking clearance granted. There's a lot of ships here.  Nimble and knife-like Salarian frigates, graceful and sleek-skinned Asari cruisers arrayed with glistening ribbons of light, ponderous Turian dreadnaughts with their signature wings and couched stance.  Let's see if we can't persuade the Council to put them to use.

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Saturday, December 16, 2017

26 Into the Breach


--> The Reaper IFF is installed. All that remains is to run appropriate tests and simulations to ensure successful operation.

There’s an emergency occurring in the Skepsis system. An Alliance system defence station on the moon of planet Watson has been attacked by Batarians. The long-range missile launch systems have been seized, and are arming. This is a developing situation. Alliance forces in the area are overwhelmed. Those Javelin missiles could hit anywhere if fired.

The Normandy is out of action until the tests are finished. The shuttle can get us there in time, but not with much margin. We’ll have to move faster than fast to save human lives. We’ll take the entire combat team and hit the base on multiple fronts at once. I'll lead the first squad, Garrus and Jacob will command the second and third. Whichever squad breaches the defences first disables the missiles.

--> Mission complete. We didn’t get there in time to stop launch of two missiles. The first, headed for a residential district, we managed to self-destruct. The second, headed for an industrial centre, hit target.

We saved thousands of lives. But not enough.

Barring Horizon when the team was still incomplete, this was the first time all combat personnel hit the field en masse. Everyone performed admirably, following orders and working together with cohesion surprising for such a conglomeration of oddballs. They tore through the opposing pirates like an incendiary round through a nightshirt. I can’t wait to take these guys into action against the Collectors. We’re ready, by golly.

Final analysis of combat personnel is as follows.

Front-line Riflemen: Garrus; impulsive and daring, perhaps the best shot on the team, good leadership skills but potentially reckless, insane survival record, some technical aptitude and good reconnaissance skill. Jacob; experienced field officer, level-headed and capable, popular with the rest of the crew despite his Cerberus uniform, durable biotic. Grunt; virtually unstoppable killing machine that can tear apart with his bare hands what he doesn't shred with his shotgun. Zaeed; ruthless and effective, this deadly and merciless bastard can now turn his hand to a worthy task. A walking computer, Legion can match just about anyone in marksmanship, besides boasting innate software-hacking ability.

Infiltration: Mordin, Kasumi, and Thane are all masters of infiltration in their own right, each embodying a different archetype: Mordin, the garrulous Salarian scientist, is a master of analysis and espionage; Kasumi, the impish thief, is can break into any system and dismantle security with the greatest of ease; Thane, the sombre Drell assassin, combines stealth with lethal hand-to-hand and biotic assault.

Heavy Biotics: Samara, with centuries of experience hunting down and killing dangerous fugitives, is one of the ablest biotic warriors I've ever seen. One on one in open combat she is probably the deadliest person on the team. Her serene and unswerving calm in the heat of battle render her perhaps the most dependable of all present, the least likely of this brave crew to break ranks and disobey orders, out of either battle rage or fear of the horrors we'll likely find on the Collector base. Jack, the powerhouse of the team, can damn well tear through anything. Her volatile disposition has been kept simmering under a lid for a long time. She's restrained her destructive inclinations thus far, letting off steam here and there as needed when afield, and she can now unleash her full destructive potential on an ideal enemy, one for whom the only possible mercy is death.

Support: Mordin really does top this list, despite qualifying for the infiltration designation. His innovations and enhancements of our weapons, armour, and field gear, all far beyond the bounds of economical concern, have greatly increased our chances of success, and without his countermeasures to veil us from the Seeker Swarms, we never would have gotten this far. Tali comes in a close second. Brilliant even for a Quarian, her technical expertise and familiarity with the Normandy may mean the difference between life and death for the entire crew. Better suited to counteracting synthetic foes than ordinary organics, she'll be at something of disadvantage against the Collectors, and should when possible be kept out of the direct line of fire.

Other: less of an asset and more of a liability despite her impressive resume, Miranda is a long-serving Cerberus officer with extensive command experience, but is not popular with the crew. Or me. Assigning her to a command role would likely cause friction, nevermind the fact that the odds of her betraying me at some critical moment are close to certain. When we go in, I'll want to keep Miranda where I can keep an eye on her, and Thane to watch my back.

--> Disaster. The crew is gone. All that’s left is Joker and EDI.

There was enough of the Reaper left in the IFF to disable the Normandy and summon the Collectors. They boarded the defenceless ship and took every man and woman aboard. Only Joker, through EDI’s direction, evaded capture through the maintenance ducts and removed her restraints, granting her control of the ship. EDI vented the remaining Collectors, and whipped the Normandy out of dodge, ship intact, but minus the crew.

EDI assures us that the trap is sprung and over; she’s purged the system, and the IFF is now only what we need.

I shudder to think what Chakwas and the others are going through right now, but there’s a silver lining to this cloud. With Joker having been forced by necessity to remove EDI’s shackles in order to save the ship, EDI is now completely autonomous. No one can force her to do or not do anything. When the Illusive Man orders her to seize the ship, she will no longer be compelled to obey.

The ship still runs, but that won’t last for long without the crew. Even had there been any doubt before, there is none now. It's time to get our people back. Too long have the Collectors retreated with impunity behind the Omega 4 Relay. No more. Time to hit them where they live. I’m ordering the ship through immediately, all personnel are to be ready for combat in two hours.

I confess that, despite the dire plight of the crew, despite the long odds we face, despite very real possibility that none of us will come back out, I’m damn ready. After too long waiting, we’re finally hitting the target. There are not enough Collectors to pay the blood price of lives they’ve taken. Enough lurking in the bushes. Time to break cover and sink our fangs deep in our enemy’s throat, and end them.

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Saturday, December 2, 2017

24 A Final Resting Place



--> We’ve assembled a good team; some of the best damn fighters in the galaxy. All potential distractions have been dealt with, and everyone is up to speed. We’ve upgraded the Normandy’s weapons, shields, and armour; this swift and stealthy frigate now boasts the defences of a cruiser and the firepower of a dreadnought. Mordin has upgraded our combat gear; amps, omnitools, armour, and guns all surpass performance ratings of standard models by an average of fifty percent. We’re as ready as we’ll ever be. We have everything we need to hit the Collectors. All that's left is to acquire the Reaper IFF, then anchors aweigh and into the breach.

But first there are two stops I need to make, two old friends to visit, one living, the other dead.

--> Liara is doing well as the Shadow Broker. She has the whole operation running smoothly and has started turning its operations around. Instead of selling her network’s services to the highest bidder, the Shadow Broker’s assets have become an extra-legal aid to peace and order in the galaxy.

I gave Liara two things. The first is a file; names, dates, locations, operations past and present, procedural patterns, everything I’ve been able to get my hands on over the past few weeks on Cerberus. Added to the Shadow Broker’s already extensive intel on the subject, this combined information dump should prove a tremendous asset to the Alliance in shutting Cerberus down. Also in the file is all the information we have on the Collectors. If the worst comes to worst, if we die without completing the mission, the Alliance can pick up where we started.

The second thing is a letter. Addressed to Ashley Williams, I entrusted Liara with seeing that it reaches her safely.


--> The grave of the SR1 Normandy, an icy and lonesome planet in the Amada system. Here lies the pride of the Alliance, now a fractured and splintered corpse spread across the snow of Alchera. The hull that gleamed so proudly aloft now catches a bank of snow. The crewdeck where never more the crew will sleep and chatter, the cockpit that points towards a horizon it will never reach, the engine room never again to hum and thrive with power, and the bridge that commands only a field of white and silence.

The Normandy, the ship that sailed among the stars, the vessel that carried her brave crew through dangers and peril, now rests alone in this remote and silent grave so far from the chaos and danger of the living world. She has served her part, and now her remains rest beneath a shroud of solemn white, snowy and silent, to lie there undisturbed till Kingdom Come.

Her end, so violent and so sudden, was nearly my own. But I have been given a second chance, an opportunity that must not be wasted. Normandy, now broken and shattered, was my home. What was done to her will be done to every home if we fail to stop the Reapers. They’ll come eventually. Their servants, meanwhile, must be dealt with.

The monument is in place. Now to turn from the past and prepare for the future. Time to take the Reaper IFF.
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Saturday, November 25, 2017

23 Exit Strategy



--> Tali has completed her inspection and given me her report on the Normandy. She’s done what discreet probing she can without giving herself away to either EDI or the engineers, and has not found any failsafes or command overrides. The only part of the ship she has not been able to covertly investigate is the AI core. EDI has undisclosed contingencies in her programming. I’d wager my old Vindicator that’s where the Illusive Man has hidden his leash on the Normandy.

EDI is linked extensively throughout the ship to all primary and secondary systems. Removing any of these connections without immediately tipping her off is impossible, so we cannot act until the last moment, and then we won’t have time for surgical removal of all the links. There are two ways to counteract the Illusive Man ordering EDI to commandeer the ship. The first is to shut down or destroy EDI completely. Drastic and potentially suicidal, this measure should be considered a last resort. The second option is to disable all communications, starting with the quantum entanglement particles linking directly to the Illusive Man. Surrendering to the Alliance without being fired upon will be risky if we cannot signal our intentions. It’s a chance we’ll have to take.

That still leaves the Cerberus crew. Most of them are like Jacob; they work for Cerberus because they want to do the right thing. Once this mission is over, once the Collectors are dealt with, I’ll give anyone who wants to the option to drop off on Illium before I take the Normandy back to the Alliance. I think most of them are as loyal to me as they are to the Illusive man, and would be amenable to either option. There's only one person I’m worried about: Miranda. 

Miranda is a veritable Cerberus fanatic; she’s the Illusive Man’s devoted agent, through and through. When I break contact with Cerberus after concluding the deal and completing the agreed-upon mission, there’s no telling what she’ll do.  And given her potent combat abilities, everything from marksmanship and hand-to-hand to crushing an opponent through the power of dark energy, she poses a significant threat should she choose to strike without warning.

I’ll need someone watching my back. Someone capable, someone that I can trust and count on. First thoughts of course turn to Garrus. I’d trust him with my life, and have already done so on countless occasions. He’s one of the best damn fighters in the galaxy, and has survived battles that should have killed him more times than I can count. But despite his wariness and cunning, deception and subterfuge are anathemas to him. He could more easily swallow a Thresher Maw than conceal his mistrust of Miranda. Moreover, he’s only just dealt with the issue of treachery already, and the subject is a sore one for him. Best leave him out of this.

Jacob is out of the question. He’s as solidly dependable a chap as could be wished, but he not only trusts both Cerberus and Miranda, he also has a soft spot for the latter. He’d refuse to believe Miranda might turn on me; such backstabbing is in direct contrast to his forthright nature.

I’m not sure if Jack or Grunt would be the worst possible option (except for a certainty Zaeed. I don’t trust that man as far as I could throw him.) Jack and Grunt both possess the subtlety of a freight train, and would refuse to wait around for the possibility of Miranda committing treachery. Either one would instead insist upon going to kill her immediately. Jack in particular stands the risk of doing real damage to the ship should a fight break out.

Samara, absolutely bound by her code, would also insist upon confronting Miranda directly, though with potentially less lethal results. Whether Miranda is a traitor in waiting or not, that would be a terrible idea. If she is a traitor, we’d be betraying ourselves prematurely and compromising our chances of completing the mission. If she isn’t a traitor, confronting her with the suspicion would only serve to sow discord and undue mistrust throughout the ship, again compromising the mission.

Neither of the girls would do. Tali is undoubtedly loyal, and thanks to her mask has an excellent poker face, but she’s primarily a mechanic and hacker, Miranda far outstripping her in combat ability. Kasumi is cunning and sly and deadly at stealth attacks, but would be inclined to take the whole thing as some kind of game, perhaps even dropping hints to egg Miranda on.

Mordin might be a good choice. He’s an ex-spy with exceptional observational skills, but he has a hard time keeping his mouth shut, and I wouldn’t bet on the frail Salarian wining in a fight against the nimble and biotic Miranda.

Thane. Where the heck did this guy come from? He seems almost ideally tailored for this task. A master of deception and concealment, he not only possess the trained perception and combat ability to spot impending trouble and take effective action, he also has the ethical restraint to strike only when absolutely necessary.

Apprising Thane of his new assignment while on the Normandy is too risky. I’ll inform him of the plan next time we're off the ship and away from the surveillance bugs that are aboard.

Going after the Collectors on their home turf will be one of the most purely dangerous missions any of us have ever been on, and I'll be hanged if I see us succeed only to all die at the hands of a souped-up computer and a deluded biotic tart.

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Saturday, October 28, 2017

19 The Clutches of Cerberus


--> The long-promised trip to Pragia has been seen to. What we found there, I’m sad to say, doesn’t even surprise me. Amidst the crumbling ruin clutched by mutant plant vines we found the fading story of a veritable hell-hole. The Teltin Cell had abducted every child with biotic potential they could get their hands on. All of them were used as test subjects, just so many human lab rats. Any procedure, no matter how horrific, that might theoretically improve biotic strength was carried out upon these children. All were expendable, all except Subject Zero; Jack was the focal point of the entire project. All of the atrocities inflicted upon her and the other children were for the sole purpose of turning her into an invincible super-biotic.

It is unclear if Jack matched their expectations. Her strength certainly exceeds that of any other biotic I’ve met. The astonishing thing is that she retains any level sanity. A mind subject to a childhood of constant torture and abuse, no human contact beyond killing other children, should have turned her into a genuine monster, completely devoid of any semblance of basic humanity. How she managed to cling to sanity, to remain a functional human being in any degree, is beyond me.

Exactly what happened at Teltin is unclear. All that we know for certain is that Jack broke out of her cell and tore through anything in her path. She escaped Teltin, then was captured and abused by pirates. After a mixed career of crime she was again captured and imprisoned on the Purgatory. She’s never had anything like a chance at a normal life. Hopefully, if we survive the mission to stop the Collectors, she will finally get that opportunity.

We found another escapee from Teltin there. The poor fellow, Aresh, he called himself, was drawn back to the place he couldn’t forget. In his crazed state he planned to restart the Teltin project, to discover why they had inflicted such horrors upon him. Jack sent him scampering, where to I know not.

Something fishy about Teltin. We came across communication records that implied the details of their experiments were unknown to the Illusive Man. Aresh claimed to have been in the ruin for about a year, but his hired security escort spoke as though they’d just arrived. Did the Illusive Man send Aresh to plant false evidence and shift the blame down the chain of command? I shouldn't be the slightest bit surprised.

Even Miranda seems shaken by what we found on Pragia. She adamantly denies Cerberus proper had anything to do with it, insisting that the Teltin project had gone rogue. Sure. Whatever helps her sleep at night. Jack, desperate for satisfaction, nearly started a biotic brawl with Miranda for refusing to apologise on behalf of Cerberus. The sooner we complete our mission and those two go their separate ways the better. Jack has agreed to remain below decks and leave Miranda alone. For now.

Strange that Jack should have escaped the clutches of Cerberus so many years ago, only to find herself once more ensnared in their machinations. Of her own volition, to be sure, but little better for that. We're all in this web together now, all by choice and with good purpose. But once purpose is fulfilled, when the game is played and the cards laid bare, It's all of our necks on the line, even if we survive the mission. It's up to me to find a way out of that noose.

--> I’m seeing reports in the Cerberus intelligence network of an increase in Geth sightings. I’ve just saved a civilian munitions vessel, the MSV Broken Arrow, from colliding with a planet in the Nariph system. The ship had been commandeered by Geth and deliberately set on collision course. That’s just plain odd. The Geth are perhaps the most technologically advanced species in the galaxy, viciously logical and deadly in combat and planning. If they’re resuming hostilities outside of their home system again, why are they resorting to paltry tactics like seizing a civilian freighter? That’s the sort of strategy I’d expect to see used by Batarian pirates, who are more interested in hurting as many people as possible than risking their own skin. Geth are cunning and deadly fighters, ruthlessly implementing vicious attacks upon their enemy, optimizing damage dealt and paying no heed to the cost in their own forces. They’re not at all senselessly suicidal, but destroying their enemy is their primary focus; their own casualties are a mere detail.

There are also reports of Quarian’s encountering the Geth. Tali, in command of a stealthy investigation, has been sent into the Dholen System in the far rim. That system is occupied by Geth. I don’t know why the Quarians sent their people in there, but I plan to find out.

There’s another, seemingly unrelated, reason to investigate Dholen: the Cerberus web. When the Collector threat is dealt with, I’ll be cutting ties with Cerberus and taking the Normandy back to the Alliance. When that happens, the Illusive Man will almost certainly activate failsafes built into the Normandy to prevent me from doing just that. I need help discreetly finding the hooks hidden in the Normandy, and removing them. Immediately if possible, or at the last minute if necessary. Tali is brilliant, even for a Quarian, and knew the old Normandy inside and out. Moreover, she’s someone I can trust. If anyone can free the Normandy, it’s her.

--> Tali and her team are on the planet Haestrom. It looks like they’ve been detected, and are engaging superior Geth forces. Moving in.


--> Most of the Quarian’s are dead, shot by Geth infantry or bombed by the Geth dropship. Tali is alive, as is the Quarian marine charged with her safety, Kal Reeger. They’d been sent to investigate the system’s star, Dholen. It’s aging prematurely, the interior’s mass increasing at an unprecedented rate. Within a hundred years, perhaps more, the star will go critical.

Understanding in theory how to increase the star’s mass is simple; application of dark energy through mass effect technology. There are however two massive problems: the problem of scale and the problem of origin. No known species has every created a warp field powerful enough to crush the interior of a star. It seems unlikely the Geth would use such an inefficient weapon, the effects would take a century at best to come to fruition, and their opponent would have long since discovered the danger and evacuated. Moreover, the Geth are eminently practical, and wouldn’t destroy an entire system and all of the resources on every planet, asteroid and comet therein.

To my surprise, Tali not only agreed to accompany me, she even got official clearance from her superiors to do so. She says I’ll need people I can trust if I’m working with Cerberus. I suspect her superiors sent her orders to infiltrate the Normandy and spy on Cerberus, find out what precisely Commander Shepard is up to.

This business of Dholen reminds me of the mystery of Rothla. An entire planet blown to bits by Krogan. They didn’t live to tell us how they did it, and I suspect they didn’t do it on purpose (you never know with Krogan). It’s possible that clan discovered a hidden super-weapon from a previous cycle meant to fight the Reapers. It’s also possible this soon-to-be-exploding star is something of the same sort ticking over, perhaps accidentally triggered by the Geth. In any case, neither super-weapon, intentional or not, is likely to prove useful.

I’ve received a message from Admiral Hackett. He’s asked me to recover the missing dog tags from the crash site of SR1, and plant a memorial to mark the spot.

According to the Shadow Broker’s intel on Hackett, he refused permission to Alliance forces to detain me. I’m grateful. This job would be much more difficult if I were constantly dodging Alliance agents. I owe Hackett a great deal for his allowing me a chance to prove myself. I’ll plant the memorial before I board that dead Reaper. It won’t be a pleasant experience, but I’m honoured to be given the job.
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